Remove specific button state enums as they were overkill

This commit is contained in:
Maurice Parker
2020-07-13 16:26:53 -05:00
parent 4bb88363e7
commit 7643ddc173
4 changed files with 16 additions and 26 deletions

View File

@@ -16,8 +16,8 @@ final class SceneModel: ObservableObject {
@Published var refreshProgressState = RefreshProgressModel.State.none
@Published var readButtonState: ArticleReadButtonState?
@Published var starButtonState: ArticleStarButtonState?
@Published var readButtonState: Bool?
@Published var starButtonState: Bool?
private var refreshProgressModel: RefreshProgressModel? = nil
private var articleIconSchemeHandler: ArticleIconSchemeHandler? = nil
@@ -121,17 +121,17 @@ private extension SceneModel {
}
if articles.anyArticleIsUnread() {
readButtonState = .on
readButtonState = true
} else if articles.anyArticleIsReadAndCanMarkUnread() {
readButtonState = .off
readButtonState = false
} else {
readButtonState = nil
}
if articles.anyArticleIsUnstarred() {
starButtonState = .off
starButtonState = false
} else {
starButtonState = .on
starButtonState = true
}
}