Remove specific button state enums as they were overkill

This commit is contained in:
Maurice Parker
2020-07-13 16:26:53 -05:00
parent 4bb88363e7
commit 7643ddc173
4 changed files with 16 additions and 26 deletions

View File

@@ -99,25 +99,25 @@ struct SceneNavigationView: View {
}
ToolbarItem {
Button(action: { sceneModel.toggleReadStatusForSelectedArticles() }, label: {
if sceneModel.readButtonState == .on {
if sceneModel.readButtonState ?? false {
AppAssets.readClosedImage
} else {
AppAssets.readOpenImage
}
})
.disabled(sceneModel.readButtonState == nil ? true : false)
.help(sceneModel.readButtonState == .on ? "Mark as Unread" : "Mark as Read")
.help(sceneModel.readButtonState ?? false ? "Mark as Unread" : "Mark as Read")
}
ToolbarItem {
Button(action: { sceneModel.toggleStarredStatusForSelectedArticles() }, label: {
if sceneModel.starButtonState == .on {
if sceneModel.starButtonState ?? false {
AppAssets.starClosedImage
} else {
AppAssets.starOpenImage
}
})
.disabled(sceneModel.starButtonState == nil ? true : false)
.help(sceneModel.starButtonState == .on ? "Mark as Unstarred" : "Mark as Starred")
.help(sceneModel.starButtonState ?? false ? "Mark as Unstarred" : "Mark as Starred")
}
ToolbarItem {
Button(action: {}, label: {