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https://github.com/LizardByte/Sunshine.git
synced 2025-08-10 00:52:16 +00:00
Omit single copy of frame with VAAPI if possible
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@@ -644,13 +644,19 @@ void sws_t::load_ram(platf::img_t &img) {
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gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, img.width, img.height, GL_BGRA, GL_UNSIGNED_BYTE, img.data);
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}
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void sws_t::load_vram(cursor_t &img, int offset_x, int offset_y, int framebuffer) {
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gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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gl::ctx.ReadBuffer(GL_COLOR_ATTACHMENT0);
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);
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gl::ctx.CopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, offset_x, offset_y, in_width, in_height);
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void sws_t::load_vram(cursor_t &img, int offset_x, int offset_y, int texture) {
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if(img.data) {
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loaded_texture = tex[0];
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GLenum attachment = GL_COLOR_ATTACHMENT0;
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gl::ctx.BindTexture(GL_TEXTURE_2D, texture);
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gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, cursor_framebuffer[0]);
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gl::ctx.DrawBuffers(1, &attachment);
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gl::ctx.UseProgram(program[2].handle());
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gl::ctx.Viewport(offset_x, offset_y, in_width, in_height);
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gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex[1]);
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if(serial != img.serial) {
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serial = img.serial;
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@@ -660,8 +666,7 @@ void sws_t::load_vram(cursor_t &img, int offset_x, int offset_y, int framebuffer
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}
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gl::ctx.Enable(GL_BLEND);
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GLenum attachment = GL_COLOR_ATTACHMENT0;
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gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, cursor_framebuffer[0]);
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gl::ctx.DrawBuffers(1, &attachment);
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#ifndef NDEBUG
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@@ -672,18 +677,21 @@ void sws_t::load_vram(cursor_t &img, int offset_x, int offset_y, int framebuffer
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}
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#endif
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gl::ctx.UseProgram(program[2].handle());
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gl::ctx.Viewport(img.x, img.y, img.width, img.height);
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gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
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gl::ctx.Disable(GL_BLEND);
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}
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gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
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gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
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gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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else {
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loaded_texture = texture;
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}
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}
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int sws_t::convert(nv12_t &nv12) {
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);
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gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture);
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GLenum attachments[] {
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GL_COLOR_ATTACHMENT0,
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