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Convert rumble_queue into a generic feedback_queue for gamepad messages
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@@ -44,12 +44,15 @@ namespace platf {
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struct gamepad_context_t {
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target_t gp;
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rumble_queue_t rumble_queue;
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feedback_queue_t feedback_queue;
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union {
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XUSB_REPORT x360;
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DS4_REPORT_EX ds4;
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} report;
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gamepad_feedback_msg_t last_rumble;
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gamepad_feedback_msg_t last_rgb_led;
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};
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constexpr float EARTH_G = 9.80665f;
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@@ -181,12 +184,12 @@ namespace platf {
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/**
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* @brief Attaches a new gamepad.
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* @param nr The gamepad index.
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* @param rumble_queue The queue to publish rumble packets.
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* @param feedback_queue The queue for posting messages back to the client.
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* @param gp_type The type of gamepad.
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* @return 0 on success.
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*/
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int
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alloc_gamepad_internal(int nr, rumble_queue_t &rumble_queue, VIGEM_TARGET_TYPE gp_type) {
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alloc_gamepad_internal(int nr, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {
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auto &gamepad = gamepads[nr];
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assert(!gamepad.gp);
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@@ -212,7 +215,7 @@ namespace platf {
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return -1;
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}
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gamepad.rumble_queue = std::move(rumble_queue);
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gamepad.feedback_queue = std::move(feedback_queue);
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if (gp_type == Xbox360Wired) {
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status = vigem_target_x360_register_notification(client.get(), gamepad.gp.get(), x360_notify, this);
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@@ -247,19 +250,52 @@ namespace platf {
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}
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/**
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* @brief Pass rumble data back to the host.
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* @brief Pass rumble data back to the client.
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* @param target The gamepad.
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* @param smallMotor The small motor.
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* @param largeMotor The large motor.
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* @param smallMotor The small motor.
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*/
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void
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rumble(target_t::pointer target, std::uint8_t smallMotor, std::uint8_t largeMotor) {
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rumble(target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor) {
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for (int x = 0; x < gamepads.size(); ++x) {
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auto &gamepad = gamepads[x];
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if (gamepad.gp.get() == target) {
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gamepad.rumble_queue->raise(x, ((std::uint16_t) smallMotor) << 8, ((std::uint16_t) largeMotor) << 8);
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// Convert from 8-bit to 16-bit values
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uint16_t normalizedLargeMotor = largeMotor << 8;
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uint16_t normalizedSmallMotor = smallMotor << 8;
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// Don't resend duplicate rumble data
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if (normalizedSmallMotor != gamepad.last_rumble.data.rumble.highfreq ||
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normalizedLargeMotor != gamepad.last_rumble.data.rumble.lowfreq) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(x, normalizedLargeMotor, normalizedSmallMotor);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rumble = msg;
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}
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return;
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}
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}
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}
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/**
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* @brief Pass RGB LED data back to the client.
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* @param target The gamepad.
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* @param r The red channel.
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* @param g The red channel.
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* @param b The red channel.
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*/
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void
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set_rgb_led(target_t::pointer target, std::uint8_t r, std::uint8_t g, std::uint8_t b) {
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for (int x = 0; x < gamepads.size(); ++x) {
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auto &gamepad = gamepads[x];
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if (gamepad.gp.get() == target) {
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// Don't resend duplicate RGB data
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if (r != gamepad.last_rgb_led.data.rgb_led.r || g != gamepad.last_rgb_led.data.rgb_led.g || b != gamepad.last_rgb_led.data.rgb_led.b) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(x, r, g, b);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rgb_led = msg;
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}
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return;
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}
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}
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@@ -299,7 +335,7 @@ namespace platf {
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<< "largeMotor: "sv << (int) largeMotor << std::endl
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<< "smallMotor: "sv << (int) smallMotor;
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, smallMotor, largeMotor);
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
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}
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void CALLBACK
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@@ -307,13 +343,17 @@ namespace platf {
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client_t::pointer client,
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target_t::pointer target,
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std::uint8_t largeMotor, std::uint8_t smallMotor,
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DS4_LIGHTBAR_COLOR /* led_color */,
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DS4_LIGHTBAR_COLOR led_color,
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void *userdata) {
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BOOST_LOG(debug)
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<< "largeMotor: "sv << (int) largeMotor << std::endl
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<< "smallMotor: "sv << (int) smallMotor;
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<< "smallMotor: "sv << (int) smallMotor << std::endl
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<< "LED: "sv << util::hex(led_color.Red).to_string_view() << ' '
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<< util::hex(led_color.Green).to_string_view() << ' '
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<< util::hex(led_color.Blue).to_string_view() << std::endl;
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, smallMotor, largeMotor);
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
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task_pool.push(&vigem_t::set_rgb_led, (vigem_t *) userdata, target, led_color.Red, led_color.Green, led_color.Blue);
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}
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struct input_raw_t {
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@@ -554,11 +594,11 @@ namespace platf {
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param rumble_queue The queue for posting rumble messages to the client.
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, rumble_queue_t rumble_queue) {
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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auto raw = (input_raw_t *) input.get();
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if (!raw->vigem) {
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@@ -596,7 +636,7 @@ namespace platf {
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selectedGamepadType = Xbox360Wired;
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}
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return raw->vigem->alloc_gamepad_internal(nr, rumble_queue, selectedGamepadType);
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return raw->vigem->alloc_gamepad_internal(nr, feedback_queue, selectedGamepadType);
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}
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void
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