Revert "Remove useless texture size queries for every frame in display_ram_t"

This reverts commit ebe01ce20b.

Looks like this commit undos the fix for #453, see also PRs #649 and #884.

This also adds a comment so hopefully it doesn't get removed again in
the future (or a proper fix is found).
This commit is contained in:
Kelvie Wong
2024-01-24 15:13:49 -08:00
committed by Cameron Gutman
parent 75b6e1f1d8
commit 3f31400e7f
2 changed files with 15 additions and 1 deletions

View File

@@ -1259,11 +1259,18 @@ namespace platf {
auto &rgb = *rgb_opt;
gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
// Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453
int w, h;
gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
if (!pull_free_image_cb(img_out)) {
return platf::capture_e::interrupted;
}
gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
gl::ctx.GetTextureSubImage(rgb->tex[0], 0, img_offset_x, img_offset_y, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out->height * img_out->row_pitch, img_out->data);
if (cursor && captured_cursor.visible) {