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fix typos and comment formatting
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@@ -1,6 +1,4 @@
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//
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// Created by loki on 6/5/19.
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//
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#include "process.h"
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@@ -240,11 +238,10 @@ struct broadcast_ctx_t {
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udp::socket video_sock { io };
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udp::socket audio_sock { io };
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// This is purely for adminitrative purposes.
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//
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// It's possible two instances of Moonlight are behind a NAT.
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// From Sunshine's point of view, the ip addresses are identical
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// We need some way to know what ports are already used for different streams
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// This is purely for administrative purposes.
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// It's possible two instances of Moonlight are behind a NAT.
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// From Sunshine's point of view, the ip addresses are identical
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// We need some way to know what ports are already used for different streams
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util::sync_t<std::vector<std::pair<std::string, std::uint16_t>>> audio_video_connections;
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control_server_t control_server;
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@@ -767,7 +764,7 @@ void controlBroadcastThread(control_server_t *server) {
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}
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// Let all remaining connections know the server is shutting down
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// reason: gracefull termination
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// reason: graceful termination
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std::uint32_t reason = 0x80030023;
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control_terminate_t plaintext;
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@@ -932,7 +929,7 @@ void videoBroadcastThread(udp::socket &sock) {
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// With a fecpercentage of 255, if payload_new is broken up into more than a 100 data_shards
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// it will generate greater than DATA_SHARDS_MAX shards.
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// Therefore, we start breaking the data up into three seperate fec blocks.
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// Therefore, we start breaking the data up into three separate fec blocks.
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auto multi_fec_threshold = 90 * blocksize;
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// We can go up to 4 fec blocks, but 3 is plenty
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@@ -1331,7 +1328,7 @@ void join(session_t &session) {
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session.audioThread.join();
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BOOST_LOG(debug) << "Waiting for control to end..."sv;
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session.controlEnd.view();
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//Reset input on session stop to avoid stuck repeated keys
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// Reset input on session stop to avoid stuck repeated keys
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BOOST_LOG(debug) << "Resetting Input..."sv;
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input::reset(session.input);
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