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https://github.com/LizardByte/Sunshine.git
synced 2025-08-10 00:52:16 +00:00
Add rumble effect on Linux
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@@ -45,28 +45,28 @@ KITTY_USING_MOVE_T(pollfd_t, pollfd, read_pollfd, {
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}
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});
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using mail_evdev_t = std::tuple<uinput_t::pointer, rumble_queue_t, pollfd_t>;
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using mail_evdev_t = std::tuple<int, uinput_t::pointer, rumble_queue_t, pollfd_t>;
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constexpr touch_port_t target_touch_port {
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0, 0,
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19200, 12000
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};
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static std::pair<int, int> operator*(const std::pair<int, int> &l, int r) {
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static std::pair<std::uint32_t, std::uint32_t> operator*(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
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return {
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l.first * r,
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l.second * r,
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};
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}
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static std::pair<int, int> operator/(const std::pair<int, int> &l, int r) {
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static std::pair<std::uint32_t, std::uint32_t> operator/(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
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return {
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l.first / r,
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l.second / r,
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};
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}
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static std::pair<int, int> &operator+=(std::pair<int, int> &l, const std::pair<int, int> &r) {
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static std::pair<std::uint32_t, std::uint32_t> &operator+=(std::pair<std::uint32_t, std::uint32_t> &l, const std::pair<std::uint32_t, std::uint32_t> &r) {
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l.first += r.first;
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l.second += r.second;
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@@ -190,8 +190,8 @@ class effect_t {
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public:
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KITTY_DEFAULT_CONSTR_MOVE(effect_t)
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effect_t(uinput_t::pointer dev, rumble_queue_t &&q)
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: dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFFFF }, id_to_data {} {}
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effect_t(int gamepadnr, uinput_t::pointer dev, rumble_queue_t &&q)
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: gamepadnr { gamepadnr }, dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFF }, id_to_data {} {}
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class data_t {
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public:
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@@ -200,7 +200,7 @@ public:
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data_t(const ff_effect &effect)
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: delay { effect.replay.delay },
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length { effect.replay.length },
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end_point {},
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end_point { std::chrono::steady_clock::time_point::min() },
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envelope {},
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start {},
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end {} {
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@@ -244,13 +244,13 @@ public:
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}
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}
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int magnitude(std::chrono::milliseconds time_left, int start, int end) {
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std::uint32_t magnitude(std::chrono::milliseconds time_left, std::uint32_t start, std::uint32_t end) {
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auto rel = end - start;
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return start + (rel * time_left.count() / length.count());
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}
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std::pair<int, int> rumble(std::chrono::steady_clock::time_point tp) {
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std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
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if(end_point < tp) {
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return {};
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}
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@@ -285,6 +285,14 @@ public:
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};
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}
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void activate() {
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end_point = std::chrono::steady_clock::now() + delay + length;
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}
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void deactivate() {
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end_point = std::chrono::steady_clock::time_point::min();
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}
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std::chrono::milliseconds delay;
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std::chrono::milliseconds length;
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@@ -292,24 +300,25 @@ public:
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ff_envelope envelope;
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struct {
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int weak, strong;
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std::uint32_t weak, strong;
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} start;
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struct {
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int weak, strong;
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std::uint32_t weak, strong;
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} end;
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};
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std::pair<int, int> rumble(std::chrono::steady_clock::time_point tp) {
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std::pair<int, int> weak_strong {};
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std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
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std::pair<std::uint32_t, std::uint32_t> weak_strong {};
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for(auto &[_, data] : id_to_data) {
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weak_strong += data.rumble(tp);
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}
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std::clamp(weak_strong.first, 0, 0xFFFFFF);
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std::clamp(weak_strong.second, 0, 0xFFFFFF);
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std::clamp<std::uint32_t>(weak_strong.first, 0, 0xFFFF);
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std::clamp<std::uint32_t>(weak_strong.second, 0, 0xFFFF);
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return weak_strong * gain / 0xFFFF;
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old_rumble = weak_strong * gain / 0xFFFF;
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return old_rumble;
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}
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void upload(const ff_effect &effect) {
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@@ -328,17 +337,40 @@ public:
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it->second = data;
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}
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void activate(int id) {
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auto it = id_to_data.find(id);
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if(it != std::end(id_to_data)) {
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it->second.activate();
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}
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}
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void deactivate(int id) {
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auto it = id_to_data.find(id);
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if(it != std::end(id_to_data)) {
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it->second.deactivate();
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}
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}
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void erase(int id) {
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id_to_data.erase(id);
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BOOST_LOG(debug) << "Removed rumble effect id ["sv << id << ']';
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}
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// Used as ID for rumble notifications
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int gamepadnr;
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// Used as ID for adding/removinf devices from evdev notifications
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uinput_t::pointer dev;
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rumble_queue_t rumble_queue;
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int gain;
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// No need to send rumble data when old values equals the new values
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std::pair<std::uint32_t, std::uint32_t> old_rumble;
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std::unordered_map<int, data_t> id_to_data;
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};
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@@ -390,7 +422,7 @@ public:
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auto &[dev, _] = gamepads[nr];
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// Remove this gamepad from notifications
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rumble_ctx->rumble_queue_queue.raise(dev.get(), nullptr, pollfd {});
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rumble_ctx->rumble_queue_queue.raise(nr, dev.get(), nullptr, pollfd {});
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std::stringstream ss;
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@@ -453,6 +485,7 @@ public:
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auto dev_node = libevdev_uinput_get_devnode(input.get());
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rumble_ctx->rumble_queue_queue.raise(
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nr,
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input.get(),
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std::move(rumble_queue),
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pollfd_t {
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@@ -553,7 +586,23 @@ inline void rumbleIterate(std::vector<effect_t> &effects, std::vector<pollfd_t>
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for(auto event = events; event != (events + event_count); ++event) {
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switch(event->type) {
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case EV_FF:
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BOOST_LOG(debug) << "EV_FF: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
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// BOOST_LOG(debug) << "EV_FF: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
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if(event->code == FF_GAIN) {
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BOOST_LOG(debug) << "EV_FF: code [FF_GAIN]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
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effect_it->gain = std::clamp(event->value, 0, 0xFFFF);
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break;
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}
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BOOST_LOG(debug) << "EV_FF: id ["sv << event->code << "]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
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if(event->value) {
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effect_it->activate(event->code);
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}
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else {
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effect_it->deactivate(event->code);
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}
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break;
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case EV_UINPUT:
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switch(event->code) {
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@@ -614,7 +663,11 @@ void broadcastRumble(safe::queue_t<mail_evdev_t> &rumble_queue_queue) {
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return;
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}
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TUPLE_3D_REF(dev, rumble_queue, pollfd, *dev_rumble_queue);
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auto gamepadnr = std::get<0>(*dev_rumble_queue);
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auto dev = std::get<1>(*dev_rumble_queue);
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auto &rumble_queue = std::get<2>(*dev_rumble_queue);
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auto &pollfd = std::get<3>(*dev_rumble_queue);
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{
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auto effect_it = std::find_if(std::begin(effects), std::end(effects), [dev](auto &curr_effect) {
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return dev == curr_effect.dev;
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@@ -639,7 +692,7 @@ void broadcastRumble(safe::queue_t<mail_evdev_t> &rumble_queue_queue) {
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}
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polls.emplace_back(std::move(pollfd));
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effects.emplace_back(dev, std::move(rumble_queue));
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effects.emplace_back(gamepadnr, dev, std::move(rumble_queue));
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BOOST_LOG(debug) << "Added Gamepad device to notifications"sv;
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}
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@@ -649,6 +702,18 @@ void broadcastRumble(safe::queue_t<mail_evdev_t> &rumble_queue_queue) {
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}
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else {
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rumbleIterate(effects, polls, 100ms);
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auto now = std::chrono::steady_clock::now();
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for(auto &effect : effects) {
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TUPLE_2D(old_weak, old_strong, effect.old_rumble);
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TUPLE_2D(weak, strong, effect.rumble(now));
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if(old_weak != weak || old_strong != strong) {
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BOOST_LOG(debug) << "Sending haptic feedback: lowfreq [0x"sv << util::hex(weak).to_string_view() << "]: highfreq [0x"sv << util::hex(strong).to_string_view() << ']';
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effect.rumble_queue->raise(effect.gamepadnr, weak, strong);
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}
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}
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}
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}
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}
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@@ -1064,6 +1129,7 @@ evdev_t x360() {
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libevdev_enable_event_code(dev.get(), EV_FF, FF_RUMBLE, nullptr);
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libevdev_enable_event_code(dev.get(), EV_FF, FF_CONSTANT, nullptr);
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libevdev_enable_event_code(dev.get(), EV_FF, FF_PERIODIC, nullptr);
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libevdev_enable_event_code(dev.get(), EV_FF, FF_SINE, nullptr);
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libevdev_enable_event_code(dev.get(), EV_FF, FF_RAMP, nullptr);
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libevdev_enable_event_code(dev.get(), EV_FF, FF_GAIN, nullptr);
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