mirror of
https://github.com/LizardByte/Sunshine.git
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1121 lines
43 KiB
C++
1121 lines
43 KiB
C++
/**
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* @file src/platform/windows/display_base.cpp
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* @brief Definitions for the Windows display base code.
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*/
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// standard includes
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#include <cmath>
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#include <thread>
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// platform includes
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#include <initguid.h>
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// lib includes
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#include <boost/algorithm/string/join.hpp>
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#include <boost/process/v1.hpp>
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#include <MinHook.h>
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// We have to include boost/process/v1.hpp before display.h due to WinSock.h,
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// but that prevents the definition of NTSTATUS so we must define it ourself.
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typedef long NTSTATUS;
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// Definition from the WDK's d3dkmthk.h
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typedef enum _D3DKMT_GPU_PREFERENCE_QUERY_STATE: DWORD {
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D3DKMT_GPU_PREFERENCE_STATE_UNINITIALIZED, ///< The GPU preference isn't initialized.
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D3DKMT_GPU_PREFERENCE_STATE_HIGH_PERFORMANCE, ///< The highest performing GPU is preferred.
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D3DKMT_GPU_PREFERENCE_STATE_MINIMUM_POWER, ///< The minimum-powered GPU is preferred.
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D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, ///< A GPU preference isn't specified.
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D3DKMT_GPU_PREFERENCE_STATE_NOT_FOUND, ///< A GPU preference isn't found.
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D3DKMT_GPU_PREFERENCE_STATE_USER_SPECIFIED_GPU ///< A specific GPU is preferred.
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} D3DKMT_GPU_PREFERENCE_QUERY_STATE;
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#include "display.h"
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#include "misc.h"
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#include "src/config.h"
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#include "src/display_device.h"
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#include "src/logging.h"
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#include "src/platform/common.h"
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#include "src/video.h"
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namespace platf {
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using namespace std::literals;
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}
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namespace platf::dxgi {
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namespace bp = boost::process;
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/**
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* DDAPI-specific initialization goes here.
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*/
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int duplication_t::init(display_base_t *display, const ::video::config_t &config) {
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HRESULT status;
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// Capture format will be determined from the first call to AcquireNextFrame()
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display->capture_format = DXGI_FORMAT_UNKNOWN;
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// FIXME: Duplicate output on RX580 in combination with DOOM (2016) --> BSOD
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{
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// IDXGIOutput5 is optional, but can provide improved performance and wide color support
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dxgi::output5_t output5 {};
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status = display->output->QueryInterface(IID_IDXGIOutput5, (void **) &output5);
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if (SUCCEEDED(status)) {
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// Ask the display implementation which formats it supports
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auto supported_formats = display->get_supported_capture_formats();
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if (supported_formats.empty()) {
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BOOST_LOG(warning) << "No compatible capture formats for this encoder"sv;
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return -1;
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}
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// We try this twice, in case we still get an error on reinitialization
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for (int x = 0; x < 2; ++x) {
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// Ensure we can duplicate the current display
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syncThreadDesktop();
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status = output5->DuplicateOutput1((IUnknown *) display->device.get(), 0, supported_formats.size(), supported_formats.data(), &dup);
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if (SUCCEEDED(status)) {
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break;
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}
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std::this_thread::sleep_for(200ms);
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}
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// We don't retry with DuplicateOutput() because we can hit this codepath when we're racing
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// with mode changes and we don't want to accidentally fall back to suboptimal capture if
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// we get unlucky and succeed below.
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if (FAILED(status)) {
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BOOST_LOG(warning) << "DuplicateOutput1 Failed [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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} else {
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BOOST_LOG(warning) << "IDXGIOutput5 is not supported by your OS. Capture performance may be reduced."sv;
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dxgi::output1_t output1 {};
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status = display->output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to query IDXGIOutput1 from the output"sv;
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return -1;
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}
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for (int x = 0; x < 2; ++x) {
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// Ensure we can duplicate the current display
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syncThreadDesktop();
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status = output1->DuplicateOutput((IUnknown *) display->device.get(), &dup);
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if (SUCCEEDED(status)) {
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break;
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}
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std::this_thread::sleep_for(200ms);
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}
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if (FAILED(status)) {
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BOOST_LOG(error) << "DuplicateOutput Failed [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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}
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}
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DXGI_OUTDUPL_DESC dup_desc;
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dup->GetDesc(&dup_desc);
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BOOST_LOG(info) << "Desktop resolution ["sv << dup_desc.ModeDesc.Width << 'x' << dup_desc.ModeDesc.Height << ']';
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BOOST_LOG(info) << "Desktop format ["sv << display->dxgi_format_to_string(dup_desc.ModeDesc.Format) << ']';
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display->display_refresh_rate = dup_desc.ModeDesc.RefreshRate;
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double display_refresh_rate_decimal = (double) display->display_refresh_rate.Numerator / display->display_refresh_rate.Denominator;
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BOOST_LOG(info) << "Display refresh rate [" << display_refresh_rate_decimal << "Hz]";
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BOOST_LOG(info) << "Requested frame rate [" << display->client_frame_rate << "fps]";
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display->display_refresh_rate_rounded = lround(display_refresh_rate_decimal);
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return 0;
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}
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capture_e duplication_t::next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p) {
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auto capture_status = release_frame();
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if (capture_status != capture_e::ok) {
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return capture_status;
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}
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auto status = dup->AcquireNextFrame(timeout.count(), &frame_info, res_p);
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switch (status) {
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case S_OK:
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// ProtectedContentMaskedOut seems to semi-randomly be TRUE or FALSE even when protected content
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// is on screen the whole time, so we can't just print when it changes. Instead we'll keep track
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// of the last time we printed the warning and print another if we haven't printed one recently.
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if (frame_info.ProtectedContentMaskedOut && std::chrono::steady_clock::now() > last_protected_content_warning_time + 10s) {
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BOOST_LOG(warning) << "Windows is currently blocking DRM-protected content from capture. You may see black regions where this content would be."sv;
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last_protected_content_warning_time = std::chrono::steady_clock::now();
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}
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has_frame = true;
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return capture_e::ok;
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case DXGI_ERROR_WAIT_TIMEOUT:
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return capture_e::timeout;
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case WAIT_ABANDONED:
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case DXGI_ERROR_ACCESS_LOST:
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case DXGI_ERROR_ACCESS_DENIED:
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return capture_e::reinit;
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default:
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BOOST_LOG(error) << "Couldn't acquire next frame [0x"sv << util::hex(status).to_string_view();
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return capture_e::error;
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}
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}
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capture_e duplication_t::reset(dup_t::pointer dup_p) {
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auto capture_status = release_frame();
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dup.reset(dup_p);
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return capture_status;
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}
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capture_e duplication_t::release_frame() {
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if (!has_frame) {
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return capture_e::ok;
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}
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auto status = dup->ReleaseFrame();
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has_frame = false;
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switch (status) {
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case S_OK:
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return capture_e::ok;
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case DXGI_ERROR_INVALID_CALL:
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BOOST_LOG(warning) << "Duplication frame already released";
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return capture_e::ok;
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case DXGI_ERROR_ACCESS_LOST:
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return capture_e::reinit;
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default:
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BOOST_LOG(error) << "Error while releasing duplication frame [0x"sv << util::hex(status).to_string_view();
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return capture_e::error;
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}
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}
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duplication_t::~duplication_t() {
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release_frame();
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}
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capture_e display_base_t::capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) {
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auto adjust_client_frame_rate = [&]() -> DXGI_RATIONAL {
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// Adjust capture frame interval when display refresh rate is not integral but very close to requested fps.
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if (display_refresh_rate.Denominator > 1) {
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DXGI_RATIONAL candidate = display_refresh_rate;
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if (client_frame_rate % display_refresh_rate_rounded == 0) {
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candidate.Numerator *= client_frame_rate / display_refresh_rate_rounded;
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} else if (display_refresh_rate_rounded % client_frame_rate == 0) {
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candidate.Denominator *= display_refresh_rate_rounded / client_frame_rate;
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}
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double candidate_rate = (double) candidate.Numerator / candidate.Denominator;
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// Can only decrease requested fps, otherwise client may start accumulating frames and suffer increased latency.
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if (client_frame_rate > candidate_rate && candidate_rate / client_frame_rate > 0.99) {
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BOOST_LOG(info) << "Adjusted capture rate to " << candidate_rate << "fps to better match display";
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return candidate;
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}
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}
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return {(uint32_t) client_frame_rate, 1};
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};
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DXGI_RATIONAL client_frame_rate_adjusted = adjust_client_frame_rate();
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std::optional<std::chrono::steady_clock::time_point> frame_pacing_group_start;
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uint32_t frame_pacing_group_frames = 0;
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// Keep the display awake during capture. If the display goes to sleep during
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// capture, best case is that capture stops until it powers back on. However,
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// worst case it will trigger us to reinit DD, waking the display back up in
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// a neverending cycle of waking and sleeping the display of an idle machine.
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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auto clear_display_required = util::fail_guard([]() {
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SetThreadExecutionState(ES_CONTINUOUS);
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});
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sleep_overshoot_logger.reset();
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while (true) {
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// This will return false if the HDR state changes or for any number of other
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// display or GPU changes. We should reinit to examine the updated state of
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// the display subsystem. It is recommended to call this once per frame.
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if (!factory->IsCurrent()) {
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return platf::capture_e::reinit;
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}
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platf::capture_e status = capture_e::ok;
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std::shared_ptr<img_t> img_out;
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// Try to continue frame pacing group, snapshot() is called with zero timeout after waiting for client frame interval
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if (frame_pacing_group_start) {
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const uint32_t seconds = (uint64_t) frame_pacing_group_frames * client_frame_rate_adjusted.Denominator / client_frame_rate_adjusted.Numerator;
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const uint32_t remainder = (uint64_t) frame_pacing_group_frames * client_frame_rate_adjusted.Denominator % client_frame_rate_adjusted.Numerator;
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const auto sleep_target = *frame_pacing_group_start +
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std::chrono::nanoseconds(1s) * seconds +
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std::chrono::nanoseconds(1s) * remainder / client_frame_rate_adjusted.Numerator;
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const auto sleep_period = sleep_target - std::chrono::steady_clock::now();
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if (sleep_period <= 0ns) {
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// We missed next frame time, invalidating current frame pacing group
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frame_pacing_group_start = std::nullopt;
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frame_pacing_group_frames = 0;
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status = capture_e::timeout;
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} else {
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timer->sleep_for(sleep_period);
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sleep_overshoot_logger.first_point(sleep_target);
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sleep_overshoot_logger.second_point_now_and_log();
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status = snapshot(pull_free_image_cb, img_out, 0ms, *cursor);
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if (status == capture_e::ok && img_out) {
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frame_pacing_group_frames += 1;
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} else {
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frame_pacing_group_start = std::nullopt;
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frame_pacing_group_frames = 0;
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}
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}
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}
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// Start new frame pacing group if necessary, snapshot() is called with non-zero timeout
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if (status == capture_e::timeout || (status == capture_e::ok && !frame_pacing_group_start)) {
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status = snapshot(pull_free_image_cb, img_out, 200ms, *cursor);
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if (status == capture_e::ok && img_out) {
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frame_pacing_group_start = img_out->frame_timestamp;
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if (!frame_pacing_group_start) {
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BOOST_LOG(warning) << "snapshot() provided image without timestamp";
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frame_pacing_group_start = std::chrono::steady_clock::now();
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}
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frame_pacing_group_frames = 1;
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} else if (status == platf::capture_e::timeout) {
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// The D3D11 device is protected by an unfair lock that is held the entire time that
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// IDXGIOutputDuplication::AcquireNextFrame() is running. This is normally harmless,
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// however sometimes the encoding thread needs to interact with our ID3D11Device to
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// create dummy images or initialize the shared state that is used to pass textures
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// between the capture and encoding ID3D11Devices.
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//
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// When we're in a state where we're not actively receiving frames regularly, we will
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// spend almost 100% of our time in AcquireNextFrame() holding that critical lock.
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// Worse still, since it's unfair, we can monopolize it while the encoding thread
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// is starved. The encoding thread may acquire it for a few moments across a few
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// ID3D11Device calls before losing it again to us for another long time waiting in
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// AcquireNextFrame(). The starvation caused by this lock contention causes encoder
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// reinitialization to take several seconds instead of a fraction of a second.
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//
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// To avoid starving the encoding thread, sleep without the lock held for a little
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// while each time we reach our max frame timeout. This will only happen when nothing
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// is updating the display, so no visible stutter should be introduced by the sleep.
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std::this_thread::sleep_for(10ms);
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}
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}
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switch (status) {
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case platf::capture_e::reinit:
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case platf::capture_e::error:
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case platf::capture_e::interrupted:
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return status;
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case platf::capture_e::timeout:
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if (!push_captured_image_cb(std::move(img_out), false)) {
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return capture_e::ok;
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}
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break;
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case platf::capture_e::ok:
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if (!push_captured_image_cb(std::move(img_out), true)) {
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return capture_e::ok;
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}
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break;
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default:
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BOOST_LOG(error) << "Unrecognized capture status ["sv << (int) status << ']';
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return status;
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}
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status = release_snapshot();
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if (status != platf::capture_e::ok) {
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return status;
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}
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}
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return capture_e::ok;
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}
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/**
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* @brief Tests to determine if the Desktop Duplication API can capture the given output.
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* @details When testing for enumeration only, we avoid resyncing the thread desktop.
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* @param adapter The DXGI adapter to use for capture.
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* @param output The DXGI output to capture.
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* @param enumeration_only Specifies whether this test is occurring for display enumeration.
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*/
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bool test_dxgi_duplication(adapter_t &adapter, output_t &output, bool enumeration_only) {
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D3D_FEATURE_LEVEL featureLevels[] {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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device_t device;
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auto status = D3D11CreateDevice(
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adapter.get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_FLAGS,
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featureLevels,
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sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION,
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&device,
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nullptr,
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nullptr
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);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to create D3D11 device for DD test [0x"sv << util::hex(status).to_string_view() << ']';
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return false;
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}
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output1_t output1;
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status = output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to query IDXGIOutput1 from the output"sv;
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return false;
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}
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// Check if we can use the Desktop Duplication API on this output
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for (int x = 0; x < 2; ++x) {
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dup_t dup;
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// Only resynchronize the thread desktop when not enumerating displays.
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// During enumeration, the caller will do this only once to ensure
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// a consistent view of available outputs.
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if (!enumeration_only) {
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syncThreadDesktop();
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}
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status = output1->DuplicateOutput((IUnknown *) device.get(), &dup);
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if (SUCCEEDED(status)) {
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return true;
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}
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// If we're not resyncing the thread desktop and we don't have permission to
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// capture the current desktop, just bail immediately. Retrying won't help.
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if (enumeration_only && status == E_ACCESSDENIED) {
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break;
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} else {
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std::this_thread::sleep_for(200ms);
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}
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}
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BOOST_LOG(error) << "DuplicateOutput() test failed [0x"sv << util::hex(status).to_string_view() << ']';
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return false;
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}
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/**
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* @brief Hook for NtGdiDdDDIGetCachedHybridQueryValue() from win32u.dll.
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* @param gpuPreference A pointer to the location where the preference will be written.
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* @return Always STATUS_SUCCESS if valid arguments are provided.
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*/
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NTSTATUS __stdcall NtGdiDdDDIGetCachedHybridQueryValueHook(D3DKMT_GPU_PREFERENCE_QUERY_STATE *gpuPreference) {
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// By faking a cached GPU preference state of D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, this will
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// prevent DXGI from performing the normal GPU preference resolution that looks at the registry,
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// power settings, and the hybrid adapter DDI interface to pick a GPU. Instead, we will not be
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// bound to any specific GPU. This will prevent DXGI from performing output reparenting (moving
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// outputs from their true location to the render GPU), which breaks DDA.
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if (gpuPreference) {
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*gpuPreference = D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED;
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return 0; // STATUS_SUCCESS
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} else {
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return STATUS_INVALID_PARAMETER;
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}
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}
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int display_base_t::init(const ::video::config_t &config, const std::string &display_name) {
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std::once_flag windows_cpp_once_flag;
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std::call_once(windows_cpp_once_flag, []() {
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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typedef BOOL (*User32_SetProcessDpiAwarenessContext)(DPI_AWARENESS_CONTEXT value);
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{
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auto user32 = LoadLibraryA("user32.dll");
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auto f = (User32_SetProcessDpiAwarenessContext) GetProcAddress(user32, "SetProcessDpiAwarenessContext");
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if (f) {
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f(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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FreeLibrary(user32);
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}
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{
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// We aren't calling MH_Uninitialize(), but that's okay because this hook lasts for the life of the process
|
|
MH_Initialize();
|
|
MH_CreateHookApi(L"win32u.dll", "NtGdiDdDDIGetCachedHybridQueryValue", (void *) NtGdiDdDDIGetCachedHybridQueryValueHook, nullptr);
|
|
MH_EnableHook(MH_ALL_HOOKS);
|
|
}
|
|
});
|
|
|
|
// Get rectangle of full desktop for absolute mouse coordinates
|
|
env_width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
|
env_height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
|
|
|
HRESULT status;
|
|
|
|
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
auto adapter_name = from_utf8(config::video.adapter_name);
|
|
auto output_name = from_utf8(display_name);
|
|
|
|
adapter_t::pointer adapter_p;
|
|
for (int tries = 0; tries < 2; ++tries) {
|
|
for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
|
|
dxgi::adapter_t adapter_tmp {adapter_p};
|
|
|
|
DXGI_ADAPTER_DESC1 adapter_desc;
|
|
adapter_tmp->GetDesc1(&adapter_desc);
|
|
|
|
if (!adapter_name.empty() && adapter_desc.Description != adapter_name) {
|
|
continue;
|
|
}
|
|
|
|
dxgi::output_t::pointer output_p;
|
|
for (int y = 0; adapter_tmp->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
|
|
dxgi::output_t output_tmp {output_p};
|
|
|
|
DXGI_OUTPUT_DESC desc;
|
|
output_tmp->GetDesc(&desc);
|
|
|
|
if (!output_name.empty() && desc.DeviceName != output_name) {
|
|
continue;
|
|
}
|
|
|
|
if (desc.AttachedToDesktop && test_dxgi_duplication(adapter_tmp, output_tmp, false)) {
|
|
output = std::move(output_tmp);
|
|
|
|
offset_x = desc.DesktopCoordinates.left;
|
|
offset_y = desc.DesktopCoordinates.top;
|
|
width = desc.DesktopCoordinates.right - offset_x;
|
|
height = desc.DesktopCoordinates.bottom - offset_y;
|
|
|
|
display_rotation = desc.Rotation;
|
|
if (display_rotation == DXGI_MODE_ROTATION_ROTATE90 ||
|
|
display_rotation == DXGI_MODE_ROTATION_ROTATE270) {
|
|
width_before_rotation = height;
|
|
height_before_rotation = width;
|
|
} else {
|
|
width_before_rotation = width;
|
|
height_before_rotation = height;
|
|
}
|
|
|
|
// left and bottom may be negative, yet absolute mouse coordinates start at 0x0
|
|
// Ensure offset starts at 0x0
|
|
offset_x -= GetSystemMetrics(SM_XVIRTUALSCREEN);
|
|
offset_y -= GetSystemMetrics(SM_YVIRTUALSCREEN);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (output) {
|
|
adapter = std::move(adapter_tmp);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (output) {
|
|
break;
|
|
}
|
|
|
|
// If we made it here without finding an output, try to power on the display and retry.
|
|
if (tries == 0) {
|
|
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
|
Sleep(500);
|
|
}
|
|
}
|
|
|
|
if (!output) {
|
|
BOOST_LOG(error) << "Failed to locate an output device"sv;
|
|
return -1;
|
|
}
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] {
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1
|
|
};
|
|
|
|
status = adapter->QueryInterface(IID_IDXGIAdapter, (void **) &adapter_p);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to query IDXGIAdapter interface"sv;
|
|
return -1;
|
|
}
|
|
|
|
status = D3D11CreateDevice(
|
|
adapter_p,
|
|
D3D_DRIVER_TYPE_UNKNOWN,
|
|
nullptr,
|
|
D3D11_CREATE_DEVICE_FLAGS,
|
|
featureLevels,
|
|
sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
|
|
D3D11_SDK_VERSION,
|
|
&device,
|
|
&feature_level,
|
|
&device_ctx
|
|
);
|
|
|
|
adapter_p->Release();
|
|
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create D3D11 device [0x"sv << util::hex(status).to_string_view() << ']';
|
|
|
|
return -1;
|
|
}
|
|
|
|
DXGI_ADAPTER_DESC adapter_desc;
|
|
adapter->GetDesc(&adapter_desc);
|
|
|
|
auto description = to_utf8(adapter_desc.Description);
|
|
BOOST_LOG(info)
|
|
<< std::endl
|
|
<< "Device Description : " << description << std::endl
|
|
<< "Device Vendor ID : 0x"sv << util::hex(adapter_desc.VendorId).to_string_view() << std::endl
|
|
<< "Device Device ID : 0x"sv << util::hex(adapter_desc.DeviceId).to_string_view() << std::endl
|
|
<< "Device Video Mem : "sv << adapter_desc.DedicatedVideoMemory / 1048576 << " MiB"sv << std::endl
|
|
<< "Device Sys Mem : "sv << adapter_desc.DedicatedSystemMemory / 1048576 << " MiB"sv << std::endl
|
|
<< "Share Sys Mem : "sv << adapter_desc.SharedSystemMemory / 1048576 << " MiB"sv << std::endl
|
|
<< "Feature Level : 0x"sv << util::hex(feature_level).to_string_view() << std::endl
|
|
<< "Capture size : "sv << width << 'x' << height << std::endl
|
|
<< "Offset : "sv << offset_x << 'x' << offset_y << std::endl
|
|
<< "Virtual Desktop : "sv << env_width << 'x' << env_height;
|
|
|
|
// Bump up thread priority
|
|
{
|
|
const DWORD flags = TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY;
|
|
TOKEN_PRIVILEGES tp;
|
|
HANDLE token;
|
|
LUID val;
|
|
|
|
if (OpenProcessToken(GetCurrentProcess(), flags, &token) &&
|
|
!!LookupPrivilegeValue(NULL, SE_INC_BASE_PRIORITY_NAME, &val)) {
|
|
tp.PrivilegeCount = 1;
|
|
tp.Privileges[0].Luid = val;
|
|
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
|
|
|
|
if (!AdjustTokenPrivileges(token, false, &tp, sizeof(tp), NULL, NULL)) {
|
|
BOOST_LOG(warning) << "Could not set privilege to increase GPU priority";
|
|
}
|
|
}
|
|
|
|
CloseHandle(token);
|
|
|
|
HMODULE gdi32 = GetModuleHandleA("GDI32");
|
|
if (gdi32) {
|
|
auto check_hags = [&](const LUID &adapter) -> bool {
|
|
auto d3dkmt_open_adapter = (PD3DKMTOpenAdapterFromLuid) GetProcAddress(gdi32, "D3DKMTOpenAdapterFromLuid");
|
|
auto d3dkmt_query_adapter_info = (PD3DKMTQueryAdapterInfo) GetProcAddress(gdi32, "D3DKMTQueryAdapterInfo");
|
|
auto d3dkmt_close_adapter = (PD3DKMTCloseAdapter) GetProcAddress(gdi32, "D3DKMTCloseAdapter");
|
|
if (!d3dkmt_open_adapter || !d3dkmt_query_adapter_info || !d3dkmt_close_adapter) {
|
|
BOOST_LOG(error) << "Couldn't load d3dkmt functions from gdi32.dll to determine GPU HAGS status";
|
|
return false;
|
|
}
|
|
|
|
D3DKMT_OPENADAPTERFROMLUID d3dkmt_adapter = {adapter};
|
|
if (FAILED(d3dkmt_open_adapter(&d3dkmt_adapter))) {
|
|
BOOST_LOG(error) << "D3DKMTOpenAdapterFromLuid() failed while trying to determine GPU HAGS status";
|
|
return false;
|
|
}
|
|
|
|
bool result;
|
|
|
|
D3DKMT_WDDM_2_7_CAPS d3dkmt_adapter_caps = {};
|
|
D3DKMT_QUERYADAPTERINFO d3dkmt_adapter_info = {};
|
|
d3dkmt_adapter_info.hAdapter = d3dkmt_adapter.hAdapter;
|
|
d3dkmt_adapter_info.Type = KMTQAITYPE_WDDM_2_7_CAPS;
|
|
d3dkmt_adapter_info.pPrivateDriverData = &d3dkmt_adapter_caps;
|
|
d3dkmt_adapter_info.PrivateDriverDataSize = sizeof(d3dkmt_adapter_caps);
|
|
|
|
if (SUCCEEDED(d3dkmt_query_adapter_info(&d3dkmt_adapter_info))) {
|
|
result = d3dkmt_adapter_caps.HwSchEnabled;
|
|
} else {
|
|
BOOST_LOG(warning) << "D3DKMTQueryAdapterInfo() failed while trying to determine GPU HAGS status";
|
|
result = false;
|
|
}
|
|
|
|
D3DKMT_CLOSEADAPTER d3dkmt_close_adapter_wrap = {d3dkmt_adapter.hAdapter};
|
|
if (FAILED(d3dkmt_close_adapter(&d3dkmt_close_adapter_wrap))) {
|
|
BOOST_LOG(error) << "D3DKMTCloseAdapter() failed while trying to determine GPU HAGS status";
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
auto d3dkmt_set_process_priority = (PD3DKMTSetProcessSchedulingPriorityClass) GetProcAddress(gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
|
|
if (d3dkmt_set_process_priority) {
|
|
auto priority = D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME;
|
|
bool hags_enabled = check_hags(adapter_desc.AdapterLuid);
|
|
if (adapter_desc.VendorId == 0x10DE) {
|
|
// As of 2023.07, NVIDIA driver has unfixed bug(s) where "realtime" can cause unrecoverable encoding freeze or outright driver crash
|
|
// This issue happens more frequently with HAGS, in DX12 games or when VRAM is filled close to max capacity
|
|
// Track OBS to see if they find better workaround or NVIDIA fixes it on their end, they seem to be in communication
|
|
if (hags_enabled && !config::video.nv_realtime_hags) {
|
|
priority = D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH;
|
|
}
|
|
}
|
|
BOOST_LOG(info) << "Active GPU has HAGS " << (hags_enabled ? "enabled" : "disabled");
|
|
BOOST_LOG(info) << "Using " << (priority == D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH ? "high" : "realtime") << " GPU priority";
|
|
if (FAILED(d3dkmt_set_process_priority(GetCurrentProcess(), priority))) {
|
|
BOOST_LOG(warning) << "Failed to adjust GPU priority. Please run application as administrator for optimal performance.";
|
|
}
|
|
} else {
|
|
BOOST_LOG(error) << "Couldn't load D3DKMTSetProcessSchedulingPriorityClass function from gdi32.dll to adjust GPU priority";
|
|
}
|
|
}
|
|
|
|
dxgi::dxgi_t dxgi;
|
|
status = device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(warning) << "Failed to query DXGI interface from device [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
status = dxgi->SetGPUThreadPriority(7);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(warning) << "Failed to increase capture GPU thread priority. Please run application as administrator for optimal performance.";
|
|
}
|
|
}
|
|
|
|
// Try to reduce latency
|
|
{
|
|
dxgi::dxgi1_t dxgi {};
|
|
status = device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to query DXGI interface from device [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
status = dxgi->SetMaximumFrameLatency(1);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(warning) << "Failed to set maximum frame latency [0x"sv << util::hex(status).to_string_view() << ']';
|
|
}
|
|
}
|
|
|
|
client_frame_rate = config.framerate;
|
|
dxgi::output6_t output6 {};
|
|
status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);
|
|
if (SUCCEEDED(status)) {
|
|
DXGI_OUTPUT_DESC1 desc1;
|
|
output6->GetDesc1(&desc1);
|
|
|
|
BOOST_LOG(info)
|
|
<< std::endl
|
|
<< "Colorspace : "sv << colorspace_to_string(desc1.ColorSpace) << std::endl
|
|
<< "Bits Per Color : "sv << desc1.BitsPerColor << std::endl
|
|
<< "Red Primary : ["sv << desc1.RedPrimary[0] << ',' << desc1.RedPrimary[1] << ']' << std::endl
|
|
<< "Green Primary : ["sv << desc1.GreenPrimary[0] << ',' << desc1.GreenPrimary[1] << ']' << std::endl
|
|
<< "Blue Primary : ["sv << desc1.BluePrimary[0] << ',' << desc1.BluePrimary[1] << ']' << std::endl
|
|
<< "White Point : ["sv << desc1.WhitePoint[0] << ',' << desc1.WhitePoint[1] << ']' << std::endl
|
|
<< "Min Luminance : "sv << desc1.MinLuminance << " nits"sv << std::endl
|
|
<< "Max Luminance : "sv << desc1.MaxLuminance << " nits"sv << std::endl
|
|
<< "Max Full Luminance : "sv << desc1.MaxFullFrameLuminance << " nits"sv;
|
|
}
|
|
|
|
if (!timer || !*timer) {
|
|
BOOST_LOG(error) << "Uninitialized high precision timer";
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool display_base_t::is_hdr() {
|
|
dxgi::output6_t output6 {};
|
|
|
|
auto status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(warning) << "Failed to query IDXGIOutput6 from the output"sv;
|
|
return false;
|
|
}
|
|
|
|
DXGI_OUTPUT_DESC1 desc1;
|
|
output6->GetDesc1(&desc1);
|
|
|
|
return desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
|
|
}
|
|
|
|
bool display_base_t::get_hdr_metadata(SS_HDR_METADATA &metadata) {
|
|
dxgi::output6_t output6 {};
|
|
|
|
std::memset(&metadata, 0, sizeof(metadata));
|
|
|
|
auto status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(warning) << "Failed to query IDXGIOutput6 from the output"sv;
|
|
return false;
|
|
}
|
|
|
|
DXGI_OUTPUT_DESC1 desc1;
|
|
output6->GetDesc1(&desc1);
|
|
|
|
// The primaries reported here seem to correspond to scRGB (Rec. 709)
|
|
// which we then convert to Rec 2020 in our scRGB FP16 -> PQ shader
|
|
// prior to encoding. It's not clear to me if we're supposed to report
|
|
// the primaries of the original colorspace or the one we've converted
|
|
// it to, but let's just report Rec 2020 primaries and D65 white level
|
|
// to avoid confusing clients by reporting Rec 709 primaries with a
|
|
// Rec 2020 colorspace. It seems like most clients ignore the primaries
|
|
// in the metadata anyway (luminance range is most important).
|
|
desc1.RedPrimary[0] = 0.708f;
|
|
desc1.RedPrimary[1] = 0.292f;
|
|
desc1.GreenPrimary[0] = 0.170f;
|
|
desc1.GreenPrimary[1] = 0.797f;
|
|
desc1.BluePrimary[0] = 0.131f;
|
|
desc1.BluePrimary[1] = 0.046f;
|
|
desc1.WhitePoint[0] = 0.3127f;
|
|
desc1.WhitePoint[1] = 0.3290f;
|
|
|
|
metadata.displayPrimaries[0].x = desc1.RedPrimary[0] * 50000;
|
|
metadata.displayPrimaries[0].y = desc1.RedPrimary[1] * 50000;
|
|
metadata.displayPrimaries[1].x = desc1.GreenPrimary[0] * 50000;
|
|
metadata.displayPrimaries[1].y = desc1.GreenPrimary[1] * 50000;
|
|
metadata.displayPrimaries[2].x = desc1.BluePrimary[0] * 50000;
|
|
metadata.displayPrimaries[2].y = desc1.BluePrimary[1] * 50000;
|
|
|
|
metadata.whitePoint.x = desc1.WhitePoint[0] * 50000;
|
|
metadata.whitePoint.y = desc1.WhitePoint[1] * 50000;
|
|
|
|
metadata.maxDisplayLuminance = desc1.MaxLuminance;
|
|
metadata.minDisplayLuminance = desc1.MinLuminance * 10000;
|
|
|
|
// These are content-specific metadata parameters that this interface doesn't give us
|
|
metadata.maxContentLightLevel = 0;
|
|
metadata.maxFrameAverageLightLevel = 0;
|
|
|
|
metadata.maxFullFrameLuminance = desc1.MaxFullFrameLuminance;
|
|
|
|
return true;
|
|
}
|
|
|
|
const char *format_str[] = {
|
|
"DXGI_FORMAT_UNKNOWN",
|
|
"DXGI_FORMAT_R32G32B32A32_TYPELESS",
|
|
"DXGI_FORMAT_R32G32B32A32_FLOAT",
|
|
"DXGI_FORMAT_R32G32B32A32_UINT",
|
|
"DXGI_FORMAT_R32G32B32A32_SINT",
|
|
"DXGI_FORMAT_R32G32B32_TYPELESS",
|
|
"DXGI_FORMAT_R32G32B32_FLOAT",
|
|
"DXGI_FORMAT_R32G32B32_UINT",
|
|
"DXGI_FORMAT_R32G32B32_SINT",
|
|
"DXGI_FORMAT_R16G16B16A16_TYPELESS",
|
|
"DXGI_FORMAT_R16G16B16A16_FLOAT",
|
|
"DXGI_FORMAT_R16G16B16A16_UNORM",
|
|
"DXGI_FORMAT_R16G16B16A16_UINT",
|
|
"DXGI_FORMAT_R16G16B16A16_SNORM",
|
|
"DXGI_FORMAT_R16G16B16A16_SINT",
|
|
"DXGI_FORMAT_R32G32_TYPELESS",
|
|
"DXGI_FORMAT_R32G32_FLOAT",
|
|
"DXGI_FORMAT_R32G32_UINT",
|
|
"DXGI_FORMAT_R32G32_SINT",
|
|
"DXGI_FORMAT_R32G8X24_TYPELESS",
|
|
"DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
|
|
"DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
|
|
"DXGI_FORMAT_X32_TYPELESS_G8X24_UINT",
|
|
"DXGI_FORMAT_R10G10B10A2_TYPELESS",
|
|
"DXGI_FORMAT_R10G10B10A2_UNORM",
|
|
"DXGI_FORMAT_R10G10B10A2_UINT",
|
|
"DXGI_FORMAT_R11G11B10_FLOAT",
|
|
"DXGI_FORMAT_R8G8B8A8_TYPELESS",
|
|
"DXGI_FORMAT_R8G8B8A8_UNORM",
|
|
"DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
|
|
"DXGI_FORMAT_R8G8B8A8_UINT",
|
|
"DXGI_FORMAT_R8G8B8A8_SNORM",
|
|
"DXGI_FORMAT_R8G8B8A8_SINT",
|
|
"DXGI_FORMAT_R16G16_TYPELESS",
|
|
"DXGI_FORMAT_R16G16_FLOAT",
|
|
"DXGI_FORMAT_R16G16_UNORM",
|
|
"DXGI_FORMAT_R16G16_UINT",
|
|
"DXGI_FORMAT_R16G16_SNORM",
|
|
"DXGI_FORMAT_R16G16_SINT",
|
|
"DXGI_FORMAT_R32_TYPELESS",
|
|
"DXGI_FORMAT_D32_FLOAT",
|
|
"DXGI_FORMAT_R32_FLOAT",
|
|
"DXGI_FORMAT_R32_UINT",
|
|
"DXGI_FORMAT_R32_SINT",
|
|
"DXGI_FORMAT_R24G8_TYPELESS",
|
|
"DXGI_FORMAT_D24_UNORM_S8_UINT",
|
|
"DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
|
|
"DXGI_FORMAT_X24_TYPELESS_G8_UINT",
|
|
"DXGI_FORMAT_R8G8_TYPELESS",
|
|
"DXGI_FORMAT_R8G8_UNORM",
|
|
"DXGI_FORMAT_R8G8_UINT",
|
|
"DXGI_FORMAT_R8G8_SNORM",
|
|
"DXGI_FORMAT_R8G8_SINT",
|
|
"DXGI_FORMAT_R16_TYPELESS",
|
|
"DXGI_FORMAT_R16_FLOAT",
|
|
"DXGI_FORMAT_D16_UNORM",
|
|
"DXGI_FORMAT_R16_UNORM",
|
|
"DXGI_FORMAT_R16_UINT",
|
|
"DXGI_FORMAT_R16_SNORM",
|
|
"DXGI_FORMAT_R16_SINT",
|
|
"DXGI_FORMAT_R8_TYPELESS",
|
|
"DXGI_FORMAT_R8_UNORM",
|
|
"DXGI_FORMAT_R8_UINT",
|
|
"DXGI_FORMAT_R8_SNORM",
|
|
"DXGI_FORMAT_R8_SINT",
|
|
"DXGI_FORMAT_A8_UNORM",
|
|
"DXGI_FORMAT_R1_UNORM",
|
|
"DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
|
|
"DXGI_FORMAT_R8G8_B8G8_UNORM",
|
|
"DXGI_FORMAT_G8R8_G8B8_UNORM",
|
|
"DXGI_FORMAT_BC1_TYPELESS",
|
|
"DXGI_FORMAT_BC1_UNORM",
|
|
"DXGI_FORMAT_BC1_UNORM_SRGB",
|
|
"DXGI_FORMAT_BC2_TYPELESS",
|
|
"DXGI_FORMAT_BC2_UNORM",
|
|
"DXGI_FORMAT_BC2_UNORM_SRGB",
|
|
"DXGI_FORMAT_BC3_TYPELESS",
|
|
"DXGI_FORMAT_BC3_UNORM",
|
|
"DXGI_FORMAT_BC3_UNORM_SRGB",
|
|
"DXGI_FORMAT_BC4_TYPELESS",
|
|
"DXGI_FORMAT_BC4_UNORM",
|
|
"DXGI_FORMAT_BC4_SNORM",
|
|
"DXGI_FORMAT_BC5_TYPELESS",
|
|
"DXGI_FORMAT_BC5_UNORM",
|
|
"DXGI_FORMAT_BC5_SNORM",
|
|
"DXGI_FORMAT_B5G6R5_UNORM",
|
|
"DXGI_FORMAT_B5G5R5A1_UNORM",
|
|
"DXGI_FORMAT_B8G8R8A8_UNORM",
|
|
"DXGI_FORMAT_B8G8R8X8_UNORM",
|
|
"DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM",
|
|
"DXGI_FORMAT_B8G8R8A8_TYPELESS",
|
|
"DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
|
|
"DXGI_FORMAT_B8G8R8X8_TYPELESS",
|
|
"DXGI_FORMAT_B8G8R8X8_UNORM_SRGB",
|
|
"DXGI_FORMAT_BC6H_TYPELESS",
|
|
"DXGI_FORMAT_BC6H_UF16",
|
|
"DXGI_FORMAT_BC6H_SF16",
|
|
"DXGI_FORMAT_BC7_TYPELESS",
|
|
"DXGI_FORMAT_BC7_UNORM",
|
|
"DXGI_FORMAT_BC7_UNORM_SRGB",
|
|
"DXGI_FORMAT_AYUV",
|
|
"DXGI_FORMAT_Y410",
|
|
"DXGI_FORMAT_Y416",
|
|
"DXGI_FORMAT_NV12",
|
|
"DXGI_FORMAT_P010",
|
|
"DXGI_FORMAT_P016",
|
|
"DXGI_FORMAT_420_OPAQUE",
|
|
"DXGI_FORMAT_YUY2",
|
|
"DXGI_FORMAT_Y210",
|
|
"DXGI_FORMAT_Y216",
|
|
"DXGI_FORMAT_NV11",
|
|
"DXGI_FORMAT_AI44",
|
|
"DXGI_FORMAT_IA44",
|
|
"DXGI_FORMAT_P8",
|
|
"DXGI_FORMAT_A8P8",
|
|
"DXGI_FORMAT_B4G4R4A4_UNORM",
|
|
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
|
|
"DXGI_FORMAT_P208",
|
|
"DXGI_FORMAT_V208",
|
|
"DXGI_FORMAT_V408"
|
|
};
|
|
|
|
const char *display_base_t::dxgi_format_to_string(DXGI_FORMAT format) {
|
|
return format_str[format];
|
|
}
|
|
|
|
const char *display_base_t::colorspace_to_string(DXGI_COLOR_SPACE_TYPE type) {
|
|
const char *type_str[] = {
|
|
"DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709",
|
|
"DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709",
|
|
"DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709",
|
|
"DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020",
|
|
"DXGI_COLOR_SPACE_RESERVED",
|
|
"DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601",
|
|
"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709",
|
|
"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020",
|
|
"DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020",
|
|
"DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020",
|
|
"DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020",
|
|
"DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709",
|
|
"DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020",
|
|
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020",
|
|
};
|
|
|
|
if (type < ARRAYSIZE(type_str)) {
|
|
return type_str[type];
|
|
} else {
|
|
return "UNKNOWN";
|
|
}
|
|
}
|
|
|
|
} // namespace platf::dxgi
|
|
|
|
namespace platf {
|
|
/**
|
|
* Pick a display adapter and capture method.
|
|
* @param hwdevice_type enables possible use of hardware encoder
|
|
*/
|
|
std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {
|
|
if (config::video.capture == "ddx" || config::video.capture.empty()) {
|
|
if (hwdevice_type == mem_type_e::dxgi) {
|
|
auto disp = std::make_shared<dxgi::display_ddup_vram_t>();
|
|
|
|
if (!disp->init(config, display_name)) {
|
|
return disp;
|
|
}
|
|
} else if (hwdevice_type == mem_type_e::system) {
|
|
auto disp = std::make_shared<dxgi::display_ddup_ram_t>();
|
|
|
|
if (!disp->init(config, display_name)) {
|
|
return disp;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (config::video.capture == "wgc" || config::video.capture.empty()) {
|
|
if (hwdevice_type == mem_type_e::dxgi) {
|
|
auto disp = std::make_shared<dxgi::display_wgc_vram_t>();
|
|
|
|
if (!disp->init(config, display_name)) {
|
|
return disp;
|
|
}
|
|
} else if (hwdevice_type == mem_type_e::system) {
|
|
auto disp = std::make_shared<dxgi::display_wgc_ram_t>();
|
|
|
|
if (!disp->init(config, display_name)) {
|
|
return disp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ddx and wgc failed
|
|
return nullptr;
|
|
}
|
|
|
|
std::vector<std::string> display_names(mem_type_e) {
|
|
std::vector<std::string> display_names;
|
|
|
|
HRESULT status;
|
|
|
|
BOOST_LOG(debug) << "Detecting monitors..."sv;
|
|
|
|
// We sync the thread desktop once before we start the enumeration process
|
|
// to ensure test_dxgi_duplication() returns consistent results for all GPUs
|
|
// even if the current desktop changes during our enumeration process.
|
|
// It is critical that we either fully succeed in enumeration or fully fail,
|
|
// otherwise it can lead to the capture code switching monitors unexpectedly.
|
|
syncThreadDesktop();
|
|
|
|
dxgi::factory1_t factory;
|
|
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return {};
|
|
}
|
|
|
|
dxgi::adapter_t adapter;
|
|
for (int x = 0; factory->EnumAdapters1(x, &adapter) != DXGI_ERROR_NOT_FOUND; ++x) {
|
|
DXGI_ADAPTER_DESC1 adapter_desc;
|
|
adapter->GetDesc1(&adapter_desc);
|
|
|
|
BOOST_LOG(debug)
|
|
<< std::endl
|
|
<< "====== ADAPTER ====="sv << std::endl
|
|
<< "Device Name : "sv << to_utf8(adapter_desc.Description) << std::endl
|
|
<< "Device Vendor ID : 0x"sv << util::hex(adapter_desc.VendorId).to_string_view() << std::endl
|
|
<< "Device Device ID : 0x"sv << util::hex(adapter_desc.DeviceId).to_string_view() << std::endl
|
|
<< "Device Video Mem : "sv << adapter_desc.DedicatedVideoMemory / 1048576 << " MiB"sv << std::endl
|
|
<< "Device Sys Mem : "sv << adapter_desc.DedicatedSystemMemory / 1048576 << " MiB"sv << std::endl
|
|
<< "Share Sys Mem : "sv << adapter_desc.SharedSystemMemory / 1048576 << " MiB"sv << std::endl
|
|
<< std::endl
|
|
<< " ====== OUTPUT ======"sv << std::endl;
|
|
|
|
dxgi::output_t::pointer output_p {};
|
|
for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
|
|
dxgi::output_t output {output_p};
|
|
|
|
DXGI_OUTPUT_DESC desc;
|
|
output->GetDesc(&desc);
|
|
|
|
auto device_name = to_utf8(desc.DeviceName);
|
|
|
|
auto width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;
|
|
auto height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;
|
|
|
|
BOOST_LOG(debug)
|
|
<< " Output Name : "sv << device_name << std::endl
|
|
<< " AttachedToDesktop : "sv << (desc.AttachedToDesktop ? "yes"sv : "no"sv) << std::endl
|
|
<< " Resolution : "sv << width << 'x' << height << std::endl
|
|
<< std::endl;
|
|
|
|
// Don't include the display in the list if we can't actually capture it
|
|
if (desc.AttachedToDesktop && dxgi::test_dxgi_duplication(adapter, output, true)) {
|
|
display_names.emplace_back(std::move(device_name));
|
|
}
|
|
}
|
|
}
|
|
|
|
return display_names;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns if GPUs/drivers have changed since the last call to this function.
|
|
* @return `true` if a change has occurred or if it is unknown whether a change occurred.
|
|
*/
|
|
bool needs_encoder_reenumeration() {
|
|
// Serialize access to the static DXGI factory
|
|
static std::mutex reenumeration_state_lock;
|
|
auto lg = std::lock_guard(reenumeration_state_lock);
|
|
|
|
// Keep a reference to the DXGI factory, which will keep track of changes internally.
|
|
static dxgi::factory1_t factory;
|
|
if (!factory || !factory->IsCurrent()) {
|
|
factory.reset();
|
|
|
|
auto status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
|
|
factory.release();
|
|
}
|
|
|
|
// Always request reenumeration on the first streaming session just to ensure we
|
|
// can deal with any initialization races that may occur when the system is booting.
|
|
BOOST_LOG(info) << "Encoder reenumeration is required"sv;
|
|
return true;
|
|
} else {
|
|
// The DXGI factory from last time is still current, so no encoder changes have occurred.
|
|
return false;
|
|
}
|
|
}
|
|
} // namespace platf
|