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Sunshine/src/nvenc/nvenc_d3d11.cpp
Cameron Gutman 265a00793c
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feat(nvenc): implement async encode and hang recovery (#3629)
* feat(nvenc): implement async encode

* fix(video): allow NVENC to complete teardown asynchronously
2025-02-06 22:22:00 -06:00

70 lines
1.8 KiB
C++

/**
* @file src/nvenc/nvenc_d3d11.cpp
* @brief Definitions for abstract Direct3D11 NVENC encoder.
*/
// local includes
#include "src/logging.h"
#ifdef _WIN32
#include "nvenc_d3d11.h"
namespace nvenc {
nvenc_d3d11::nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type):
nvenc_base(device_type) {
async_event_handle = CreateEvent(NULL, FALSE, FALSE, NULL);
}
nvenc_d3d11::~nvenc_d3d11() {
if (dll) {
FreeLibrary(dll);
dll = NULL;
}
if (async_event_handle) {
CloseHandle(async_event_handle);
}
}
bool nvenc_d3d11::init_library() {
if (dll) {
return true;
}
#ifdef _WIN64
constexpr auto dll_name = "nvEncodeAPI64.dll";
#else
constexpr auto dll_name = "nvEncodeAPI.dll";
#endif
if ((dll = LoadLibraryEx(dll_name, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32))) {
if (auto create_instance = (decltype(NvEncodeAPICreateInstance) *) GetProcAddress(dll, "NvEncodeAPICreateInstance")) {
auto new_nvenc = std::make_unique<NV_ENCODE_API_FUNCTION_LIST>();
new_nvenc->version = min_struct_version(NV_ENCODE_API_FUNCTION_LIST_VER);
if (nvenc_failed(create_instance(new_nvenc.get()))) {
BOOST_LOG(error) << "NvEnc: NvEncodeAPICreateInstance() failed: " << last_nvenc_error_string;
} else {
nvenc = std::move(new_nvenc);
return true;
}
} else {
BOOST_LOG(error) << "NvEnc: No NvEncodeAPICreateInstance() in " << dll_name;
}
} else {
BOOST_LOG(debug) << "NvEnc: Couldn't load NvEnc library " << dll_name;
}
if (dll) {
FreeLibrary(dll);
dll = NULL;
}
return false;
}
bool nvenc_d3d11::wait_for_async_event(uint32_t timeout_ms) {
return WaitForSingleObject(async_event_handle, timeout_ms) == WAIT_OBJECT_0;
}
} // namespace nvenc
#endif