Files
Sunshine/src/platform/common.h
2023-01-23 20:54:08 -06:00

403 lines
9.7 KiB
C++

//
// Created by loki on 6/21/19.
//
#ifndef SUNSHINE_COMMON_H
#define SUNSHINE_COMMON_H
#include <bitset>
#include <filesystem>
#include <functional>
#include <mutex>
#include <string>
#include "src/main.h"
#include "src/thread_safe.h"
#include "src/utility.h"
extern "C" {
#include <moonlight-common-c/src/Limelight.h>
}
struct sockaddr;
struct AVFrame;
struct AVBufferRef;
struct AVHWFramesContext;
// Forward declarations of boost classes to avoid having to include boost headers
// here, which results in issues with Windows.h and WinSock2.h include order.
namespace boost {
namespace asio {
namespace ip {
class address;
} // namespace ip
} // namespace asio
namespace filesystem {
class path;
}
namespace process {
class child;
class group;
template<typename Char>
class basic_environment;
typedef basic_environment<char> environment;
} // namespace process
} // namespace boost
namespace video {
struct config_t;
}
namespace platf {
constexpr auto MAX_GAMEPADS = 32;
constexpr std::uint16_t DPAD_UP = 0x0001;
constexpr std::uint16_t DPAD_DOWN = 0x0002;
constexpr std::uint16_t DPAD_LEFT = 0x0004;
constexpr std::uint16_t DPAD_RIGHT = 0x0008;
constexpr std::uint16_t START = 0x0010;
constexpr std::uint16_t BACK = 0x0020;
constexpr std::uint16_t LEFT_STICK = 0x0040;
constexpr std::uint16_t RIGHT_STICK = 0x0080;
constexpr std::uint16_t LEFT_BUTTON = 0x0100;
constexpr std::uint16_t RIGHT_BUTTON = 0x0200;
constexpr std::uint16_t HOME = 0x0400;
constexpr std::uint16_t A = 0x1000;
constexpr std::uint16_t B = 0x2000;
constexpr std::uint16_t X = 0x4000;
constexpr std::uint16_t Y = 0x8000;
struct rumble_t {
KITTY_DEFAULT_CONSTR(rumble_t)
rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq)
: id { id }, lowfreq { lowfreq }, highfreq { highfreq } {}
std::uint16_t id;
std::uint16_t lowfreq;
std::uint16_t highfreq;
};
using rumble_queue_t = safe::mail_raw_t::queue_t<rumble_t>;
namespace speaker {
enum speaker_e {
FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
LOW_FREQUENCY,
BACK_LEFT,
BACK_RIGHT,
SIDE_LEFT,
SIDE_RIGHT,
MAX_SPEAKERS,
};
constexpr std::uint8_t map_stereo[] {
FRONT_LEFT, FRONT_RIGHT
};
constexpr std::uint8_t map_surround51[] {
FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
LOW_FREQUENCY,
BACK_LEFT,
BACK_RIGHT,
};
constexpr std::uint8_t map_surround71[] {
FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
LOW_FREQUENCY,
BACK_LEFT,
BACK_RIGHT,
SIDE_LEFT,
SIDE_RIGHT,
};
} // namespace speaker
enum class mem_type_e {
system,
vaapi,
dxgi,
cuda,
unknown
};
enum class pix_fmt_e {
yuv420p,
yuv420p10,
nv12,
p010,
unknown
};
inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
using namespace std::literals;
#define _CONVERT(x) \
case pix_fmt_e::x: \
return #x##sv
switch(pix_fmt) {
_CONVERT(yuv420p);
_CONVERT(yuv420p10);
_CONVERT(nv12);
_CONVERT(p010);
_CONVERT(unknown);
}
#undef _CONVERT
return "unknown"sv;
}
// Dimensions for touchscreen input
struct touch_port_t {
int offset_x, offset_y;
int width, height;
};
struct gamepad_state_t {
std::uint16_t buttonFlags;
std::uint8_t lt;
std::uint8_t rt;
std::int16_t lsX;
std::int16_t lsY;
std::int16_t rsX;
std::int16_t rsY;
};
class deinit_t {
public:
virtual ~deinit_t() = default;
};
struct img_t {
public:
img_t() = default;
img_t(img_t &&) = delete;
img_t(const img_t &) = delete;
img_t &operator=(img_t &&) = delete;
img_t &operator=(const img_t &) = delete;
std::uint8_t *data {};
std::int32_t width {};
std::int32_t height {};
std::int32_t pixel_pitch {};
std::int32_t row_pitch {};
virtual ~img_t() = default;
};
struct sink_t {
// Play on host PC
std::string host;
// On macOS and Windows, it is not possible to create a virtual sink
// Therefore, it is optional
struct null_t {
std::string stereo;
std::string surround51;
std::string surround71;
};
std::optional<null_t> null;
};
struct hwdevice_t {
void *data {};
AVFrame *frame {};
virtual int convert(platf::img_t &img) {
return -1;
}
/**
* implementations must take ownership of 'frame'
*/
virtual int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) {
BOOST_LOG(error) << "Illegal call to hwdevice_t::set_frame(). Did you forget to override it?";
return -1;
};
virtual void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {};
/**
* Implementations may set parameters during initialization of the hwframes context
*/
virtual void init_hwframes(AVHWFramesContext *frames) {};
/**
* Implementations may make modifications required before context derivation
*/
virtual int prepare_to_derive_context(int hw_device_type) {
return 0;
};
virtual ~hwdevice_t() = default;
};
enum class capture_e : int {
ok,
reinit,
timeout,
error
};
class display_t {
public:
/**
* When display has a new image ready or a timeout occurs, this callback will be called with the image.
* If a frame was captured, frame_captured will be true. If a timeout occurred, it will be false.
*
* On Break Request -->
* Returns nullptr
*
* On Success -->
* Returns the image object that should be filled next.
* This may or may not be the image send with the callback
*/
using snapshot_cb_t = std::function<std::shared_ptr<img_t>(std::shared_ptr<img_t> &img, bool frame_captured)>;
display_t() noexcept : offset_x { 0 }, offset_y { 0 } {}
/**
* snapshot_cb --> the callback
* std::shared_ptr<img_t> img --> The first image to use
* bool *cursor --> A pointer to the flag that indicates wether the cursor should be captured as well
*
* Returns either:
* capture_e::ok when stopping
* capture_e::error on error
* capture_e::reinit when need of reinitialization
*/
virtual capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) = 0;
virtual std::shared_ptr<img_t> alloc_img() = 0;
virtual int dummy_img(img_t *img) = 0;
virtual std::shared_ptr<hwdevice_t> make_hwdevice(pix_fmt_e pix_fmt) {
return std::make_shared<hwdevice_t>();
}
virtual bool is_hdr() {
return false;
}
virtual bool get_hdr_metadata(SS_HDR_METADATA &metadata) {
std::memset(&metadata, 0, sizeof(metadata));
return false;
}
virtual ~display_t() = default;
// Offsets for when streaming a specific monitor. By default, they are 0.
int offset_x, offset_y;
int env_width, env_height;
int width, height;
};
class mic_t {
public:
virtual capture_e sample(std::vector<std::int16_t> &frame_buffer) = 0;
virtual ~mic_t() = default;
};
class audio_control_t {
public:
virtual int set_sink(const std::string &sink) = 0;
virtual std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size) = 0;
virtual std::optional<sink_t> sink_info() = 0;
virtual ~audio_control_t() = default;
};
void freeInput(void *);
using input_t = util::safe_ptr<void, freeInput>;
std::filesystem::path appdata();
std::string get_mac_address(const std::string_view &address);
std::string from_sockaddr(const sockaddr *const);
std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const);
std::unique_ptr<audio_control_t> audio_control();
/**
* display_name --> The name of the monitor that SHOULD be displayed
* If display_name is empty --> Use the first monitor that's compatible you can find
* If you require to use this parameter in a seperate thread --> make a copy of it.
*
* config --> Stream configuration
*
* Returns display_t based on hwdevice_type
*/
std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);
// A list of names of displays accepted as display_name with the mem_type_e
std::vector<std::string> display_names(mem_type_e hwdevice_type);
boost::process::child run_unprivileged(const std::string &cmd, boost::filesystem::path &working_dir, boost::process::environment &env, FILE *file, std::error_code &ec, boost::process::group *group);
enum class thread_priority_e : int {
low,
normal,
high,
critical
};
void adjust_thread_priority(thread_priority_e priority);
// Allow OS-specific actions to be taken to prepare for streaming
void streaming_will_start();
void streaming_will_stop();
bool restart_supported();
bool restart();
struct batched_send_info_t {
const char *buffer;
size_t block_size;
size_t block_count;
std::uintptr_t native_socket;
boost::asio::ip::address &target_address;
uint16_t target_port;
};
bool send_batch(batched_send_info_t &send_info);
enum class qos_data_type_e : int {
audio,
video
};
std::unique_ptr<deinit_t> enable_socket_qos(uintptr_t native_socket, boost::asio::ip::address &address, uint16_t port, qos_data_type_e data_type);
input_t input();
void move_mouse(input_t &input, int deltaX, int deltaY);
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y);
void button_mouse(input_t &input, int button, bool release);
void scroll(input_t &input, int distance);
void hscroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release);
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
void unicode(input_t &input, char *utf8, int size);
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
void free_gamepad(input_t &input, int nr);
#define SERVICE_NAME "Sunshine"
#define SERVICE_TYPE "_nvstream._tcp"
namespace publish {
[[nodiscard]] std::unique_ptr<deinit_t> start();
}
[[nodiscard]] std::unique_ptr<deinit_t> init();
std::vector<std::string_view> &supported_gamepads();
} // namespace platf
#endif //SUNSHINE_COMMON_H