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mirror of https://github.com/LizardByte/Sunshine.git synced 2025-08-10 00:52:16 +00:00
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dfd6eaefcb3f2b0b41f0718d87e1643fb00edfeb
Sunshine/src_assets/windows/assets/shaders/directx
History
ns6089 4094fef67a Bind constant buffers where you define them
And remove possible slot collisions.
2023-09-05 21:32:37 -05:00
..
ConvertUVPS_Linear.hlsl
Fix color conversion for SDR FP16 capture formats
2023-04-14 19:34:06 -05:00
ConvertUVPS_PQ.hlsl
Implement HDR support for Windows (#825)
2023-01-25 19:48:55 -06:00
ConvertUVPS.hlsl
Saturate RGB values in non-PQ shaders to improve SDR streams of HDR displays
2023-04-06 22:37:05 -05:00
ConvertUVVS.hlsl
…
ConvertYPS_Linear.hlsl
Fix color conversion for SDR FP16 capture formats
2023-04-14 19:34:06 -05:00
ConvertYPS_PQ.hlsl
Implement HDR support for Windows (#825)
2023-01-25 19:48:55 -06:00
ConvertYPS.hlsl
Saturate RGB values in non-PQ shaders to improve SDR streams of HDR displays
2023-04-06 22:37:05 -05:00
ScenePS_NW.hlsl
Bind constant buffers where you define them
2023-09-05 21:32:37 -05:00
ScenePS.hlsl
…
SceneVS.hlsl
…
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