Files
Sunshine/src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
ns6089 7ce8547d6e fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling

* Correct portrait rotation offsets
2024-09-02 19:02:05 -05:00

11 lines
267 B
HLSL

cbuffer rotate_texture_steps_cbuffer : register(b2) {
int rotate_texture_steps;
};
#include "include/base_vs.hlsl"
vertex_t main_vs(uint vertex_id : SV_VertexID)
{
return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);
}