using System; using System.Linq; using Nuke.Common; using Nuke.Common.CI; using Nuke.Common.Execution; using Nuke.Common.Git; using Nuke.Common.IO; using Nuke.Common.ProjectModel; using Nuke.Common.Tooling; using Nuke.Common.Tools.MSBuild; using Nuke.Common.Utilities.Collections; using static Nuke.Common.EnvironmentInfo; using static Nuke.Common.IO.FileSystemTasks; using static Nuke.Common.IO.PathConstruction; using static Nuke.Common.Tools.MSBuild.MSBuildTasks; [CheckBuildProjectConfigurations] class Build : NukeBuild { /// Support plugins are available for: /// - JetBrains ReSharper https://nuke.build/resharper /// - JetBrains Rider https://nuke.build/rider /// - Microsoft VisualStudio https://nuke.build/visualstudio /// - Microsoft VSCode https://nuke.build/vscode public static int Main () => Execute(x => x.Compile); [Parameter("Configuration to build - Default is 'Debug' (local) or 'Release' (server)")] readonly Configuration Configuration = IsLocalBuild ? Configuration.Debug : Configuration.Release; [Solution] readonly Solution Solution; [GitRepository] readonly GitRepository GitRepository; Target Clean => _ => _ .Before(Restore) .Executes(() => { }); Target Restore => _ => _ .Executes(() => { MSBuild(s => s .SetTargetPath(Solution) .SetTargets("Restore")); }); Target Compile => _ => _ .DependsOn(Restore) .Executes(() => { MSBuild(s => s .SetTargetPath(Solution) .SetTargets("Rebuild") .SetConfiguration(Configuration) .SetMaxCpuCount(Environment.ProcessorCount) .SetNodeReuse(IsLocalBuild)); }); }