/* * Virtual Gamepad Emulation Framework - Windows kernel-mode bus driver * Copyright (C) 2016-2018 Benjamin Höglinger-Stelzer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #define INITIAL_ARRAY_CAPACITY PAGE_SIZE #define ARRAY_POOL_TAG 'arrA' typedef struct _BYTE_ARRAY { UCHAR* Data; //> array of data we're storing ULONG_PTR Size; //> slots used so far ULONG_PTR Capacity; //> total available memory } BYTE_ARRAY, *PBYTE_ARRAY; NTSTATUS InitByteArray(IN OUT PBYTE_ARRAY Array); NTSTATUS AppendElementByteArray(IN PBYTE_ARRAY Array, IN PVOID Element); NTSTATUS AppendElementsByteArray(IN PBYTE_ARRAY Array, IN PVOID Elements, IN ULONG NumElements); NTSTATUS GetElementByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, OUT PVOID Element); NTSTATUS GetElementsByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, OUT PVOID Elements, IN ULONG NumElements); NTSTATUS SetElementByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, IN PVOID Element); NTSTATUS SetElementsByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, IN PVOID Elements, IN ULONG NumElements); NTSTATUS FreeByteArray(IN PBYTE_ARRAY Array);