Files
ViGEmBus/sys/ByteArray.h
Benjamin Höglinger-Stelzer b5a2450b95 Updated license snippets in source files
Updated .gitignore
Updated client library submodule
2019-12-20 09:58:38 +01:00

56 lines
2.2 KiB
C

/*
* Virtual Gamepad Emulation Framework - Windows kernel-mode bus driver
*
* MIT License
*
* Copyright (c) 2016-2019 Nefarius Software Solutions e.U. and Contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <ntifs.h>
#define INITIAL_ARRAY_CAPACITY PAGE_SIZE
#define ARRAY_POOL_TAG 'arrA'
typedef struct _BYTE_ARRAY
{
UCHAR* Data; //> array of data we're storing
ULONG_PTR Size; //> slots used so far
ULONG_PTR Capacity; //> total available memory
} BYTE_ARRAY, *PBYTE_ARRAY;
NTSTATUS InitByteArray(IN OUT PBYTE_ARRAY Array);
NTSTATUS AppendElementByteArray(IN PBYTE_ARRAY Array, IN PVOID Element);
NTSTATUS AppendElementsByteArray(IN PBYTE_ARRAY Array, IN PVOID Elements, IN ULONG NumElements);
NTSTATUS GetElementByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, OUT PVOID Element);
NTSTATUS GetElementsByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, OUT PVOID Elements, IN ULONG NumElements);
NTSTATUS SetElementByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, IN PVOID Element);
NTSTATUS SetElementsByteArray(IN PBYTE_ARRAY Array, IN ULONG Index, IN PVOID Elements, IN ULONG NumElements);
NTSTATUS FreeByteArray(IN PBYTE_ARRAY Array);