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45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/*
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* Virtual Gamepad Emulation Framework - Windows kernel-mode bus driver
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* Copyright (C) 2016-2018 Benjamin Höglinger-Stelzer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//
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// Returns the current caller process id.
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//
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#define CURRENT_PROCESS_ID() ((DWORD)((DWORD_PTR)PsGetCurrentProcessId() & 0xFFFFFFFF))
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#define IS_OWNER(_pdo_) (_pdo_->OwnerProcessId == CURRENT_PROCESS_ID())
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//
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// Represents a MAC address.
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//
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typedef struct _MAC_ADDRESS
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{
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UCHAR Vendor0;
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UCHAR Vendor1;
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UCHAR Vendor2;
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UCHAR Nic0;
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UCHAR Nic1;
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UCHAR Nic2;
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} MAC_ADDRESS, *PMAC_ADDRESS;
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VOID ReverseByteArray(PUCHAR Array, INT Length);
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VOID GenerateRandomMacAddress(PMAC_ADDRESS Address);
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