mirror of
https://github.com/nefarius/ViGEmBus.git
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51 lines
2.7 KiB
C
51 lines
2.7 KiB
C
#pragma once
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#include "ViGEmCommon.h"
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#include <limits.h>
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VOID FORCEINLINE XUSB_TO_DS4_REPORT(
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_Out_ PXUSB_REPORT Input,
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_Out_ PDS4_REPORT Output
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)
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{
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if (Input->wButtons & XUSB_GAMEPAD_BACK) Output->wButtons |= DS4_BUTTON_SHARE;
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if (Input->wButtons & XUSB_GAMEPAD_START) Output->wButtons |= DS4_BUTTON_OPTIONS;
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if (Input->wButtons & XUSB_GAMEPAD_LEFT_THUMB) Output->wButtons |= DS4_BUTTON_THUMB_LEFT;
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if (Input->wButtons & XUSB_GAMEPAD_RIGHT_THUMB) Output->wButtons |= DS4_BUTTON_THUMB_RIGHT;
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if (Input->wButtons & XUSB_GAMEPAD_LEFT_SHOULDER) Output->wButtons |= DS4_BUTTON_SHOULDER_LEFT;
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if (Input->wButtons & XUSB_GAMEPAD_RIGHT_SHOULDER) Output->wButtons |= DS4_BUTTON_SHOULDER_RIGHT;
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if (Input->wButtons & XUSB_GAMEPAD_GUIDE) Output->bSpecial |= DS4_SPECIAL_BUTTON_PS;
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if (Input->wButtons & XUSB_GAMEPAD_A) Output->wButtons |= DS4_BUTTON_CROSS;
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if (Input->wButtons & XUSB_GAMEPAD_B) Output->wButtons |= DS4_BUTTON_CIRCLE;
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if (Input->wButtons & XUSB_GAMEPAD_X) Output->wButtons |= DS4_BUTTON_SQUARE;
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if (Input->wButtons & XUSB_GAMEPAD_Y) Output->wButtons |= DS4_BUTTON_TRIANGLE;
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Output->bTriggerL = Input->bLeftTrigger;
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Output->bTriggerR = Input->bRightTrigger;
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if (Input->bLeftTrigger > 0)Output->wButtons |= DS4_BUTTON_TRIGGER_LEFT;
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if (Input->bRightTrigger > 0)Output->wButtons |= DS4_BUTTON_TRIGGER_RIGHT;
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_UP) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTH);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_EAST);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTH);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_WEST);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_UP
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&& Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTHEAST);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT
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&& Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTHEAST);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN
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&& Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTHWEST);
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if (Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT
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&& Input->wButtons & XUSB_GAMEPAD_DPAD_UP) DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTHWEST);
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Output->bThumbLX = ((Input->sThumbLX + ((USHRT_MAX / 2) + 1)) / 257);
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Output->bThumbLY = (-(Input->sThumbLY + ((USHRT_MAX / 2) - 1)) / 257);
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Output->bThumbLY = (Output->bThumbLY == 0) ? 0xFF : Output->bThumbLY;
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Output->bThumbRX = ((Input->sThumbRX + ((USHRT_MAX / 2) + 1)) / 257);
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Output->bThumbRY = (-(Input->sThumbRY + ((USHRT_MAX / 2) + 1)) / 257);
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Output->bThumbRY = (Output->bThumbRY == 0) ? 0xFF : Output->bThumbRY;
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}
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