Files
excalidraw/src/types.ts
Enzo Ferey c7ff4c2ed6 Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00

33 lines
1009 B
TypeScript

import { ExcalidrawElement } from "./element/types";
import { SHAPES } from "./shapes";
export type AppState = {
draggingElement: ExcalidrawElement | null;
resizingElement: ExcalidrawElement | null;
multiElement: ExcalidrawElement | null;
selectionElement: ExcalidrawElement | null;
// element being edited, but not necessarily added to elements array yet
// (e.g. text element when typing into the input)
editingElement: ExcalidrawElement | null;
elementType: typeof SHAPES[number]["value"];
elementLocked: boolean;
exportBackground: boolean;
currentItemStrokeColor: string;
currentItemBackgroundColor: string;
currentItemFillStyle: string;
currentItemStrokeWidth: number;
currentItemRoughness: number;
currentItemOpacity: number;
currentItemFont: string;
viewBackgroundColor: string;
scrollX: number;
scrollY: number;
cursorX: number;
cursorY: number;
scrolledOutside: boolean;
name: string;
selectedId?: string;
isResizing: boolean;
zoom: number;
};