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code refactoring
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@@ -1,103 +1,77 @@
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local InputContainer = require("ui/widget/container/inputcontainer")
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local InputDialog = require("ui/widget/inputdialog")
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local Notification = require("ui/widget/notification")
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local GestureRange = require("ui/gesturerange")
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local UIManager = require("ui/uimanager")
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local Geom = require("ui/geometry")
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local Screen = require("ui/screen")
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local Device = require("ui/device")
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local GestureRange = require("ui/gesturerange")
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local InputDialog = require("ui/widget/inputdialog")
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local UIManager = require("ui/uimanager")
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local Notification = require("ui/widget/notification")
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local _ = require("gettext")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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local ReaderFrontlight = {}
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if Device:getModel() ~= 'Kobo_phoenix' then
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ReaderFrontLight = InputContainer:new{
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steps = {0,1,2,3,4,5,6,7,8,9,10},
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}
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function ReaderFrontLight:onAdjust(arg, ges)
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return ReaderFrontLight:onAdjustOther(arg, ges)
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end
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else ReaderFrontLight = InputContainer:new{
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steps = {1,1,1,1,1,2,2,2,3,3,4,5},
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}
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function ReaderFrontLight:onAdjust(arg, ges)
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return ReaderFrontLight:onAdjustPhoenix(arg, ges)
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end
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end
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local ReaderFrontLight = InputContainer:new{
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steps = {0,1,2,3,4,5,6,7,8,9,10},
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}
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function ReaderFrontLight:init()
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if Device:isTouchDevice() then
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if Device:getModel() ~= 'Kobo_phoenix' then
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self.ges_events = {
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Adjust = {
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GestureRange:new{
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ges = "two_finger_pan",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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},
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rate = 2.0,
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}
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},
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}
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else self.ges_events = {
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Adjust = {
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GestureRange:new{
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ges = "two_finger_pan",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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},
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}
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},
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}
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end
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self.ui.menu:registerToMainMenu(self)
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end
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if Device:isTouchDevice() then
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self.ges_events = {
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Adjust = {
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GestureRange:new{
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ges = "two_finger_pan",
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rate = Device:getModel() == 'Kobo_phoenix' and nil or 3.0,
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}
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},
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PanRelease= {
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GestureRange:new{
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ges = "two_finger_pan_release",
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}
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},
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Swipe = {
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GestureRange:new{
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ges = "two_finger_swipe",
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}
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},
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}
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self.ui.menu:registerToMainMenu(self)
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end
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end
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function ReaderFrontLight:onAdjustOther(arg, ges)
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local powerd = Device:getPowerDevice()
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if powerd.flIntensity ~= nil then
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local rel_proportion = ges.distance / Screen:getWidth()
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local delta_int = self.steps[math.ceil(#self.steps*rel_proportion)] or self.steps[#self.steps]
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local msg = nil
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if ges.direction == "north" then
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msg = _("Increase front light intensity to ")
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powerd:setIntensity(powerd.flIntensity + delta_int)
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elseif ges.direction == "south" then
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msg = _("Decrease front light intensity to ")
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powerd:setIntensity(powerd.flIntensity - delta_int)
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end
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if msg ~= nil then
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UIManager:show(Notification:new{
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text = msg..powerd.flIntensity,
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timeout = 1
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})
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end
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end
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return true
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function ReaderFrontLight:onAdjust(arg, ges)
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local powerd = Device:getPowerDevice()
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if powerd.flIntensity ~= nil then
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DEBUG("frontlight intensity", powerd.flIntensity)
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local rel_proportion = ges.distance / Screen:getWidth()
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local delta_int = self.steps[math.ceil(#self.steps*rel_proportion)] or self.steps[#self.steps]
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local msg = nil
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if ges.direction == "north" then
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powerd:setIntensity(powerd.flIntensity + delta_int)
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elseif ges.direction == "south" then
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powerd:setIntensity(powerd.flIntensity - delta_int)
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end
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end
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return true
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end
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function ReaderFrontLight:onAdjustPhoenix(arg, ges)
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local powerd = Device:getPowerDevice()
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if powerd.flIntensity ~= nil then
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local rel_proportion = ges.distance / Screen:getWidth()
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DEBUG("rel_proportion = ",rel_proportion)
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local delta_int = self.steps[math.ceil(#self.steps*rel_proportion)] or self.steps[#self.steps]
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DEBUG("math.ceil(#self.steps*rel_proportion) = ",math.ceil(#self.steps*rel_proportion))
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DEBUG("delta_int =", delta_int)
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if ges.direction == "north" then
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powerd:setIntensity(powerd.flIntensity + delta_int)
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elseif ges.direction == "south" then
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powerd:setIntensity(powerd.flIntensity - delta_int)
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end
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end
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return true
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function ReaderFrontLight:onShowIntensity()
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local powerd = Device:getPowerDevice()
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if powerd.flIntensity ~= nil then
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UIManager:show(Notification:new{
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text = _("Frontlight intensity is set to ")..powerd.flIntensity,
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timeout = 1.0,
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})
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end
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end
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function ReaderFrontLight:onSwipe(arg, ges)
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if ges.direction == "north" or ges.direction == "south" then
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return self:onShowIntensity()
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end
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end
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function ReaderFrontLight:onPanRelease(arg, ges)
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return self:onShowIntensity()
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end
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function ReaderFrontLight:addToMainMenu(tab_item_table)
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-- insert fldial command to main reader menu
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