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rename debug() to Debug() to stop clashing with the debug submodule from Lua
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@@ -161,13 +161,13 @@ function InputBox:input(ypos, height, title, d_text, is_hint)
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
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keydef = Keydef:new(ev.code, getKeyModifier())
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debug("key pressed: "..tostring(keydef))
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Debug("key pressed: "..tostring(keydef))
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command = self.commands:getByKeydef(keydef)
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if command ~= nil then
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debug("command to execute: "..tostring(command))
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Debug("command to execute: "..tostring(command))
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ret_code = command.func(self, keydef)
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else
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debug("command not found: "..tostring(command))
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Debug("command not found: "..tostring(command))
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end
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if ret_code == "break" then
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ret_code = nil
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