rename debug() to Debug() to stop clashing with the debug submodule from Lua

This commit is contained in:
HW
2012-06-04 00:49:23 +02:00
parent ccd91b58e3
commit 0d12ff70cd
19 changed files with 134 additions and 115 deletions

View File

@@ -161,13 +161,13 @@ function InputBox:input(ypos, height, title, d_text, is_hint)
ev.code = adjustKeyEvents(ev)
if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
keydef = Keydef:new(ev.code, getKeyModifier())
debug("key pressed: "..tostring(keydef))
Debug("key pressed: "..tostring(keydef))
command = self.commands:getByKeydef(keydef)
if command ~= nil then
debug("command to execute: "..tostring(command))
Debug("command to execute: "..tostring(command))
ret_code = command.func(self, keydef)
else
debug("command not found: "..tostring(command))
Debug("command not found: "..tostring(command))
end
if ret_code == "break" then
ret_code = nil