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rename debug() to Debug() to stop clashing with the debug submodule from Lua
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@@ -343,14 +343,14 @@ function SelectMenu:choose(ypos, height)
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
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keydef = Keydef:new(ev.code, getKeyModifier())
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debug("key pressed: "..tostring(keydef))
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Debug("key pressed: "..tostring(keydef))
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command = self.commands:getByKeydef(keydef)
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if command ~= nil then
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debug("command to execute: "..tostring(command))
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Debug("command to execute: "..tostring(command))
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ret_code = command.func(self, keydef)
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else
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debug("command not found: "..tostring(command))
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Debug("command not found: "..tostring(command))
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end
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if ret_code == "break" then
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@@ -358,7 +358,7 @@ function SelectMenu:choose(ypos, height)
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end
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if self.selected_item ~= nil then
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debug("# selected "..self.selected_item)
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Debug("# selected "..self.selected_item)
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return self.selected_item, self.item_array[self.selected_item]
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end
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end -- EOF if
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