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https://github.com/koreader/koreader.git
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Text input fixes and enhancements (#4084)
InputText, ScrollTextWidget, TextBoxWidget: - proper line scrolling when moving cursor or inserting/deleting text to behave like most text editors do - fix cursor navigation, optimize refreshes when moving only the cursor, don't recreate the textwidget when moving cursor up/down - optimize refresh areas, stick to "ui" to avoid a "partial" black flash every 6 appended or deleted chars InputText: - fix issue when toggling Show password multiple times - new option: InputText.cursor_at_end (default: true) - if no InputText.height provided, measure the text widget height that we would start with, and use a ScrollTextWidget with that fixed height, so widget does not overflow container if we extend the text and increase the number of lines - as we are using "ui" refreshes while text editing, allows refreshing the InputText with a diagonal swipe on it (actually, refresh the whole screen, which allows refreshing the keyboard too if needed) ScrollTextWidget: - properly align scrollbar with its TextBoxWidget TextBoxWidget: - some cleanup (added new properties to avoid many method calls), added proxy methods for upper widgets to get them - reordered/renamed/refactored the *CharPos* methods for easier reading (sorry for the diff that won't help reviewing, but that was needed) InputDialog: - new options: allow_newline = false, -- allow entering new lines cursor_at_end = true, -- starts with cursor at end of text, ready to append fullscreen = false, -- adjust to full screen minus keyboard condensed = false, -- true will prevent adding air and balance between elements add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons add_nav_bar = false, -- append a row of page navigation buttons - find the most adequate text height, when none provided or fullscreen, to not overflow screen (and not be stuck with Cancel/Save buttons hidden) - had to disable the use of a MovableContainer (many issues like becoming transparent when a PathChooser comes in front, Hold to paste from clipboard, moving the InputDialog under the keyboard and getting stuck...) GestureRange: fix possible crash (when event processed after widget destruction ?) LoginDialog: fix some ui stack increase and possible crash when switching focus many times.
This commit is contained in:
@@ -33,23 +33,31 @@ local Screen = require("device").screen
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local TextBoxWidget = InputContainer:new{
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text = nil,
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charpos = nil,
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charlist = nil, -- idx => char
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char_width = nil, -- char => width
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idx_pad = nil, -- idx => pad for char at idx, if non zero
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vertical_string_list = nil,
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editable = false, -- Editable flag for whether drawing the cursor or not.
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justified = false, -- Should text be justified (spaces widened to fill width)
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alignment = "left", -- or "center", "right"
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cursor_line = nil, -- LineWidget to draw the vertical cursor.
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dialog = nil, -- parent dialog that will be set dirty
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face = nil,
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bold = nil,
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line_height = 0.3, -- in em
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fgcolor = Blitbuffer.COLOR_BLACK,
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width = Screen:scaleBySize(400), -- in pixels
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height = nil, -- nil value indicates unscrollable text widget
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virtual_line_num = 1, -- used by scroll bar
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top_line_num = nil, -- original virtual_line_num to scroll to
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charpos = nil, -- idx of char to draw the cursor on its left (can exceed #charlist by 1)
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-- for internal use
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charlist = nil, -- idx => char
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char_width = nil, -- char => width
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idx_pad = nil, -- idx => pad for char at idx, if non zero
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vertical_string_list = nil,
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virtual_line_num = 1, -- index of the top displayed line
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line_height_px = nil, -- height of a line in px
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lines_per_page = nil, -- number of visible lines
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text_height = nil, -- adjusted height to visible text (lines_per_page*line_height_px)
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cursor_line = nil, -- LineWidget to draw the vertical cursor.
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_bb = nil,
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-- We can provide a list of images: each image will be displayed on each
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-- scrolled page, in its top right corner (if more images than pages, remaining
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-- images will not be displayed at all - if more pages than images, remaining
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@@ -61,7 +69,7 @@ local TextBoxWidget = InputContainer:new{
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-- optional:
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-- hi_width same as previous for a high-resolution version of the
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-- hi_height image, to be displayed by ImageViewer when Hold on
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-- hi_bb the low-resolution image
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-- hi_bb blitbuffer of high-resolution image
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-- title ImageViewer title
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-- caption ImageViewer caption
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--
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@@ -77,28 +85,46 @@ local TextBoxWidget = InputContainer:new{
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}
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function TextBoxWidget:init()
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self.line_height_px = (1 + self.line_height) * self.face.size
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self.line_height_px = Math.round( (1 + self.line_height) * self.face.size )
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self.cursor_line = LineWidget:new{
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dimen = Geom:new{
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w = Size.line.medium,
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h = self.line_height_px,
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}
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}
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if self.height then
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-- luajit may segfault if we were provided with a negative height
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-- also ensure we display at least one line
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if self.height < self.line_height_px then
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self.height = self.line_height_px
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end
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-- if no self.height, these will be set just after self:_splitCharWidthList()
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self.lines_per_page = math.floor(self.height / self.line_height_px)
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self.text_height = self.lines_per_page * self.line_height_px
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end
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self:_evalCharWidthList()
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self:_splitCharWidthList()
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if self.height == nil then
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self:_renderText(1, #self.vertical_string_list)
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else
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-- luajit may segfault if we were provided with a negative height
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if self.height < 0 then
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self.height = 0
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end
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self:_renderText(1, self:getVisLineCount())
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if self.charpos and self.charpos > #self.charlist+1 then
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self.charpos = #self.charlist+1
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end
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if self.height == nil then
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self.lines_per_page = #self.vertical_string_list
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self.text_height = self.lines_per_page * self.line_height_px
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self.virtual_line_num = 1
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else
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-- Show the previous displayed area in case of re-init (focus/unfocus)
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-- InputText may have re-created us, while providing the previous charlist,
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-- charpos and top_line_num.
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-- We need to show the line containing charpos, while trying to
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-- keep the previous top_line_num
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if self.editable and self.charpos then
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self:scrollViewToCharPos()
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end
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end
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self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
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if self.editable then
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local x, y
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x, y = self:_findCharPos()
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self.cursor_line:paintTo(self._bb, x, y)
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self:moveCursorToCharPos(self.charpos or 1)
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end
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self.dimen = Geom:new(self:getSize())
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if Device:isTouchDevice() then
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@@ -115,19 +141,21 @@ end
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function TextBoxWidget:unfocus()
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self.editable = false
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self:free()
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self:init()
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end
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function TextBoxWidget:focus()
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self.editable = true
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self:free()
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self:init()
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end
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-- Split `self.text` into `self.charlist` and evaluate the width of each char in it.
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function TextBoxWidget:_evalCharWidthList()
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-- if self.charlist is provided, use it directly
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if self.charlist == nil then
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self.charlist = util.splitToChars(self.text)
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self.charpos = #self.charlist + 1
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end
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-- get width of each distinct char
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local char_width = {}
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@@ -149,10 +177,6 @@ function TextBoxWidget:_splitCharWidthList()
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local ln = 1
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local offset, end_offset, cur_line_width
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local lines_per_page
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if self.height then
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lines_per_page = self:getVisLineCount()
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end
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local image_num = 0
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local targeted_width = self.width
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local image_lines_remaining = 0
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@@ -164,8 +188,8 @@ function TextBoxWidget:_splitCharWidthList()
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if self.line_num_to_image == nil then
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self.line_num_to_image = {}
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end
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if (lines_per_page and ln % lines_per_page == 1) -- first line of a scrolled page
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or (lines_per_page == nil and ln == 1) then -- first line if not scrollabled
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if (self.lines_per_page and ln % self.lines_per_page == 1) -- first line of a scrolled page
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or (self.lines_per_page == nil and ln == 1) then -- first line if not scrollabled
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image_num = image_num + 1
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if image_num <= #self.images then
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local image = self.images[image_num]
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@@ -326,10 +350,6 @@ function TextBoxWidget:_getLinePads(vertical_string)
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return pads
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end
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function TextBoxWidget:geCharWidth(idx)
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return self.char_width[self.charlist[idx]]
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end
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function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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local font_height = self.face.size
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if start_row_idx < 1 then start_row_idx = 1 end
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@@ -478,7 +498,7 @@ function TextBoxWidget:_renderImage(start_row_idx)
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if scheduled_for_linenum == self.virtual_line_num then
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-- we are still on the same page
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self:update(true)
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UIManager:setDirty("all", function()
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UIManager:setDirty(self.dialog or "all", function()
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-- return "ui", self.dimen
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-- We can refresh only the image area, even if we have just
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-- re-rendered the whole textbox as the text has been
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@@ -496,7 +516,7 @@ function TextBoxWidget:_renderImage(start_row_idx)
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-- Image loaded (or not if failure): call us again
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-- with scheduled_update = true so we can draw what we got
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self:update(true)
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UIManager:setDirty("all", function()
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UIManager:setDirty(self.dialog or "all", function()
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-- return "ui", self.dimen
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-- We can refresh only the image area, even if we have just
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-- re-rendered the whole textbox as the text has been
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@@ -517,87 +537,76 @@ function TextBoxWidget:_renderImage(start_row_idx)
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end
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end
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-- Return the position of the cursor corresponding to `self.charpos`,
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-- Be aware of virtual line number of the scorllTextWidget.
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function TextBoxWidget:_findCharPos()
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if self.text == nil or string.len(self.text) == 0 then
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return 0, 0
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end
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-- Find the line number.
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local ln = self.height == nil and 1 or self.virtual_line_num
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while ln + 1 <= #self.vertical_string_list do
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if self.vertical_string_list[ln + 1].offset > self.charpos then
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break
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else
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ln = ln + 1
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end
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end
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-- Find the offset at the current line.
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local x = 0
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local offset = self.vertical_string_list[ln].offset
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while offset < self.charpos do
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x = x + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
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offset = offset + 1
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end
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return x + 1, (ln - 1) * self.line_height_px -- offset `x` by 1 to avoid overlap
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end
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function TextBoxWidget:moveCursorToCharpos(charpos)
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self.charpos = charpos
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local x, y = self:_findCharPos()
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self.cursor_line:paintTo(self._bb, x, y)
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end
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-- Click event: Move the cursor to a new location with (x, y), in pixels.
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-- Be aware of virtual line number of the scorllTextWidget.
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function TextBoxWidget:moveCursor(x, y)
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if x < 0 or y < 0 then return end
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if #self.vertical_string_list == 0 then
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-- if there's no text at all, nothing to do
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return 1
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end
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local w = 0
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local ln = self.height == nil and 1 or self.virtual_line_num
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ln = ln + math.ceil(y / self.line_height_px) - 1
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if ln > #self.vertical_string_list then
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ln = #self.vertical_string_list
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x = self.width
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end
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local offset = self.vertical_string_list[ln].offset
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local idx = ln == #self.vertical_string_list and #self.charlist or self.vertical_string_list[ln + 1].offset - 1
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while offset <= idx do
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w = w + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
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if w > x then break else offset = offset + 1 end
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end
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if w > x then
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local w_prev = w - self.char_width[self.charlist[offset]] - (self.idx_pad[offset] or 0)
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if x - w_prev < w - x then -- the previous one is more closer
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w = w_prev
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else
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offset = offset + 1
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end
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end
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self:free()
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self:_renderText(1, #self.vertical_string_list)
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self.cursor_line:paintTo(self._bb, w + 1,
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(ln - self.virtual_line_num) * self.line_height_px)
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return offset
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function TextBoxWidget:getCharWidth(idx)
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return self.char_width[self.charlist[idx]]
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end
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function TextBoxWidget:getVisLineCount()
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return math.floor(self.height / self.line_height_px)
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return self.lines_per_page
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end
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function TextBoxWidget:getAllLineCount()
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return #self.vertical_string_list
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end
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function TextBoxWidget:getTextHeight()
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return self.text_height
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end
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function TextBoxWidget:getLineHeight()
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return self.line_height_px
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end
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function TextBoxWidget:getVisibleHeightRatios()
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local low = (self.virtual_line_num - 1) / #self.vertical_string_list
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local high = (self.virtual_line_num - 1 + self.lines_per_page) / #self.vertical_string_list
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return low, high
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end
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function TextBoxWidget:getCharPos()
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-- returns virtual_line_num too
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return self.charpos, self.virtual_line_num
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end
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function TextBoxWidget:getSize()
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if self.width and self.height then
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return Geom:new{ w = self.width, h = self.height}
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else
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return Geom:new{ w = self.width, h = self._bb:getHeight()}
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end
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end
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function TextBoxWidget:paintTo(bb, x, y)
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self.dimen.x, self.dimen.y = x, y
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bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
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end
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function TextBoxWidget:free()
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logger.dbg("TextBoxWidget:free called")
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-- :free() is called when our parent widget is closing, and
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-- here whenever :_renderText() is being called, to display
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-- a new page: cancel any scheduled image update, as it
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-- is no longer related to current page
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if self.image_update_action then
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logger.dbg("TextBoxWidget:free: cancelling self.image_update_action")
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UIManager:unschedule(self.image_update_action)
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end
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if self._bb then
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self._bb:free()
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self._bb = nil
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end
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if self.cursor_restore_bb then
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self.cursor_restore_bb:free()
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self.cursor_restore_bb = nil
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end
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end
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function TextBoxWidget:update(scheduled_update)
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self:free()
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-- We set this flag so :_renderText() can know we were called from a
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-- scheduled update and so not schedule another one
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self.scheduled_update = scheduled_update
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self:_renderText(self.virtual_line_num, self.virtual_line_num + self:getVisLineCount() - 1)
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self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
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self.scheduled_update = nil
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end
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@@ -614,7 +623,7 @@ function TextBoxWidget:onTapImage(arg, ges)
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-- Toggle between image and alt_text
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self.image_show_alt_text = not self.image_show_alt_text
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self:update()
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UIManager:setDirty("all", function()
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UIManager:setDirty(self.dialog or "all", function()
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-- return "ui", self.dimen
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-- We can refresh only the image area, even if we have just
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-- re-rendered the whole textbox as the text has been
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@@ -632,99 +641,420 @@ function TextBoxWidget:onTapImage(arg, ges)
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end
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end
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-- TODO: modify `charpos` so that it can render the cursor
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function TextBoxWidget:scrollDown()
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self.image_show_alt_text = nil -- reset image bb/alt state
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local visible_line_count = self:getVisLineCount()
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if self.virtual_line_num + visible_line_count <= #self.vertical_string_list then
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if self.virtual_line_num + self.lines_per_page <= #self.vertical_string_list then
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self:free()
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self.virtual_line_num = self.virtual_line_num + visible_line_count
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self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
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self.virtual_line_num = self.virtual_line_num + self.lines_per_page
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-- If last line shown, set it to be the last line of view
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-- (only if editable, as this would be confusing when reading
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-- a dictionary result or a wikipedia page)
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if self.editable then
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if self.virtual_line_num > #self.vertical_string_list - self.lines_per_page + 1 then
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self.virtual_line_num = #self.vertical_string_list - self.lines_per_page + 1
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if self.virtual_line_num < 1 then
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self.virtual_line_num = 1
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end
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end
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end
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self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
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end
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if self.editable then
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-- move cursor to first line of visible area
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local ln = self.height == nil and 1 or self.virtual_line_num
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self:moveCursorToCharPos(self.vertical_string_list[ln] and self.vertical_string_list[ln].offset or 1)
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end
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return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
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end
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-- TODO: modify `charpos` so that it can render the cursor
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function TextBoxWidget:scrollUp()
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self.image_show_alt_text = nil
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local visible_line_count = self:getVisLineCount()
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if self.virtual_line_num > 1 then
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self:free()
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if self.virtual_line_num <= visible_line_count then
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if self.virtual_line_num <= self.lines_per_page then
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self.virtual_line_num = 1
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else
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self.virtual_line_num = self.virtual_line_num - visible_line_count
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self.virtual_line_num = self.virtual_line_num - self.lines_per_page
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end
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self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
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self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
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end
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if self.editable then
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-- move cursor to first line of visible area
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local ln = self.height == nil and 1 or self.virtual_line_num
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self:moveCursorToCharPos(self.vertical_string_list[ln] and self.vertical_string_list[ln].offset or 1)
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end
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return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
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end
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function TextBoxWidget:scrollToTop()
|
||||
self.image_show_alt_text = nil
|
||||
if self.virtual_line_num > 1 then
|
||||
self:free()
|
||||
self.virtual_line_num = 1
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
|
||||
end
|
||||
if self.editable then
|
||||
-- move cursor to first char
|
||||
self:moveCursorToCharPos(1)
|
||||
end
|
||||
end
|
||||
|
||||
function TextBoxWidget:scrollToBottom()
|
||||
self.image_show_alt_text = nil
|
||||
-- Show last line of text on last line of view
|
||||
local ln = #self.vertical_string_list - self.lines_per_page + 1
|
||||
if ln < 1 then
|
||||
ln = 1
|
||||
end
|
||||
if self.virtual_line_num ~= ln then
|
||||
self:free()
|
||||
self.virtual_line_num = ln
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
|
||||
end
|
||||
if self.editable then
|
||||
-- move cursor to last char
|
||||
self:moveCursorToCharPos(#self.charlist + 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TextBoxWidget:scrollToRatio(ratio)
|
||||
self.image_show_alt_text = nil
|
||||
ratio = math.max(0, math.min(1, ratio)) -- ensure ratio is between 0 and 1 (100%)
|
||||
local visible_line_count = self:getVisLineCount()
|
||||
local page_count = 1 + math.floor((#self.vertical_string_list - 1) / visible_line_count)
|
||||
local page_count = 1 + math.floor((#self.vertical_string_list - 1) / self.lines_per_page)
|
||||
local page_num = 1 + Math.round((page_count - 1) * ratio)
|
||||
local line_num = 1 + (page_num - 1) * visible_line_count
|
||||
local line_num = 1 + (page_num - 1) * self.lines_per_page
|
||||
if line_num ~= self.virtual_line_num then
|
||||
self:free()
|
||||
self.virtual_line_num = line_num
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
|
||||
end
|
||||
if self.editable then
|
||||
-- move cursor to first line of visible area
|
||||
local ln = self.height == nil and 1 or self.virtual_line_num
|
||||
self:moveCursorToCharPos(self.vertical_string_list[ln].offset)
|
||||
end
|
||||
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
||||
end
|
||||
|
||||
function TextBoxWidget:getSize()
|
||||
if self.width and self.height then
|
||||
return Geom:new{ w = self.width, h = self.height}
|
||||
else
|
||||
return Geom:new{ w = self.width, h = self._bb:getHeight()}
|
||||
|
||||
--- Cursor management
|
||||
|
||||
-- Return the coordinates (relative to current view, so negative y is possible)
|
||||
-- of the left of char at charpos (use self.charpos if none provided)
|
||||
function TextBoxWidget:_getXYForCharPos(charpos)
|
||||
if not charpos then
|
||||
charpos = self.charpos
|
||||
end
|
||||
if self.text == nil or string.len(self.text) == 0 then
|
||||
return 0, 0
|
||||
end
|
||||
-- Find the line number: scan up/down from current virtual_line_num
|
||||
local ln = self.height == nil and 1 or self.virtual_line_num
|
||||
if charpos > self.vertical_string_list[ln].offset then -- after first line
|
||||
while ln < #self.vertical_string_list do
|
||||
if self.vertical_string_list[ln + 1].offset > charpos then
|
||||
break
|
||||
else
|
||||
ln = ln + 1
|
||||
end
|
||||
end
|
||||
elseif charpos < self.vertical_string_list[ln].offset then -- before first line
|
||||
while ln > 1 do
|
||||
ln = ln - 1
|
||||
if self.vertical_string_list[ln].offset <= charpos then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
local y = (ln - self.virtual_line_num) * self.line_height_px
|
||||
-- Find the x offset in the current line.
|
||||
local x = 0
|
||||
local offset = self.vertical_string_list[ln].offset
|
||||
local nbchars = #self.charlist
|
||||
while offset < charpos do
|
||||
if offset <= nbchars then -- charpos may exceed #self.charlist
|
||||
x = x + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
|
||||
end
|
||||
offset = offset + 1
|
||||
end
|
||||
-- Cursor can be drawn at x, it will be on the left of the char pointed by charpos
|
||||
-- (x=0 for first char of line - for end of line, it will be before the \n, the \n
|
||||
-- itself being not displayed)
|
||||
return x, y
|
||||
end
|
||||
|
||||
-- Return the charpos at provided coordinates (relative to current view,
|
||||
-- so negative y is allowed)
|
||||
function TextBoxWidget:getCharPosAtXY(x, y)
|
||||
if #self.vertical_string_list == 0 then
|
||||
-- if there's no text at all, nothing to do
|
||||
return 1
|
||||
end
|
||||
local ln = self.height == nil and 1 or self.virtual_line_num
|
||||
ln = ln + math.floor(y / self.line_height_px)
|
||||
if ln < 1 then
|
||||
return 1 -- return start of first line
|
||||
elseif ln > #self.vertical_string_list then
|
||||
return #self.charlist + 1 -- return end of last line
|
||||
end
|
||||
if x > self.vertical_string_list[ln].width then -- no need to loop thru chars
|
||||
local pos = self.vertical_string_list[ln].end_offset
|
||||
if not pos then -- empty line
|
||||
pos = self.vertical_string_list[ln].offset
|
||||
end
|
||||
return pos + 1 -- after last char
|
||||
end
|
||||
local idx = self.vertical_string_list[ln].offset
|
||||
local end_offset = self.vertical_string_list[ln].end_offset
|
||||
if not end_offset then -- empty line
|
||||
return idx
|
||||
end
|
||||
local w = 0
|
||||
local w_prev
|
||||
while idx <= end_offset do
|
||||
w_prev = w
|
||||
w = w + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
|
||||
if w > x then -- we're on this char at idx
|
||||
if x - w_prev < w - x then -- nearest to char start
|
||||
return idx
|
||||
else -- nearest to char end: draw cursor before next char
|
||||
return idx + 1
|
||||
end
|
||||
break
|
||||
end
|
||||
idx = idx + 1
|
||||
end
|
||||
return end_offset + 1 -- should not happen
|
||||
end
|
||||
|
||||
-- Tunables for the next function: not sure yet which combination is
|
||||
-- best to get the less cursor trail - and initially got some crashes
|
||||
-- when using refresh funcs. It finally feels fine with both set to true,
|
||||
-- but one can turn them to false with a setting to check how some other
|
||||
-- combinations do.
|
||||
local CURSOR_COMBINE_REGIONS = G_reader_settings:nilOrTrue("ui_cursor_combine_regions")
|
||||
local CURSOR_USE_REFRESH_FUNCS = G_reader_settings:nilOrTrue("ui_cursor_use_refresh_funcs")
|
||||
|
||||
-- Update charpos to the one provided; if out of current view, update
|
||||
-- virtual_line_num to move it to view, and draw the cursor
|
||||
function TextBoxWidget:moveCursorToCharPos(charpos)
|
||||
if not self.editable then
|
||||
-- we shouldn't have been called if not editable
|
||||
logger.warn("TextBoxWidget:moveCursorToCharPos called, but not editable")
|
||||
return
|
||||
end
|
||||
self.charpos = charpos
|
||||
self.prev_virtual_line_num = self.virtual_line_num
|
||||
local x, y = self:_getXYForCharPos() -- we can get y outside current view
|
||||
-- adjust self.virtual_line_num for overflowed y to have y in current view
|
||||
if y < 0 then
|
||||
local scroll_lines = math.ceil( -y / self.line_height_px )
|
||||
self.virtual_line_num = self.virtual_line_num - scroll_lines
|
||||
if self.virtual_line_num < 1 then
|
||||
self.virtual_line_num = 1
|
||||
end
|
||||
y = y + scroll_lines * self.line_height_px
|
||||
end
|
||||
if y >= self.text_height then
|
||||
local scroll_lines = math.floor( (y-self.text_height) / self.line_height_px ) + 1
|
||||
self.virtual_line_num = self.virtual_line_num + scroll_lines
|
||||
-- needs to deal with possible overflow ?
|
||||
y = y - scroll_lines * self.line_height_px
|
||||
end
|
||||
if not self._bb then
|
||||
return -- no bb yet to render the cursor too
|
||||
end
|
||||
if self.virtual_line_num ~= self.prev_virtual_line_num then
|
||||
-- We scrolled the view: full render and refresh needed
|
||||
self:free()
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
|
||||
-- Store the original image of where we will draw the cursor, for a
|
||||
-- quick restore and two small refreshes when moving only the cursor
|
||||
self.cursor_restore_x = x
|
||||
self.cursor_restore_y = y
|
||||
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
|
||||
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
|
||||
-- Paint the cursor, and refresh the whole widget
|
||||
self.cursor_line:paintTo(self._bb, x, y)
|
||||
UIManager:setDirty(self.dialog or "all", function()
|
||||
return "ui", self.dimen
|
||||
end)
|
||||
elseif self._bb then
|
||||
if CURSOR_USE_REFRESH_FUNCS then
|
||||
-- We didn't scroll the view, only the cursor was moved
|
||||
local restore_x, restore_y
|
||||
if self.cursor_restore_bb then
|
||||
-- Restore the previous cursor position content, and do
|
||||
-- a small ui refresh of the old cursor area
|
||||
self._bb:blitFrom(self.cursor_restore_bb, self.cursor_restore_x, self.cursor_restore_y,
|
||||
0, 0, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
|
||||
-- remember current values for use in the setDirty funcs, as
|
||||
-- we will have overriden them when these are called
|
||||
restore_x = self.cursor_restore_x
|
||||
restore_y = self.cursor_restore_y
|
||||
if not CURSOR_COMBINE_REGIONS then
|
||||
UIManager:setDirty(self.dialog or "all", function()
|
||||
return "ui", Geom:new{
|
||||
x = self.dimen.x + restore_x,
|
||||
y = self.dimen.y + restore_y,
|
||||
w = self.cursor_line.dimen.w,
|
||||
h = self.cursor_line.dimen.h,
|
||||
}
|
||||
end)
|
||||
end
|
||||
self.cursor_restore_bb:free()
|
||||
self.cursor_restore_bb = nil
|
||||
end
|
||||
-- Store the original image of where we will draw the new cursor
|
||||
self.cursor_restore_x = x
|
||||
self.cursor_restore_y = y
|
||||
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
|
||||
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
|
||||
-- Paint the cursor, and do a small ui refresh of the new cursor area
|
||||
self.cursor_line:paintTo(self._bb, x, y)
|
||||
UIManager:setDirty(self.dialog or "all", function()
|
||||
local cursor_region = Geom:new{
|
||||
x = self.dimen.x + x,
|
||||
y = self.dimen.y + y,
|
||||
w = self.cursor_line.dimen.w,
|
||||
h = self.cursor_line.dimen.h,
|
||||
}
|
||||
if CURSOR_COMBINE_REGIONS and restore_x and restore_y then
|
||||
local restore_region = Geom:new{
|
||||
x = self.dimen.x + restore_x,
|
||||
y = self.dimen.y + restore_y,
|
||||
w = self.cursor_line.dimen.w,
|
||||
h = self.cursor_line.dimen.h,
|
||||
}
|
||||
cursor_region = cursor_region:combine(restore_region)
|
||||
end
|
||||
return "ui", cursor_region
|
||||
end)
|
||||
else -- CURSOR_USE_REFRESH_FUNCS = false
|
||||
-- We didn't scroll the view, only the cursor was moved
|
||||
local restore_region
|
||||
if self.cursor_restore_bb then
|
||||
-- Restore the previous cursor position content, and do
|
||||
-- a small ui refresh of the old cursor area
|
||||
self._bb:blitFrom(self.cursor_restore_bb, self.cursor_restore_x, self.cursor_restore_y,
|
||||
0, 0, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
|
||||
if self.dimen then
|
||||
restore_region = Geom:new{
|
||||
x = self.dimen.x + self.cursor_restore_x,
|
||||
y = self.dimen.y + self.cursor_restore_y,
|
||||
w = self.cursor_line.dimen.w,
|
||||
h = self.cursor_line.dimen.h,
|
||||
}
|
||||
if not CURSOR_COMBINE_REGIONS then
|
||||
UIManager:setDirty(self.dialog or "all", "ui", restore_region)
|
||||
end
|
||||
end
|
||||
self.cursor_restore_bb:free()
|
||||
self.cursor_restore_bb = nil
|
||||
end
|
||||
-- Store the original image of where we will draw the new cursor
|
||||
self.cursor_restore_x = x
|
||||
self.cursor_restore_y = y
|
||||
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
|
||||
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
|
||||
-- Paint the cursor, and do a small ui refresh of the new cursor area
|
||||
self.cursor_line:paintTo(self._bb, x, y)
|
||||
if self.dimen then
|
||||
local cursor_region = Geom:new{
|
||||
x = self.dimen.x + x,
|
||||
y = self.dimen.y + y,
|
||||
w = self.cursor_line.dimen.w,
|
||||
h = self.cursor_line.dimen.h,
|
||||
}
|
||||
if CURSOR_COMBINE_REGIONS and restore_region then
|
||||
cursor_region = cursor_region:combine(restore_region)
|
||||
end
|
||||
UIManager:setDirty(self.dialog or "all", "ui", cursor_region)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TextBoxWidget:moveCursorToXY(x, y, restrict_to_view)
|
||||
if restrict_to_view then
|
||||
-- Wrap y to current view (when getting coordinates from gesture)
|
||||
-- (no real need to check for x, getCharPosAtXY() is ok with any x)
|
||||
if y < 0 then
|
||||
y = 0
|
||||
end
|
||||
if y >= self.text_height then
|
||||
y = self.text_height - 1
|
||||
end
|
||||
end
|
||||
local charpos = self:getCharPosAtXY(x, y)
|
||||
self:moveCursorToCharPos(charpos)
|
||||
end
|
||||
|
||||
-- Update self.virtual_line_num to the page containing charpos
|
||||
function TextBoxWidget:scrollViewToCharPos()
|
||||
if self.top_line_num then
|
||||
-- if previous top_line_num provided, go to that line
|
||||
self.virtual_line_num = self.top_line_num
|
||||
if self.virtual_line_num < 1 then
|
||||
self.virtual_line_num = 1
|
||||
end
|
||||
if self.virtual_line_num > #self.vertical_string_list then
|
||||
self.virtual_line_num = #self.vertical_string_list
|
||||
end
|
||||
-- Ensure we don't show too much blank at end (when deleting last lines)
|
||||
-- local max_empty_lines = math.floor(self.lines_per_page / 2)
|
||||
-- Best to not allow any, for initially non-scrolled widgets
|
||||
local max_empty_lines = 0
|
||||
local max_virtual_line_num = #self.vertical_string_list - self.lines_per_page + 1 + max_empty_lines
|
||||
if self.virtual_line_num > max_virtual_line_num then
|
||||
self.virtual_line_num = max_virtual_line_num
|
||||
if self.virtual_line_num < 1 then
|
||||
self.virtual_line_num = 1
|
||||
end
|
||||
end
|
||||
-- and adjust if cursor is out of view
|
||||
self:moveCursorToCharPos(self.charpos)
|
||||
return
|
||||
end
|
||||
-- Otherwise, find the "hard" page containing charpos
|
||||
local ln = 1
|
||||
while true do
|
||||
local lend = ln + self.lines_per_page - 1
|
||||
if lend >= #self.vertical_string_list then
|
||||
break -- last page
|
||||
end
|
||||
if self.vertical_string_list[lend+1].offset >= self.charpos then
|
||||
break
|
||||
end
|
||||
ln = ln + self.lines_per_page
|
||||
end
|
||||
self.virtual_line_num = ln
|
||||
end
|
||||
|
||||
function TextBoxWidget:moveCursorLeft()
|
||||
if self.charpos > 1 then
|
||||
self:moveCursorToCharPos(self.charpos-1)
|
||||
end
|
||||
end
|
||||
|
||||
function TextBoxWidget:moveCursorRight()
|
||||
if self.charpos < #self.charlist + 1 then -- we can move after last char
|
||||
self:moveCursorToCharPos(self.charpos+1)
|
||||
end
|
||||
end
|
||||
|
||||
function TextBoxWidget:moveCursorUp()
|
||||
if self.vertical_string_list and #self.vertical_string_list < 2 then return end
|
||||
local x, y
|
||||
x, y = self:_findCharPos()
|
||||
local charpos = self:moveCursor(x, y - self.line_height_px +1)
|
||||
if charpos then
|
||||
self:moveCursorToCharpos(charpos)
|
||||
end
|
||||
return charpos
|
||||
local x, y = self:_getXYForCharPos()
|
||||
self:moveCursorToXY(x, y - self.line_height_px)
|
||||
end
|
||||
|
||||
function TextBoxWidget:moveCursorDown()
|
||||
if self.vertical_string_list and #self.vertical_string_list < 2 then return end
|
||||
local x, y
|
||||
x, y = self:_findCharPos()
|
||||
local charpos = self:moveCursor(x, y + self.line_height_px +1)
|
||||
if charpos then
|
||||
self:moveCursorToCharpos(charpos)
|
||||
end
|
||||
return charpos
|
||||
local x, y = self:_getXYForCharPos()
|
||||
self:moveCursorToXY(x, y + self.line_height_px)
|
||||
end
|
||||
|
||||
function TextBoxWidget:paintTo(bb, x, y)
|
||||
self.dimen.x, self.dimen.y = x, y
|
||||
bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
|
||||
end
|
||||
|
||||
function TextBoxWidget:free()
|
||||
logger.dbg("TextBoxWidget:free called")
|
||||
-- :free() is called when our parent widget is closing, and
|
||||
-- here whenever :_renderText() is being called, to display
|
||||
-- a new page: cancel any scheduled image update, as it
|
||||
-- is no more related to current page
|
||||
if self.image_update_action then
|
||||
logger.dbg("TextBoxWidget:free: cancelling self.image_update_action")
|
||||
UIManager:unschedule(self.image_update_action)
|
||||
end
|
||||
if self._bb then
|
||||
self._bb:free()
|
||||
self._bb = nil
|
||||
end
|
||||
end
|
||||
--- Text selection with Hold
|
||||
|
||||
-- Allow selection of a single word at hold position
|
||||
function TextBoxWidget:onHoldWord(callback, ges)
|
||||
@@ -771,7 +1101,6 @@ function TextBoxWidget:onHoldWord(callback, ges)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Allow selection of one or more words (with no visual feedback)
|
||||
-- Gestures should be declared in widget using us (e.g dictquicklookup.lua)
|
||||
|
||||
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Reference in New Issue
Block a user