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[fix] Add hold_callback to IconButton (#3271)
Also fix path display update. Fixes #3270.
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@@ -2,6 +2,7 @@
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Button with a big icon image! Designed for touch devices.
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--]]
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local Device = require("device")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
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@@ -24,7 +25,8 @@ local IconButton = InputContainer:new{
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padding_right = nil,
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padding_bottom = nil,
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padding_left = nil,
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callback = function() end,
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enabled = true,
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callback = nil,
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}
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function IconButton:init()
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@@ -69,17 +71,27 @@ function IconButton:update()
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end
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function IconButton:initGesListener()
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self.ges_events = {
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TapClickButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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if Device:isTouchDevice() then
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self.ges_events = {
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TapIconButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap IconButton",
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},
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HoldIconButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold IconButton",
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}
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},
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}
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}
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end
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end
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function IconButton:onTapClickButton()
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function IconButton:onTapIconButton()
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UIManager:scheduleIn(0.0, function()
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self.image.invert = true
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UIManager:setDirty(self.show_parent, function()
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@@ -97,6 +109,17 @@ function IconButton:onTapClickButton()
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return true
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end
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function IconButton:onHoldIconButton()
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if self.enabled and self.hold_callback then
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self.hold_callback()
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elseif self.hold_input then
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self:onInput(self.hold_input)
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func())
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end
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return true
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end
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function IconButton:onSetDimensions(new_dimen)
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self.dimen = new_dimen
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end
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