Initial Kindle PW5 support (#8856)

* Rejig frontlight warmth API to more closely match the existing API, and, hopefully, clarify some of its quirks, and reduce boilerplate and duplicate code in platform implementations.
* Tweak Kindle:setDateTime to prefer using the platform's custom script, as in interacts better with the stock UI. And make the fallbacks handle old busybox versions better.
* Add Kindle PW5 support ;).
* Add warmth support to the Kindle platform.
* Random TextBoxWidget cleanups: make sure we immediately free destroyed instances.
* FrontLightWidget: Refactor to make it slightly less obnoxious to grok and update; i.e., separate layout from update, and properly separate brightness from warmth handling. Move to simpler widgets instead of reinventing the wheel.
* TextBoxWidgets: Implement `setText` to match TextWidget's API, as some callers may be using the two interchangeably (i.e., Button).
* NaturalLightWidget: Make sure we pass a string to InputText
* InputText: Add debug guards to catch bad callers not passing strings ;).
This commit is contained in:
NiLuJe
2022-03-14 19:56:18 +01:00
committed by GitHub
parent f709cc48e6
commit 217a73f3c0
27 changed files with 682 additions and 450 deletions

View File

@@ -1,5 +1,6 @@
local Blitbuffer = require("ffi/blitbuffer")
local Button = require("ui/widget/button")
local ButtonProgressWidget = require("ui/widget/buttonprogresswidget")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FocusManager = require("ui/widget/focusmanager")
@@ -13,7 +14,7 @@ local Math = require("optmath")
local NaturalLight = require("ui/widget/naturallightwidget")
local ProgressWidget = require("ui/widget/progresswidget")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local TimeVal = require("ui/timeval")
local TitleBar = require("ui/widget/titlebar")
local UIManager = require("ui/uimanager")
@@ -33,50 +34,49 @@ local FrontLightWidget = FocusManager:new{
}
function FrontLightWidget:init()
-- Layout constants
self.medium_font_face = Font:getFace("ffont")
self.screen_width = Screen:getWidth()
self.screen_height = Screen:getHeight()
self.span = math.ceil(self.screen_height * 0.01)
self.span = Math.round(self.screen_height * 0.01)
self.width = math.floor(self.screen_width * 0.95)
-- State constants
self.powerd = Device:getPowerDevice()
self.fl_min = self.powerd.fl_min
self.fl_max = self.powerd.fl_max
self.fl_cur = self.powerd:frontlightIntensity()
local steps_fl = self.fl_max - self.fl_min + 1
self.one_step = math.ceil(steps_fl / 25)
self.steps = math.ceil(steps_fl / self.one_step)
if (self.steps - 1) * self.one_step < self.fl_max - self.fl_min then
self.steps = self.steps + 1
-- Frontlight
self.fl = {}
self.fl.min = self.powerd.fl_min
self.fl.max = self.powerd.fl_max
self.fl.cur = self.powerd:frontlightIntensity()
local fl_steps = self.fl.max - self.fl.min + 1
self.fl.stride = math.ceil(fl_steps / 25)
self.fl.steps = math.ceil(fl_steps / self.fl.stride)
if (self.fl.steps - 1) * self.fl.stride < self.fl.max - self.fl.min then
self.fl.steps = self.fl.steps + 1
end
self.steps = math.min(self.steps, steps_fl)
self.natural_light = Device:hasNaturalLight()
self.fl.steps = math.min(self.fl.steps, fl_steps)
-- Warmth
self.has_nl = Device:hasNaturalLight()
self.has_nl_mixer = Device:hasNaturalLightMixer()
self.has_nl_api = Device:hasNaturalLightApi()
-- Handle Warmth separately, because it may use a different scale
if self.natural_light then
self.nl_min = self.powerd.fl_warmth_min
self.nl_max = self.powerd.fl_warmth_max
-- NOTE: fl_warmth is always [0...100] even when internal scale is [0...10]
self.nl_scale = (100 / self.nl_max)
if self.has_nl then
self.nl = {}
self.nl.min = self.powerd.fl_warmth_min
self.nl.max = self.powerd.fl_warmth_max
self.nl.cur = self.powerd:toNativeWarmth(self.powerd:frontlightWarmth())
local nl_steps = self.nl.max - self.nl.min + 1
self.nl.stride = math.ceil(nl_steps / 25)
self.nl.steps = math.ceil(nl_steps / self.nl.stride)
if (self.nl.steps - 1) * self.nl.stride < self.nl.max - self.nl.min then
self.nl.steps = self.nl.steps + 1
end
self.nl.steps = math.min(self.nl.steps, nl_steps)
end
-- button width to fit screen size
local button_margin = Size.margin.tiny
local button_padding = Size.padding.button
local button_bordersize = Size.border.button
self.button_width = math.floor(self.screen_width * 0.9 / self.steps) -
2 * (button_margin + button_padding + button_bordersize)
self.fl_prog_button = Button:new{
text = "",
radius = 0,
margin = button_margin,
padding = button_padding,
bordersize = button_bordersize,
enabled = true,
width = self.button_width,
show_parent = self,
}
-- Input
if Device:hasKeys() then
self.key_events.Close = { {Device.input.group.Back}, doc = "close frontlight" }
end
@@ -104,102 +104,104 @@ function FrontLightWidget:init()
},
}
end
self:update()
-- Widget layout
self:layout()
end
function FrontLightWidget:generateProgressGroup(width, height, fl_level, step)
self.fl_container = CenterContainer:new{
dimen = Geom:new{ w = width, h = height },
function FrontLightWidget:layout()
self.layout = {}
local main_container = CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = math.floor(self.screen_height * 0.2),
},
}
self:setProgress(fl_level, step)
return self.fl_container
end
function FrontLightWidget:setProgress(num, step, num_warmth)
self.fl_container:clear()
local padding_span = VerticalSpan:new{ width = self.span }
local button_group_down = HorizontalGroup:new{ align = "center" }
local button_group_up = HorizontalGroup:new{ align = "center" }
local vertical_group = VerticalGroup:new{ align = "center" }
local enable_button_plus = true
local enable_button_minus = true
if self.natural_light then
num_warmth = num_warmth or self.powerd.fl_warmth
end
if num then
--- @note Don't set the same value twice, to play nice with the update() sent by the swipe handler on the FL bar
-- Except for fl_min, as that's how setFrontLightIntensity detects a toggle...
if num == self.fl_min or num ~= self.fl_cur then
self:setFrontLightIntensity(num)
end
if self.fl_cur == self.fl_max then enable_button_plus = false end
if self.fl_cur == self.fl_min then enable_button_minus = false end
end
-- Frontlight
-- Bigger spans, as ProgressWidget appears to be ever so slightly smaller than ButtonProgressWidget ;).
local fl_padding_span = VerticalSpan:new{ width = Math.round(self.span * 1.5) }
local fl_group_above = HorizontalGroup:new{ align = "center" }
local fl_group_below = HorizontalGroup:new{ align = "center" }
local main_group = VerticalGroup:new{ align = "center" }
local ticks = {}
for i = 1, self.steps-2 do
table.insert(ticks, i*self.one_step)
for i = 1, self.fl.steps - 2 do
table.insert(ticks, i * self.fl.stride)
end
self.fl_group = ProgressWidget:new{
self.fl_progress = ProgressWidget:new{
width = math.floor(self.screen_width * 0.9),
height = Size.item.height_big,
percentage = self.fl_cur / self.fl_max,
percentage = self.fl.cur / self.fl.max,
ticks = ticks,
tick_width = Screen:scaleBySize(0.5),
last = self.fl_max,
last = self.fl.max,
}
local text_br = TextBoxWidget:new{
local fl_header = TextWidget:new{
text = _("Brightness"),
face = self.medium_font_face,
bold = true,
alignment = "center",
width = math.floor(self.screen_width * 0.95),
max_width = math.floor(self.screen_width * 0.95),
}
local button_minus = Button:new{
text = "-1",
self.fl_minus = Button:new{
text = "",
margin = Size.margin.small,
radius = 0,
enabled = enable_button_minus,
enabled = self.fl.cur ~= self.fl.min,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur - 1, step) end,
callback = function()
self:setBrightness(self.fl.cur - 1)
end,
}
local button_plus = Button:new{
text = "+1",
self.fl_plus = Button:new{
text = "",
margin = Size.margin.small,
radius = 0,
enabled = enable_button_plus,
enabled = self.fl.cur ~= self.fl.max,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur + 1, step) end,
callback = function()
self:setBrightness(self.fl.cur + 1)
end,
}
local item_level = TextBoxWidget:new{
text = self.fl_cur,
self.fl_level = TextWidget:new{
text = tostring(self.fl.cur),
face = self.medium_font_face,
alignment = "center",
width = math.floor(self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width),
max_width = math.floor(self.screen_width * 0.95 - 1.275 * self.fl_minus.width - 1.275 * self.fl_plus.width),
}
local button_min = Button:new{
local fl_level_container = CenterContainer:new{
dimen = Geom:new{
w = self.fl_level.max_width,
h = self.fl_level:getSize().h
},
self.fl_level,
}
local fl_min = Button:new{
text = _("Min"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_min+1, step) end, -- min is 1 (use toggle for 0)
callback = function()
self:setBrightness(self.fl.min + 1)
end, -- min is 1 (We use 0 to mean "toggle")
}
local button_max = Button:new{
local fl_max = Button:new{
text = _("Max"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_max, step) end,
callback = function()
self:setBrightness(self.fl.max)
end,
}
local button_toggle = Button:new{
local fl_toggle = Button:new{
text = _("Toggle"),
margin = Size.margin.small,
radius = 0,
@@ -207,48 +209,161 @@ function FrontLightWidget:setProgress(num, step, num_warmth)
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function()
self:setProgress(self.fl_min, step)
self:setBrightness(self.fl.min)
end,
}
local empty_space = HorizontalSpan:new{
width = math.floor((self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width - 1.2 * button_toggle.width) / 2),
local fl_spacer = HorizontalSpan:new{
width = math.floor((self.screen_width * 0.95 - 1.2 * self.fl_minus.width - 1.2 * self.fl_plus.width - 1.2 * fl_toggle.width) / 2),
}
local button_table_up = HorizontalGroup:new{
local fl_buttons_above = HorizontalGroup:new{
align = "center",
button_minus,
item_level,
button_plus,
self.fl_minus,
fl_level_container,
self.fl_plus,
}
self.layout[1] = {button_minus, button_plus}
local button_table_down = HorizontalGroup:new{
self.layout[1] = {self.fl_minus, self.fl_plus}
local fl_buttons_below = HorizontalGroup:new{
align = "center",
button_min,
empty_space,
button_toggle,
empty_space,
button_max,
fl_min,
fl_spacer,
fl_toggle,
fl_spacer,
fl_max,
}
self.layout[2] = {button_min, button_toggle, button_max}
if self.natural_light then
-- Only insert 'brightness' caption if we also add 'warmth'
-- widgets below.
table.insert(vertical_group, text_br)
self.layout[2] = {fl_min, fl_toggle, fl_max}
if self.has_nl then
-- Only insert a "Brightness" caption if we also add the full set of warmth widgets below,
-- otherwise, it's implied by the title bar ;).
table.insert(main_group, fl_header)
end
table.insert(button_group_up, button_table_up)
table.insert(button_group_down, button_table_down)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, button_group_up)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, self.fl_group)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, button_group_down)
table.insert(vertical_group, padding_span)
if self.natural_light then
-- If the device supports natural light, add the widgets for 'warmth',
-- as well as a 'Configure' button for devices *without* a mixer
self:addWarmthWidgets(num_warmth, step, vertical_group)
table.insert(fl_group_above, fl_buttons_above)
table.insert(fl_group_below, fl_buttons_below)
table.insert(main_group, fl_padding_span)
table.insert(main_group, fl_group_above)
table.insert(main_group, fl_padding_span)
table.insert(main_group, self.fl_progress)
table.insert(main_group, fl_padding_span)
table.insert(main_group, fl_group_below)
table.insert(main_group, fl_padding_span)
-- Warmth
if self.has_nl then
-- Smaller spans, as ButtonProgressWidget appears to be ever so slightly taller than ProgressWidget ;).
local nl_padding_span = VerticalSpan:new{ width = self.span }
local nl_group_above = HorizontalGroup:new{ align = "center" }
local nl_group_below = HorizontalGroup:new{ align = "center" }
self.nl_progress = ButtonProgressWidget:new{
width = math.floor(self.screen_width * 0.9),
font_size = 20, -- match Button's default
padding = 0,
thin_grey_style = false,
num_buttons = self.nl.steps - 1, -- no button for step 0
position = math.floor(self.nl.cur / self.nl.stride),
default_position = math.floor(self.nl.cur / self.nl.stride),
callback = function(i)
self:setWarmth(i, false)
end,
show_parent = self,
enabled = true,
}
-- We want a wider gap between the two sets of widgets
local nl_span = VerticalSpan:new{ width = Size.span.vertical_large * 4 }
local nl_header = TextWidget:new{
text = _("Warmth"),
face = self.medium_font_face,
bold = true,
max_width = math.floor(self.screen_width * 0.95),
}
self.nl_minus = Button:new{
text = "",
margin = Size.margin.small,
radius = 0,
enabled = self.nl.cur ~= self.nl.min,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function()
self:setWarmth(self.nl.cur - 1, true) end,
}
self.nl_plus = Button:new{
text = "",
margin = Size.margin.small,
radius = 0,
enabled = self.nl.cur ~= self.nl.max,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function()
self:setWarmth(self.nl.cur + 1, true) end,
}
self.nl_level = TextWidget:new{
text = tostring(self.nl.cur),
face = self.medium_font_face,
max_width = math.floor(self.screen_width * 0.95 - 1.275 * self.nl_minus.width - 1.275 * self.nl_plus.width),
}
local nl_level_container = CenterContainer:new{
dimen = Geom:new{
w = self.nl_level.max_width,
h = self.nl_level:getSize().h
},
self.nl_level,
}
local nl_min = Button:new{
text = _("Min"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function()
self:setWarmth(self.nl.min, true)
end,
}
local nl_max = Button:new{
text = _("Max"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function()
self:setWarmth(self.nl.max, true)
end,
}
local nl_spacer = HorizontalSpan:new{
width = math.floor((self.screen_width * 0.95 - 1.2 * self.nl_minus.width - 1.2 * self.nl_plus.width) / 2),
}
local nl_buttons_above = HorizontalGroup:new{
align = "center",
self.nl_minus,
nl_level_container,
self.nl_plus,
}
self.layout[3] = {self.nl_minus, self.nl_plus}
local nl_buttons_below = HorizontalGroup:new{
align = "center",
nl_min,
nl_spacer,
nl_max,
}
self.layout[4] = {nl_min, nl_max}
table.insert(main_group, nl_span)
table.insert(main_group, nl_header)
table.insert(nl_group_above, nl_buttons_above)
table.insert(nl_group_below, nl_buttons_below)
table.insert(main_group, nl_padding_span)
table.insert(main_group, nl_group_above)
table.insert(main_group, nl_padding_span)
table.insert(main_group, self.nl_progress)
table.insert(main_group, nl_padding_span)
table.insert(main_group, nl_group_below)
table.insert(main_group, nl_padding_span)
-- Aura One R/G/B widget
if not self.has_nl_mixer and not self.has_nl_api then
self.configure_button = Button:new{
local nl_setup = Button:new{
text = _("Configure"),
margin = Size.margin.small,
radius = 0,
@@ -258,177 +373,41 @@ function FrontLightWidget:setProgress(num, step, num_warmth)
UIManager:show(NaturalLight:new{fl_widget = self})
end,
}
table.insert(vertical_group, self.configure_button)
self.layout[5] = {self.configure_button}
table.insert(main_group, nl_setup)
self.layout[5] = {nl_setup}
end
end
table.insert(self.fl_container, vertical_group)
table.insert(main_container, main_group)
-- Reset container height to what it actually contains
self.fl_container.dimen.h = vertical_group:getSize().h
self:refocusWidget()
UIManager:setDirty(self, function()
return "ui", self.light_frame.dimen
end)
return true
end
main_container.dimen.h = main_group:getSize().h
-- Currently, we are assuming the 'warmth' has the same min/max limits as 'brightness'.
function FrontLightWidget:addWarmthWidgets(num_warmth, step, vertical_group)
local button_group_down = HorizontalGroup:new{ align = "center" }
local button_group_up = HorizontalGroup:new{ align = "center" }
local warmth_group = HorizontalGroup:new{ align = "center" }
local padding_span = VerticalSpan:new{ width = self.span }
local enable_button_plus = true
local enable_button_minus = true
if self[1] then
--- @note Don't set the same value twice, to play nice with the update() sent by the swipe handler on the FL bar
if num_warmth ~= self.powerd.fl_warmth then
self.powerd:setWarmth(num_warmth)
end
end
if self.natural_light and num_warmth then
local curr_warmth_step = math.floor(num_warmth / step)
for i = 0, curr_warmth_step do
table.insert(warmth_group, self.fl_prog_button:new{
text = "",
preselect = curr_warmth_step > 0 and true or false,
callback = function()
self:setProgress(self.fl_cur, step, i * step)
end
})
end
for i = curr_warmth_step + 1, self.steps - 1 do
table.insert(warmth_group, self.fl_prog_button:new{
text = "",
callback = function()
self:setProgress(self.fl_cur, step, i * step)
end
})
end
end
if math.floor(num_warmth / self.nl_scale) <= self.nl_min then enable_button_minus = false end
if math.ceil(num_warmth / self.nl_scale) >= self.nl_max then enable_button_plus = false end
local text_warmth = TextBoxWidget:new{
text = "\n" .. _("Warmth"),
face = self.medium_font_face,
bold = true,
alignment = "center",
width = math.floor(self.screen_width * 0.95),
}
local button_minus = Button:new{
text = "-" .. (1 * self.nl_scale),
margin = Size.margin.small,
radius = 0,
enabled = enable_button_minus,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur, step, (num_warmth - (1 * self.nl_scale))) end,
}
local button_plus = Button:new{
text = "+" .. (1 * self.nl_scale),
margin = Size.margin.small,
radius = 0,
enabled = enable_button_plus,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur, step, (num_warmth + (1 * self.nl_scale))) end,
}
local item_level = TextBoxWidget:new{
text = num_warmth,
face = self.medium_font_face,
alignment = "center",
width = math.floor(self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width),
}
local button_min = Button:new{
text = _("Min"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur, step, self.nl_min) end,
}
local button_max = Button:new{
text = _("Max"),
margin = Size.margin.small,
radius = 0,
enabled = true,
width = math.floor(self.screen_width * 0.2),
show_parent = self,
callback = function() self:setProgress(self.fl_cur, step, (self.nl_max * self.nl_scale)) end,
}
local empty_space = HorizontalSpan:new{
width = math.floor((self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width) / 2),
}
local button_table_up = HorizontalGroup:new{
align = "center",
button_minus,
item_level,
button_plus,
}
self.layout[3] = {button_minus, button_plus}
local button_table_down = HorizontalGroup:new{
align = "center",
button_min,
empty_space,
button_max,
}
self.layout[4] = {button_min, button_max}
table.insert(vertical_group, text_warmth)
table.insert(button_group_up, button_table_up)
table.insert(button_group_down, button_table_down)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, button_group_up)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, warmth_group)
table.insert(vertical_group, padding_span)
table.insert(vertical_group, button_group_down)
table.insert(vertical_group, padding_span)
end
function FrontLightWidget:setFrontLightIntensity(num)
self.fl_cur = num
local set_fl = math.min(self.fl_cur, self.fl_max)
-- Don't touch frontlight on first call (no self[1] means not yet out of update()),
-- so that we don't untoggle light.
if self[1] then
if set_fl == self.fl_min then -- fl_min (which is always 0) means toggle
self.powerd:toggleFrontlight()
else
self.powerd:setIntensity(set_fl)
end
-- get back the real level (different from set_fl if untoggle)
self.fl_cur = self.powerd:frontlightIntensity()
end
end
function FrontLightWidget:update()
self.layout = {}
-- Common
local title_bar = TitleBar:new{
title = _("Frontlight"),
width = self.width,
align = "left",
with_bottom_line = true,
bottom_v_padding = 0,
close_callback = function() self:onClose() end,
close_callback = function()
self:onClose()
end,
show_parent = self,
}
local light_level = FrameContainer:new{
local inner_frame = FrameContainer:new{
padding = Size.padding.button,
margin = Size.margin.small,
bordersize = 0,
self:generateProgressGroup(self.width, math.floor(self.screen_height * 0.2),
self.fl_cur, self.one_step)
main_container,
}
self.light_frame = FrameContainer:new{
local center_container = CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = inner_frame:getSize().h,
},
inner_frame,
}
self.frame = FrameContainer:new{
radius = Size.radius.window,
bordersize = Size.border.window,
padding = 0,
@@ -437,39 +416,123 @@ function FrontLightWidget:update()
VerticalGroup:new{
align = "left",
title_bar,
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = light_level:getSize().h,
},
light_level,
},
center_container,
}
}
self[1] = WidgetContainer:new{
align = "center",
dimen =Geom:new{
dimen = Geom:new{
x = 0, y = 0,
w = self.screen_width,
h = self.screen_height,
},
FrameContainer:new{
bordersize = 0,
self.light_frame,
self.frame,
},
}
end
function FrontLightWidget:update()
self:refocusWidget()
UIManager:setDirty(self, function()
return "ui", self.frame.dimen
end)
return true
end
function FrontLightWidget:updateBrightnessWidgets()
self.fl_progress:setPercentage(self.fl.cur / self.fl.max)
self.fl_level:setText(tostring(self.fl.cur))
if self.fl.cur == self.fl.min then
self.fl_minus:disable()
else
self.fl_minus:enable()
end
if self.fl.cur == self.fl.max then
self.fl_plus:disable()
else
self.fl_plus:enable()
end
end
function FrontLightWidget:refreshBrightnessWidgets()
self:updateBrightnessWidgets()
self:update()
end
function FrontLightWidget:setBrightness(intensity)
-- Let fl.min through, as that's what we use for the Toggle button ;).
if intensity ~= self.fl.min and intensity == self.fl.cur then
return
end
-- Set brightness
self:setFrontLightIntensity(intensity)
-- Update the progress bar
self:updateBrightnessWidgets()
-- Refresh widget
self:update()
end
function FrontLightWidget:setWarmth(warmth, update_position)
if warmth == self.nl.cur then
return
end
-- Set warmth
self.nl.cur = warmth
self.powerd:setWarmth(self.powerd:fromNativeWarmth(self.nl.cur))
-- Update the progress bar, if we were called from outside ButtonProgressWidget
-- (as it already handles that internally ;)).
if update_position then
self.nl_progress:setPosition(warmth, self.nl_progress.default_position)
end
self.nl_level:setText(tostring(self.nl.cur))
if self.nl.cur == self.nl.min then
self.nl_minus:disable()
else
self.nl_minus:enable()
end
if self.nl.cur == self.nl.max then
self.nl_plus:disable()
else
self.nl_plus:enable()
end
-- Refresh widget
self:update()
end
function FrontLightWidget:setFrontLightIntensity(intensity)
self.fl.cur = intensity
-- min (which is always 0) means toggle
if self.fl.cur == self.fl.min then
self.powerd:toggleFrontlight()
else
self.powerd:setIntensity(self.fl.cur)
end
-- Retrieve the real level (different from intensity on toggle)
self.fl.cur = self.powerd:frontlightIntensity()
end
function FrontLightWidget:onCloseWidget()
UIManager:setDirty(nil, function()
return "flashui", self.light_frame.dimen
return "flashui", self.frame.dimen
end)
end
function FrontLightWidget:onShow()
-- NOTE: Keep this one as UI, it'll get coalesced...
UIManager:setDirty(self, function()
return "ui", self.light_frame.dimen
return "ui", self.frame.dimen
end)
return true
end
@@ -487,19 +550,19 @@ end
function FrontLightWidget:onTapProgress(arg, ges_ev)
-- The throttling has a tendency to wreak a bit of a havoc,
-- so, if the widget hasn't been repainted yet, go away.
if not self.fl_group.dimen or not self.light_frame.dimen then
if not self.fl_progress.dimen or not self.frame.dimen then
return true
end
if ges_ev.pos:intersectWith(self.fl_group.dimen) then
if ges_ev.pos:intersectWith(self.fl_progress.dimen) then
-- Unschedule any pending updates.
UIManager:unschedule(self.update)
UIManager:unschedule(self.refreshBrightnessWidgets)
local perc = self.fl_group:getPercentageFromPosition(ges_ev.pos)
local perc = self.fl_progress:getPercentageFromPosition(ges_ev.pos)
if not perc then
return true
end
local num = Math.round(perc * self.fl_max)
local num = Math.round(perc * self.fl.max)
-- Always set the frontlight intensity.
self:setFrontLightIntensity(num)
@@ -512,17 +575,17 @@ function FrontLightWidget:onTapProgress(arg, ges_ev)
self.last_time = current_time
else
-- Schedule a final update after we stop panning.
UIManager:scheduleIn(0.075, self.update, self)
UIManager:scheduleIn(0.075, self.refreshBrightnessWidgets, self)
return true
end
end
self:update()
elseif not ges_ev.pos:intersectWith(self.light_frame.dimen) and ges_ev.ges == "tap" then
-- close if tap outside
self:refreshBrightnessWidgets()
elseif not ges_ev.pos:intersectWith(self.frame.dimen) and ges_ev.ges == "tap" then
-- Close when tapping outside.
self:onClose()
end
-- otherwise, do nothing (it's easy missing taping a button)
-- Otherwise, do nothing (it's easy to miss a button).
return true
end