Update UI layout code to use new SVG icons

- Add IconWidget, use it for icons instead of ImageWidget.
  Specify icons by name only, look for them (with either
  .svg or .png suffixes) in multiple directories (including
  koreader/settings/icons/ to allow customizing them).
  Don't crash when icon name not found, shown a black
  background warning icon instead.
- Don't trust the icons' native sizes: replace
  scale_for_dpi=true with width/height=DGENERIC_ICON_SIZE,
  so all icons get the same (tunable) size - except in
  a few specific use cases.
- Top and bottom menu bars: normalize, and have icons
  properly centered in them, extend vertical line
  separators up to the edges.
- TOC: adjust expand/collapse icons size to items size
This commit is contained in:
poire-z
2020-12-19 12:18:30 +01:00
parent f0b09fb4b3
commit 24424e505e
41 changed files with 379 additions and 228 deletions

View File

@@ -1,5 +1,5 @@
local Geom = require("ui/geometry")
local ImageWidget = require("ui/widget/imagewidget")
local IconWidget = require("ui/widget/iconwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local Screen = require("device").screen
@@ -9,8 +9,11 @@ local ReaderFlipping = InputContainer:new{
}
function ReaderFlipping:init()
local widget = ImageWidget:new{
file = "resources/icons/appbar.book.open.png",
local icon_size = Screen:scaleBySize(32)
local widget = IconWidget:new{
icon = "book.opened",
width = icon_size,
height = icon_size,
}
self[1] = LeftContainer:new{
dimen = Geom:new{w = Screen:getWidth(), h = widget:getSize().h},