Refactoring hardware abstraction

This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
This commit is contained in:
Hans-Werner Hilse
2014-10-30 19:42:18 +01:00
parent 47e65af4ed
commit 3066c86e38
94 changed files with 1807 additions and 1740 deletions

View File

@@ -6,10 +6,10 @@ local ConfirmBox = require("ui/widget/confirmbox")
local GestureRange = require("ui/gesturerange")
local OTAManager = require("ui/otamanager")
local UIManager = require("ui/uimanager")
local Device = require("ui/device")
local Device = require("device")
local Geom = require("ui/geometry")
local Event = require("ui/event")
local Screen = require("ui/screen")
local Screen = require("device").screen
local Language = require("ui/language")
local DEBUG = require("dbg")
local _ = require("gettext")
@@ -93,7 +93,7 @@ function ReaderMenu:setUpdateItemTable()
table.insert(self.tab_item_table.setting, {
text = _("Screen settings"),
sub_item_table = {
Screen:getDPIMenuTable(),
require("ui/elements/screen_dpi_menu_table"),
UIManager:getRefreshMenuTable(),
},
})