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Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
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@@ -6,10 +6,10 @@ local ConfirmBox = require("ui/widget/confirmbox")
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local GestureRange = require("ui/gesturerange")
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local OTAManager = require("ui/otamanager")
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local UIManager = require("ui/uimanager")
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local Device = require("ui/device")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local Event = require("ui/event")
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local Screen = require("ui/screen")
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local Screen = require("device").screen
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local Language = require("ui/language")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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@@ -93,7 +93,7 @@ function ReaderMenu:setUpdateItemTable()
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table.insert(self.tab_item_table.setting, {
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text = _("Screen settings"),
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sub_item_table = {
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Screen:getDPIMenuTable(),
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require("ui/elements/screen_dpi_menu_table"),
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UIManager:getRefreshMenuTable(),
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},
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})
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