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Minor Input & TimeVal cleanups
* Input: Don't create a new TimeVal object for input frame timestamps, just promote our existing table by assigning it the `TimeVal` metatable. * TimeVal: Export (const) `zero` & `huge` TimeVal objects, because they're common enough in our codebase. (NOTE: not actually const, that's a Lua 5.4 feature ;p). * GestureDetector: Explain the behavior of the `last_tevs` & `first_tevs` tables, and why one needs a new object and not the other. * Speaking of, simplify the copy method for `first_tevs`, because it doesn't need to create a new TimeVal object, we can just reference the original, it's unique and re-assigned for each frame.
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@@ -1101,8 +1101,8 @@ function ReaderRolling:handleEngineCallback(ev, ...)
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-- ignore other events
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end
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local ENGINE_PROGRESS_INITIAL_DELAY = TimeVal:new{ sec = 2 }
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local ENGINE_PROGRESS_UPDATE_DELAY = TimeVal:new{ usec = 500000 }
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local ENGINE_PROGRESS_INITIAL_DELAY = TimeVal:new{ sec = 2, usec = 0 }
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local ENGINE_PROGRESS_UPDATE_DELAY = TimeVal:new{ sec = 0, usec = 500000 }
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function ReaderRolling:showEngineProgress(percent)
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if G_reader_settings and G_reader_settings:isFalse("cre_show_progress") then
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