mirror of
https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
Kindle: add wifi selector (#12056)
* Kindle: Implement a NetworkMgr backend loosely based on WpaClient in order to allow feature-parity with hasWifiManager platforms. This involves dealing with the native wifid over lipc (the native IPC system, based on DBus), through custom Lua bindings (https://github.com/notmarek/openlipclua), since the stock ones lack support for the needed hasharray data type. * NetworkMgr: Clear up leftover hallucinations from #10669, making `enableWifi` much simpler (and much more similar to `turnOnWifiAndWaitForConnection`). * NetworkMgr: Made it clearer that `turnOnWifi` implementations *must* deal with `complete_callback`, as part of the aforementioned changes mean that it's *always* wrapped in a connectivity check, and we need that for proper event signaling. * Android, Emu: Run `complete_callback` properly in `turnOnWifi`. * Kindle: Support `powerd:isCharged()` on the PW2 (yes, this is random, it just happened to be my test device :D). * NetworkMgr:disableWifi: Properly tear down any potential ongoing connection attempt (e.g., connectivity check). * NetworkMgr:promptWifi: Make the "wifi enabled but not connected" popup clearer if there's an ongoing connection attempt, and gray out the "Connect" button in this case (as it would only lead to another "connection already in progress" popup anyway). * NetworkMgr:reconnectOrShowNetworkMenu: Make *total* scanning failures fatal (they will lead to an immediate wifi teardown). * NetworkMgr:reconnectOrShowNetworkMenu: Clear up the long-press behavior (which *always* shows the network list popup) so that it doesn't weirdly break all the things (technical term!). * NetworkMgr:reconnectOrShowNetworkMenu: When we manage to connect to a preferred network on our own *before* showing the network list, make sure it is flagged as "connected" in said list. * NetworkMgr:reconnectOrShowNetworkMenu: Make connection failures fatal in non-interactive workflows (they'll lead to a wifi teardown). * NetworkSetting (the aforementioned network list widget): Clear NetworkMgr's "connection pending" flag on dismiss when nothing else will (i.e., when there's no connectivity check ticking).
This commit is contained in:
@@ -156,6 +156,9 @@ end
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-- as opposed to an indirect one (like the beforeWifiAction framework).
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-- It allows the backend to skip UI prompts for non-interactive use-cases.
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-- NOTE: May optionally return a boolean, e.g., return false if the backend can guarantee the connection failed.
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-- NOTE: These *must* run or appropriately forward complete_callback (e.g., to reconnectOrShowNetworkMenu),
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-- as said callback is responsible for schedulig the connectivity check,
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-- which, in turn, is responsible for the Event signaling!
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function NetworkMgr:turnOnWifi(complete_callback, interactive) end
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function NetworkMgr:turnOffWifi(complete_callback) end
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-- This function returns the current status of the WiFi radio
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@@ -175,8 +178,8 @@ end
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function NetworkMgr:getNetworkInterfaceName() end
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function NetworkMgr:getNetworkList() end
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function NetworkMgr:getCurrentNetwork() end
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function NetworkMgr:authenticateNetwork() end
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function NetworkMgr:disconnectNetwork() end
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function NetworkMgr:authenticateNetwork(network) end
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function NetworkMgr:disconnectNetwork(network) end
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-- NOTE: This is currently only called on hasWifiManager platforms!
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function NetworkMgr:obtainIP() end
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function NetworkMgr:releaseIP() end
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@@ -317,55 +320,47 @@ function NetworkMgr:canResolveHostnames()
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end
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-- Wrappers around turnOnWifi & turnOffWifi with proper Event signaling
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function NetworkMgr:enableWifi(wifi_cb, connectivity_cb, connectivity_widget, interactive)
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local status = self:requestToTurnOnWifi(wifi_cb, interactive)
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function NetworkMgr:enableWifi(wifi_cb, interactive)
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-- NOTE: Let the backend run the wifi_cb via a connectivity check once it's *actually* attempted a connection,
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-- as it knows best when that actually happens (especially reconnectOrShowNetworkMenu), unlike us.
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local connectivity_cb = function()
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-- NOTE: We *could* arguably have multiple connectivity checks running concurrently,
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-- but only having a single one running makes things somewhat easier to follow...
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if self.pending_connectivity_check then
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self:unscheduleConnectivityCheck()
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end
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-- This will handle sending the proper Event, manage wifi_was_on, as well as tearing down Wi-Fi in case of failures.
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self:scheduleConnectivityCheck(wifi_cb)
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end
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-- Some implementations (usually, hasWifiManager) can report whether they were successful
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local status = self:requestToTurnOnWifi(connectivity_cb, interactive)
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-- If turnOnWifi failed, abort early
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if status == false then
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logger.warn("NetworkMgr:enableWifi: Connection failed!")
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self:_abortWifiConnection()
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return false
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elseif status == EBUSY then
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-- NOTE: This means turnOnWifi was *not* called (this time).
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logger.warn("NetworkMgr:enableWifi: A previous connection attempt is still ongoing!")
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-- We warn, but do keep going on with scheduling the callback iff it was interactive.
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-- If it wasn't, it might have been from a beforeWifiAction, and, much like in turnOnWifiAndWaitForConnection,
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-- we don't want to risk rescheduling the same thing over and over again.
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-- We don't really have a great way of dealing with the wifi_cb in this case,
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-- so, much like in turnOnWifiAndWaitForConnection, we'll just drop it...
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-- We don't want to run multiple concurrent connectivity checks,
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-- which means we'd need to unschedule the pending one, which would effectively rewind the timer,
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-- which we don't want, especially if we're non-interactive,
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-- as that would risk rescheduling the same thing over and over again...
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if wifi_cb then
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logger.warn("NetworkMgr:enableWifi: We've had to drop wifi_cb:", wifi_cb)
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end
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-- Make it more obvious to the user when interactive...
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if interactive then
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-- Unlike the next branch, turnOnWifi was *not* called, so we don't need the extra checks.
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self:scheduleConnectivityCheck(connectivity_cb, connectivity_widget)
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else
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-- No connectivity check to handle that for us, so close the widget *now*
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if connectivity_widget then
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UIManager:close(connectivity_widget)
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end
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UIManager:show(InfoMessage:new{
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text = _("A previous connection attempt is still ongoing, this one will be ignored!"),
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timeout = 3,
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})
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end
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return
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else
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-- Some turnOnWifi implementations may fire a connectivity check,
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-- but we *need* our own, because of the callback & widget passing,
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-- as we might have been called by the "prompt" beforeWifiAction...
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-- NOTE: We *could* arguably have multiple connectivity checks running concurrently,
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-- but only having a single one running makes things somewhat easier to follow...
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-- NOTE: Also, most of the platforms that use a connectivity check in turnOnWifi do it to handle wifi_cb,
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-- so we'll want to preserve it by wrapping both possible callbacks in a single function...
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local wrapped_cb
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if self.pending_connectivity_check then
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self:unscheduleConnectivityCheck()
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wrapped_cb = function()
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if wifi_cb then
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wifi_cb()
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end
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if connectivity_cb then
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connectivity_cb()
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end
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end
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else
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-- If the turnOnWifi implementation didn't rely on a connectivity check, assume wifi_cb was already run.
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wrapped_cb = connectivity_cb
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end
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-- This will handle sending the proper Event, manage wifi_was_on, as well as tearing down Wi-Fi in case of failures.
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self:scheduleConnectivityCheck(wrapped_cb, connectivity_widget)
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end
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return true
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@@ -379,6 +374,17 @@ function NetworkMgr:disableWifi(cb, interactive)
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end
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end
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UIManager:broadcastEvent(Event:new("NetworkDisconnecting"))
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-- NOTE: This is a subset of _abortWifiConnection, in case we disable wifi during a connection attempt.
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-- Cancel any pending connectivity check, because it wouldn't achieve anything
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self:unscheduleConnectivityCheck()
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-- Make sure we don't have an async script running...
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if Device:hasWifiRestore() and not Device:isKindle() then
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os.execute("pkill -TERM restore-wifi-async.sh 2>/dev/null")
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end
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-- Can't be connecting since we're killing Wi-Fi ;)
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self.pending_connection = false
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self:turnOffWifi(complete_callback)
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if interactive then
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@@ -396,7 +402,7 @@ function NetworkMgr:toggleWifiOn(complete_callback, long_press, interactive)
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self.wifi_toggle_long_press = long_press
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self:enableWifi(complete_callback, nil, nil, interactive)
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self:enableWifi(complete_callback, interactive)
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UIManager:close(toggle_im)
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end
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@@ -445,13 +451,26 @@ end
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-- NOTE: Currently only has a single caller, the Menu entry, so it's always flagged as interactive
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function NetworkMgr:promptWifi(complete_callback, long_press, interactive)
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local text = _("Wi-Fi is enabled, but you're currently not connected to a network.")
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-- Detail whether there's an attempt and/or a connectivity check in progress.
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if self.pending_connection then
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-- NOTE: Incidentally, this means that tapping Connect would yield EBUSY, so we gray it out...
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text = text .. "\n" .. _("Please note that a connection attempt is currently in progress!")
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end
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if self.pending_connectivity_check then
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text = text .. "\n" .. _("KOReader is currently waiting for connectivity. This may take up to 45s, so you may just want to try again later.")
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end
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text = text .. "\n" .. _("How would you like to proceed?")
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UIManager:show(MultiConfirmBox:new{
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text = _("Wi-Fi is enabled, but you're currently not connected to a network.\nHow would you like to proceed?"),
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text = text,
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-- "Cancel" could be construed as "cancel the current attempt", which is not what this does ;p.
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cancel_text = _("Dismiss"),
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choice1_text = _("Turn Wi-Fi off"),
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choice1_callback = function()
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self:toggleWifiOff(complete_callback, interactive)
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end,
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choice2_text = _("Connect"),
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choice2_enabled = not self.pending_connection,
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choice2_callback = function()
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self:toggleWifiOn(complete_callback, long_press, interactive)
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end,
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@@ -474,10 +493,15 @@ function NetworkMgr:turnOnWifiAndWaitForConnection(callback)
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UIManager:show(info)
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UIManager:forceRePaint()
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-- NOTE: This is a slightly tweaked variant of enableWifi, because of our peculiar connectivityCheck usage...
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-- Some implementations (usually, hasWifiManager) can report whether they were successfull
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local status = self:requestToTurnOnWifi()
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-- If turnOnWifi failed, abort early
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-- NOTE: This is a slightly tweaked variant of enableWifi, in order to handle our info widget...
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local connectivity_cb = function()
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if self.pending_connectivity_check then
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self:unscheduleConnectivityCheck()
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end
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self:scheduleConnectivityCheck(callback, info)
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end
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local status = self:requestToTurnOnWifi(connectivity_cb)
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if status == false then
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logger.warn("NetworkMgr:turnOnWifiAndWaitForConnection: Connection failed!")
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self:_abortWifiConnection()
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@@ -489,16 +513,8 @@ function NetworkMgr:turnOnWifiAndWaitForConnection(callback)
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-- but it's just plain saner to just abort here, as we'd risk calling the same thing over and over...
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UIManager:close(info)
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return
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else
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-- Some turnOnWifi implementations may fire a connectivity check,
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-- but we *need* our own, because of the callback & widget passing.
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if self.pending_connectivity_check then
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self:unscheduleConnectivityCheck()
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end
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end
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self:scheduleConnectivityCheck(callback, info)
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return info
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end
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@@ -1002,7 +1018,7 @@ function NetworkMgr:getDismissScanMenuTable()
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return {
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text = _("Dismiss Wi-Fi scan popup after connection"),
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checked_func = function() return G_reader_settings:nilOrTrue("auto_dismiss_wifi_scan") end,
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enabled_func = function() return Device:hasWifiManager() and not Device:isEmulator() end,
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enabled_func = function() return Device:hasWifiManager() or Device:isEmulator() end,
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callback = function() G_reader_settings:flipNilOrTrue("auto_dismiss_wifi_scan") end,
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}
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end
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@@ -1041,7 +1057,7 @@ function NetworkMgr:reconnectOrShowNetworkMenu(complete_callback, interactive)
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UIManager:close(info)
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if network_list == nil then
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UIManager:show(InfoMessage:new{text = err})
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return
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return false
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end
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-- NOTE: Fairly hackish workaround for #4387,
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-- rescan if the first scan appeared to yield an empty list.
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@@ -1051,66 +1067,75 @@ function NetworkMgr:reconnectOrShowNetworkMenu(complete_callback, interactive)
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network_list, err = self:getNetworkList()
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if network_list == nil then
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UIManager:show(InfoMessage:new{text = err})
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return
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return false
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end
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end
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table.sort(network_list,
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function(l, r) return l.signal_quality > r.signal_quality end)
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local success = false
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if self.wifi_toggle_long_press then
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self.wifi_toggle_long_press = nil
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else
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local ssid
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-- We need to do two passes, as we may have *both* an already connected network (from the global wpa config),
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-- *and* preferred networks, and if the prferred networks have a better signal quality,
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-- they'll be sorted *earlier*, which would cause us to try to associate to a different AP than
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-- what wpa_supplicant is already trying to do...
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for dummy, network in ipairs(network_list) do
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if network.connected then
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-- On platforms where we use wpa_supplicant (if we're calling this, we are),
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-- the invocation will check its global config, and if an AP configured there is reachable,
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-- it'll already have connected to it on its own.
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success = true
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ssid = network.ssid
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break
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end
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-- true: we're connected; false: things went kablooey; nil: we don't know yet (e.g., interactive)
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-- NOTE: false *will* lead enableWifi to kill Wi-Fi via _abortWifiConnection!
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local success
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local ssid
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-- We need to do two passes, as we may have *both* an already connected network (from the global wpa config),
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-- *and* preferred networks, and if the preferred networks have a better signal quality,
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-- they'll be sorted *earlier*, which would cause us to try to associate to a different AP than
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-- what wpa_supplicant is already trying to do...
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-- NOTE: We can't really skip this, even when we force showing the scan list,
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-- as the backend *will* connect in the background regardless of what we do,
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-- and we *need* our complete_callback to run,
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-- which would not be the case if we were to just dismiss the scan list,
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-- especially since it wouldn't show as "connected" in this case...
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for dummy, network in ipairs(network_list) do
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if network.connected then
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-- On platforms where we use wpa_supplicant (if we're calling this, we probably are),
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-- the invocation will check its global config, and if an AP configured there is reachable,
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-- it'll already have connected to it on its own.
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success = true
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ssid = network.ssid
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break
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end
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end
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-- Next, look for our own prferred networks...
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local err_msg = _("Connection failed")
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if not success then
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for dummy, network in ipairs(network_list) do
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if network.password then
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-- If we hit a preferred network and we're not already connected,
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-- attempt to connect to said preferred network....
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success, err_msg = self:authenticateNetwork(network)
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if success then
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ssid = network.ssid
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break
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end
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-- Next, look for our own preferred networks...
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local err_msg = _("Connection failed")
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if not success then
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for dummy, network in ipairs(network_list) do
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if network.password then
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-- If we hit a preferred network and we're not already connected,
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-- attempt to connect to said preferred network....
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success, err_msg = self:authenticateNetwork(network)
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if success then
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ssid = network.ssid
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network.connected = true
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break
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end
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end
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end
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if success then
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self:obtainIP()
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if complete_callback then
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complete_callback()
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end
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UIManager:show(InfoMessage:new{
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tag = "NetworkMgr", -- for crazy KOSync purposes
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text = T(_("Connected to network %1"), BD.wrap(util.fixUtf8(ssid, "<EFBFBD>"))),
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timeout = 3,
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})
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else
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UIManager:show(InfoMessage:new{
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text = err_msg,
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timeout = 3,
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})
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end
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end
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if success then
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self:obtainIP()
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if complete_callback then
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complete_callback()
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end
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-- NOTE: On Kindle, we don't have an explicit obtainIP implementation,
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-- and authenticateNetwork is async,
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-- so we don't *actually* have a full connection yet,
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-- we've just *started* connecting to the requested network...
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UIManager:show(InfoMessage:new{
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tag = "NetworkMgr", -- for crazy KOSync purposes
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text = T(_(Device:isKindle() and "Connecting to network %1…" or "Connected to network %1"), BD.wrap(util.fixUtf8(ssid, "<EFBFBD>"))),
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timeout = 3,
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})
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else
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UIManager:show(InfoMessage:new{
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text = err_msg,
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timeout = 3,
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})
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end
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if not success then
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-- NOTE: Also supports a disconnect_callback, should we use it for something?
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-- Tearing down Wi-Fi completely when tapping "disconnect" would feel a bit harsh, though...
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@@ -1120,9 +1145,19 @@ function NetworkMgr:reconnectOrShowNetworkMenu(complete_callback, interactive)
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network_list = network_list,
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connect_callback = complete_callback,
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})
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else
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-- Let enableWifi tear it all down when we're non-interactive
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success = false
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end
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elseif self.wifi_toggle_long_press then
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-- Success, but we asked for the list, show it w/o any callbacks.
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-- (We *could* potentially setup a pair of callbacks that just send Network* events, but it's probably not worth it).
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UIManager:show(require("ui/widget/networksetting"):new{
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network_list = network_list,
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})
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end
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self.wifi_toggle_long_press = nil
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return success
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end
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