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fix several local calls of Math.round
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@@ -4,6 +4,7 @@ local Event = require("ui/event")
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local UIManager = require("ui/uimanager")
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local Device = require("ui/device")
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local GestureRange = require("ui/gesturerange")
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local Math = require("optmath")
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local DEBUG = require("dbg")
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--[[
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@@ -73,10 +74,10 @@ function BBoxWidget:getScreenBBox(page_bbox)
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local scale = self.view.state.zoom
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local screen_offset = self.view.state.offset
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--DEBUG("screen offset in page_to_screen", screen_offset)
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bbox.x0 = math.round(page_bbox.x0 * scale + screen_offset.x)
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bbox.y0 = math.round(page_bbox.y0 * scale + screen_offset.y)
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bbox.x1 = math.round(page_bbox.x1 * scale + screen_offset.x)
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bbox.y1 = math.round(page_bbox.y1 * scale + screen_offset.y)
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bbox.x0 = Math.round(page_bbox.x0 * scale + screen_offset.x)
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bbox.y0 = Math.round(page_bbox.y0 * scale + screen_offset.y)
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bbox.x1 = Math.round(page_bbox.x1 * scale + screen_offset.x)
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bbox.y1 = Math.round(page_bbox.y1 * scale + screen_offset.y)
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return bbox
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end
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@@ -86,10 +87,10 @@ function BBoxWidget:getPageBBox(screen_bbox)
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local scale = self.view.state.zoom
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local screen_offset = self.view.state.offset
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--DEBUG("screen offset in screen_to_page", screen_offset)
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bbox.x0 = math.round((screen_bbox.x0 - screen_offset.x) / scale)
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bbox.y0 = math.round((screen_bbox.y0 - screen_offset.y) / scale)
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bbox.x1 = math.round((screen_bbox.x1 - screen_offset.x) / scale)
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bbox.y1 = math.round((screen_bbox.y1 - screen_offset.y) / scale)
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bbox.x0 = Math.round((screen_bbox.x0 - screen_offset.x) / scale)
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bbox.y0 = Math.round((screen_bbox.y0 - screen_offset.y) / scale)
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bbox.x1 = Math.round((screen_bbox.x1 - screen_offset.x) / scale)
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bbox.y1 = Math.round((screen_bbox.y1 - screen_offset.y) / scale)
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return bbox
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end
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@@ -117,7 +118,7 @@ function BBoxWidget:adjustScreenBBox(ges, relative)
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left_center, right_center,
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bottom_left, bottom_center, bottom_right,
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}
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local _, nearest = math.tmin(anchors, function(a,b)
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local _, nearest = Math.tmin(anchors, function(a,b)
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return a:distance(ges.pos) > b:distance(ges.pos)
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end)
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--DEBUG("nearest anchor", nearest)
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@@ -183,10 +184,10 @@ function BBoxWidget:adjustScreenBBox(ges, relative)
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end
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end
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self.screen_bbox = {
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x0 = math.round(upper_left.x),
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y0 = math.round(upper_left.y),
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x1 = math.round(bottom_right.x),
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y1 = math.round(bottom_right.y)
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x0 = Math.round(upper_left.x),
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y0 = Math.round(upper_left.y),
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x1 = Math.round(bottom_right.x),
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y1 = Math.round(bottom_right.y)
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}
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UIManager.repaint_all = true
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