mirror of
https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
a lot of inputbox improvements
closes #194, closes #218 1. Lowercase layout is default 2. Uppercase chars by pressing Shift+Key; it will probably require us to remap some old MOD_SHIFT-commands to MOD_ALT (not the upper raw that is responsible for digits: Alt-Q = 1, etc.) 3. New 'documentation' functions - usual helppage with active hotkeys (Alt+H) - list of available math functions (Alt+M, active in the calculator mode) 4. Added two small functions to move cursor to the first/last position in inputbox (Shift+FW-left/FW-right) 5. Some minor rearrangement for layouts (mostly for convenient work with calculator) 6. Keeping initial "d_text" in InputBox:input(... d_text, is_hint) when is_hint is not true (say, for minor changing of long filenames #219, etc.) or incremental search. Added: calculator with a proper documentation of available math functions
This commit is contained in:
committed by
Dobrica Pavlinusic
parent
3f410bdb6b
commit
63e1c4b66c
412
inputbox.lua
412
inputbox.lua
@@ -6,7 +6,6 @@ require "graphics"
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----------------------------------------------------
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-- General inputbox
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----------------------------------------------------
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InputBox = {
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-- Class vars:
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h = 100,
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@@ -25,9 +24,7 @@ InputBox = {
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fheight = 25,
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fwidth = 15,
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commands = nil,
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initialized = false,
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-- NuPogodi, 25.05.12: for full UTF8 support
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vk_bg = 3,
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charlist = {}, -- table to store input string
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charpos = 1,
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@@ -35,12 +32,13 @@ InputBox = {
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-- values to control layouts: min & max
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min_layout = 2,
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max_layout = 9,
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-- default layout = 2, i.e. shiftmode = symbolmode = utf8mode = false
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layout = 2,
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layout = 3,
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-- now bits to toggle the layout mode
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shiftmode = true, -- toggle chars <> capitals, lowest bit in (layout-2)
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symbolmode = false, -- toggle chars <> symbols, middle bit in (layout-2)
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utf8mode = false, -- toggle english <> national, highest bit in (layout-2)
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shiftmode = true, -- toggle chars <-> capitals, lowest bit in (layout-2)
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symbolmode = false, -- toggle chars <-> symbols, middle bit in (layout-2)
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utf8mode = false, -- toggle english <-> national, highest bit in (layout-2)
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calcmode = false, -- toggle calculator mode
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calcfunctions = nil, -- math functions for calculator helppage
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}
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function InputBox:new(o)
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@@ -127,8 +125,13 @@ end
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----------------------------------------------------------------------
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function InputBox:input(ypos, height, title, d_text, is_hint)
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-- To avoid confusion with old ypos & height parameters, I'd better define
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-- my own position, at the bottom screen edge (NuPogodi, 26.05.12)
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-- my own position, at the bottom screen edge
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ypos = fb.bb:getHeight() - 165
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-- some corrections for calculator mode
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if self.calcmode then
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self:setCalcMode()
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end
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-- at first, draw titled box and content
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local h, w = 55, fb.bb:getWidth() - 2
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self:drawBox(ypos, w, h, title)
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@@ -142,21 +145,16 @@ function InputBox:input(ypos, height, title, d_text, is_hint)
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y_pos = ypos + 13,
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h = 30,
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}
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if d_text then
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if is_hint then
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-- print hint text
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-- print hint text
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fb.bb:paintRect(self.input_start_x-5, self.input_start_y-19, self.input_slot_w, self.fheight, self.input_bg)
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renderUtf8Text(fb.bb, self.input_start_x+5, self.input_start_y, self.face, d_text, 0)
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fb.bb:dimRect(self.input_start_x-5, self.input_start_y-19, self.input_slot_w, self.fheight, self.input_bg)
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else
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self.input_string = d_text
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string.gsub( d_text, "(.)", function(char)
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table.insert(self.charlist, self.charpos, char)
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self.charpos = self.charpos + 1
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return ""
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end)
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Debug("charlist", self.charlist)
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-- add text to input_string
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self:StringToCharlist(d_text)
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self.input_cur_x = self.input_cur_x + (self.fwidth * #self.charlist)
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self.cursor.x_pos = self.cursor.x_pos + (self.fwidth * #self.charlist)
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self:refreshText()
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@@ -164,8 +162,10 @@ function InputBox:input(ypos, height, title, d_text, is_hint)
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end
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self.cursor:draw()
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fb:refresh(1, 1, ypos, w, h)
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local ev, keydef, command, ret_code
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while true do
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local ev = input.saveWaitForEvent()
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ev = input.saveWaitForEvent()
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
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keydef = Keydef:new(ev.code, getKeyModifier())
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@@ -183,62 +183,63 @@ function InputBox:input(ypos, height, title, d_text, is_hint)
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end
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end -- if
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end -- while
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local return_str = self.input_string
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local output = self.input_string
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self.input_string = ""
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self.charlist = {}
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self.charpos = 1
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return return_str
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return output
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end
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function InputBox:setLayoutsTable()
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-- trying to read the layout from the user-defined file "mykeyboard.lua"
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local ok, stored = pcall(dofile,"./mykeyboard.lua")
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-- trying to read the layout from the user-defined file
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local ok, stored = pcall(dofile, lfs.currentdir() .. "/mykeyboard.lua")
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if ok then
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self.INPUT_KEYS = stored
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else -- if an error happens, we use the default layout
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self.INPUT_KEYS = {
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{ KEY_Q, "Q", "q", "1", "!", "Я", "я", "1", "!", },
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{ KEY_W, "W", "w", "2", "?", "Ж", "ж", "2", "?", },
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{ KEY_E, "E", "e", "3", "#", "Е", "е", "3", "«", },
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{ KEY_R, "R", "r", "4", "@", "Р", "р", "4", "»", },
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{ KEY_T, "T", "t", "5", "%", "Т", "т", "5", ":", },
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{ KEY_E, "E", "e", "3", "|", "Е", "е", "3", "«", },
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{ KEY_R, "R", "r", "4", "#", "Р", "р", "4", "»", },
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{ KEY_T, "T", "t", "5", "@", "Т", "т", "5", ":", },
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{ KEY_Y, "Y", "y", "6", "‰", "Ы", "ы", "6", ";", },
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{ KEY_U, "U", "u", "7", "\'", "У", "у", "7", "~", },
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{ KEY_U, "U", "u", "7", "'", "У", "у", "7", "~", },
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{ KEY_I, "I", "i", "8", "`", "И", "и", "8", "(",},
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{ KEY_O, "O", "o", "9", ":", "О", "о", "9", ")",},
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{ KEY_P, "P", "p", "0", ";", "П", "п", "0", "=", },
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-- middle raw
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{ KEY_A, "A", "a", "+", "…", "А", "а", "Ш", "ш", },
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{ KEY_S, "S", "s", "-", "_", "С", "с", "Ѕ", "ѕ", },
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{ KEY_D, "D", "d", "*", "¦", "Д", "д", "Э", "э", },
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{ KEY_F, "F", "f", "/", "|", "Ф", "ф", "Ю", "ю", },
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{ KEY_G, "G", "g", "\\", "„", "Г", "г", "Ґ", "ґ", },
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{ KEY_H, "H", "h", "=", "“", "Ч", "ч", "Ј", "ј", },
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{ KEY_D, "D", "d", "*", "=", "Д", "д", "Э", "э", },
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{ KEY_F, "F", "f", "/", "\\", "Ф", "ф", "Ю", "ю", },
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{ KEY_G, "G", "g", "%", "„", "Г", "г", "Ґ", "ґ", },
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{ KEY_H, "H", "h", "^", "“", "Ч", "ч", "Ј", "ј", },
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{ KEY_J, "J", "j", "<", "”", "Й", "й", "І", "і", },
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{ KEY_K, "K", "k", "ˆ", "\"", "К", "к", "Ќ", "ќ", },
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{ KEY_K, "K", "k", "=", "\"", "К", "к", "Ќ", "ќ", },
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{ KEY_L, "L", "l", ">", "~", "Л", "л", "Љ", "љ", },
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-- lowest raw
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{ KEY_Z, "Z", "z", "(", "$", "З", "з", "Щ", "щ", },
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{ KEY_X, "X", "x", ")", "€", "Х", "х", "№", "@", },
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{ KEY_C, "C", "c", "{", "¥", "Ц", "ц", "Џ", "џ", },
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{ KEY_V, "V", "v", "}", "£", "В", "в", "Ў", "ў", },
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{ KEY_B, "B", "b", "[", "‚", "Б", "б", "Ћ", "ћ", },
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{ KEY_N, "N", "n", "]", "‘", "Н", "н", "Њ", "њ", },
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{ KEY_M, "M", "m", "&", "’", "М", "м", "Ї", "ї", },
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{ KEY_DOT, ".", ",", ".", ",", ".", ",", "Є", "є", },
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{ KEY_C, "C", "c", "&", "¥", "Ц", "ц", "Џ", "џ", },
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{ KEY_V, "V", "v", ":", "£", "В", "в", "Ў", "ў", },
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{ KEY_B, "B", "b", "π", "‚", "Б", "б", "Ћ", "ћ", },
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{ KEY_N, "N", "n", "е", "‘", "Н", "н", "Њ", "њ", },
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{ KEY_M, "M", "m", "~", "’", "М", "м", "Ї", "ї", },
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{ KEY_DOT, ",", ".", ".", ",", ",", ".", "Є", "є", },
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-- Let us make key 'Space' the same for all layouts
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{ KEY_SPACE," ", " ", " ", " ", " ", " ", " ", " ", },
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-- Simultaneous pressing Alt + Q..P should also work properly
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{ KEY_1, "1", " ", " ", " ", "1", " ", " ", " ", },
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{ KEY_2, "2", " ", " ", " ", "2", " ", " ", " ", },
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{ KEY_3, "3", " ", " ", " ", "3", " ", " ", " ", },
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{ KEY_4, "4", " ", " ", " ", "4", " ", " ", " ", },
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{ KEY_5, "5", " ", " ", " ", "5", " ", " ", " ", },
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{ KEY_6, "6", " ", " ", " ", "6", " ", " ", " ", },
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{ KEY_7, "7", " ", " ", " ", "7", " ", " ", " ", },
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{ KEY_8, "8", " ", " ", " ", "8", " ", " ", " ", },
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{ KEY_9, "9", " ", " ", " ", "9", " ", " ", " ", },
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{ KEY_0, "0", " ", " ", " ", "0", " ", " ", " ", },
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-- Simultaneous pressing Alt + Q..P should also work properly everywhere
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{ KEY_1, "1", "1", "1", "1", "1", "1", "1", "1", },
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{ KEY_2, "2", "2", "2", "2", "2", "2", "2", "2", },
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{ KEY_3, "3", "3", "3", "3", "3", "3", "3", "3", },
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{ KEY_4, "4", "4", "4", "4", "4", "4", "4", "4", },
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{ KEY_5, "5", "5", "5", "5", "5", "5", "5", "5", },
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{ KEY_6, "6", "6", "6", "6", "6", "6", "6", "6", },
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{ KEY_7, "7", "7", "7", "7", "7", "7", "7", "7", },
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{ KEY_8, "8", "8", "8", "8", "8", "8", "8", "8", },
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{ KEY_9, "9", "9", "9", "9", "9", "9", "9", "9", },
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{ KEY_0, "0", "0", "0", "0", "0", "0", "0", "0", },
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-- DXG keys
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{ KEY_SLASH,"/", "\\", "/", "\\", "/", "\\", "/", "\\", },
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}
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@@ -281,13 +282,13 @@ function InputBox:DrawVirtualKeyboard()
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blitbuffer.paintBorder(fb.bb, lx+9*dx-10, vy-dy-r-8, r, r, t, c, r)
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renderUtf8Text(fb.bb, lx-5+9*dx, vy-dy-3, smfont, "Del", true)
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-- Sym
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blitbuffer.paintBorder(fb.bb, lx+8*dx-10, vy-r-8, r, r, t + (r-t)*number(self.symbolmode), c, r)
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blitbuffer.paintBorder(fb.bb, lx+8*dx-10, vy-r-8, r, r, t + (r-t)*self:num(self.symbolmode), c, r)
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renderUtf8Text(fb.bb, lx-5+8*dx, vy-3, smfont, "Sym", true)
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-- Enter
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blitbuffer.paintBorder(fb.bb, lx+9*dx-10, vy-r-8, r, r, t, c, r)
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renderUtf8Text(fb.bb, lx+9*dx, vy-2, vkfont, "«", true)
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-- Menu
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blitbuffer.paintBorder(fb.bb, lx+10*dx-8, vy-2*dy-r-8, r+50, r, t+(r-t)*number(self.utf8mode), c, r)
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blitbuffer.paintBorder(fb.bb, lx+10*dx-8, vy-2*dy-r-8, r+50, r, t+(r-t)*self:num(self.utf8mode), c, r)
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renderUtf8Text(fb.bb, lx+10*dx+11, vy-2*dy-3, smfont, "Menu", true)
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-- fiveway
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local h=dy+2*r-2
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@@ -296,6 +297,14 @@ function InputBox:DrawVirtualKeyboard()
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fb:refresh(1, 1, fb.bb:getHeight()-120, fb.bb:getWidth()-2, 120)
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end
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function InputBox:num(bool)
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return bool and 1 or 0
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end
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function InputBox:VKLayout(b1, b2, b3)
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return 2 + self:num(b1) + 2 * self:num(b2) + 4 * self:num(b3)
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end
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function InputBox:addCharCommands(layout)
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-- at first, let's define self.layout and extract separate bits as layout modes
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if layout then
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@@ -306,25 +315,48 @@ function InputBox:addCharCommands(layout)
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-- fill the layout modes
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layout = (layout - 2) % 4
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self.shiftmode = (layout == 1 or layout == 3)
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self.symbolmode = (layout == 2 or layout == 3)
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self.symbolmode = (layout == 2 or layout == 4)
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self.utf8mode = (self.layout > 5)
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else -- or, without input parameter, restore layout from current layout modes
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self.layout = 2 + number(self.shiftmode) + 2 * number(self.symbolmode) + 4 * number(self.utf8mode)
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self.layout = self:VKLayout(self.shiftmode, self.symbolmode, self.utf8mode)
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end
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-- let's define layout called by Shift+Key (to type capitalized chars being in low-case layout)
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local shift_layout = self:VKLayout(not self.shiftmode, self.symbolmode, self.utf8mode)
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-- adding the commands
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for k,v in ipairs(self.INPUT_KEYS) do
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-- seems to work without removing old commands,
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self.commands:del(v[1], nil, "")
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-- just redefining existing ones
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self.commands:add(v[1], nil, "", "input "..v[self.layout],
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-- just redefining existing
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self.commands:add(v[1], nil, "A..Z", "enter character from virtual keyboard (VK)",
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function(self)
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self:addChar(v[self.layout])
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end
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)
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-- and commands for chars pressed with Shift
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self.commands:add(v[1], MOD_SHIFT, "A..Z", "enter capitalized VK-character",
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function(self)
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self:addChar(v[shift_layout])
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end
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)
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end
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self:DrawVirtualKeyboard()
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end
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function InputBox:StringToCharlist(text)
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if text == nill then return end
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-- clear
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self.charlist = {}
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self.charpos = 1
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local prevcharcode, charcode = 0
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for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
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charcode = util.utf8charcode(uchar)
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if prevcharcode then -- utf8
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self.charlist[#self.charlist+1] = uchar
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end
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prevcharcode = charcode
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end
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self.input_string = self:CharlistToString()
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self.charpos = #self.charlist+1
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end
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function InputBox:CharlistToString()
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local s, i = ""
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for i=1, #self.charlist do
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@@ -333,22 +365,25 @@ function InputBox:CharlistToString()
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return s
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end
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function number(bool)
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return bool and 1 or 0
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end
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function InputBox:addAllCommands()
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-- we only initialize once
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-- if already initialized, we (re)define only calcmode-dependent commands
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if self.commands then
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self:ModeDependentCommands()
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self:DrawVirtualKeyboard()
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return
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end
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self:setLayoutsTable()
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self.commands = Commands:new{}
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-- adding command to enter character commands
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self:addCharCommands()
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-- adding character commands
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self:addCharCommands(self.layout)
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-- adding the rest commands (independent of the selected layout)
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self.commands:add(KEY_FW_LEFT, nil, "",
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self.commands:add(KEY_H, MOD_ALT, "H",
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"show helppage",
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function(self)
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self:showHelpPage(self.commands)
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end
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)
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self.commands:add(KEY_FW_LEFT, nil, "joypad left",
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"move cursor left",
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function(self)
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if (self.cursor.x_pos + 3) > self.input_start_x then
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@@ -358,7 +393,17 @@ function InputBox:addAllCommands()
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end
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end
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)
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self.commands:add(KEY_FW_RIGHT, nil, "",
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self.commands:add(KEY_FW_LEFT, MOD_SHIFT, "left",
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"move cursor to the first position",
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function(self)
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if (self.cursor.x_pos + 3) > self.input_start_x then
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self.cursor:moveHorizontalAndDraw(-self.fwidth*(self.charpos-1))
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self.charpos = 1
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fb:refresh(1, self.input_start_x-5, self.ypos, self.input_slot_w, self.h)
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end
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end
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)
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self.commands:add(KEY_FW_RIGHT, nil, "joypad right",
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"move cursor right",
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function(self)
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if (self.cursor.x_pos + 3) < self.input_cur_x then
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@@ -368,75 +413,235 @@ function InputBox:addAllCommands()
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end
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end
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)
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self.commands:add({KEY_ENTER, KEY_FW_PRESS}, nil, "",
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"submit input content",
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self.commands:add(KEY_FW_RIGHT, MOD_SHIFT, "right",
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"move cursor to the last position",
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function(self)
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if self.input_string == "" then
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self.input_string = nil
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if (self.cursor.x_pos + 3) < self.input_cur_x then
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self.cursor:moveHorizontalAndDraw(self.fwidth*(#self.charlist+1-self.charpos))
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self.charpos = #self.charlist + 1
|
||||
fb:refresh(1, self.input_start_x-5, self.ypos, self.input_slot_w, self.h)
|
||||
end
|
||||
return "break"
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_DEL, nil, "",
|
||||
self.commands:add(KEY_DEL, nil, "Del",
|
||||
"delete one character",
|
||||
function(self)
|
||||
self:delChar()
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_DEL, MOD_SHIFT, "",
|
||||
"empty inputbox",
|
||||
self.commands:add(KEY_DEL, MOD_SHIFT, "Del",
|
||||
"delete all characters (empty inputbox)",
|
||||
function(self)
|
||||
self:clearText()
|
||||
end
|
||||
)
|
||||
self.commands:add({KEY_BACK, KEY_HOME}, nil, "",
|
||||
"cancel inputbox",
|
||||
self.commands:addGroup("up/down", { Keydef:new(KEY_FW_DOWN, nil), Keydef:new(KEY_FW_UP, nil) },
|
||||
"goto previous/next VK-layout",
|
||||
function(self)
|
||||
self.input_string = nil
|
||||
return "break"
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_P, MOD_SHIFT, "P",
|
||||
"make screenshot",
|
||||
function(self)
|
||||
Screen:screenshot()
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_FW_DOWN, nil, "joypad down",
|
||||
"goto next keyboard layout",
|
||||
function(self)
|
||||
if self.layout == self.max_layout then self:addCharCommands(self.min_layout)
|
||||
else self:addCharCommands(self.layout+1) end
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_FW_UP, nil, "joypad up",
|
||||
"goto previous keyboard layout",
|
||||
function(self)
|
||||
if self.layout == self.min_layout then self:addCharCommands(self.max_layout)
|
||||
else self:addCharCommands(self.layout-1) end
|
||||
if keydef.keycode == KEY_FW_DOWN then
|
||||
if self.layout == self.max_layout then self:addCharCommands(self.min_layout)
|
||||
else self:addCharCommands(self.layout+1) end
|
||||
else -- KEY_FW_UP
|
||||
if self.layout == self.min_layout then self:addCharCommands(self.max_layout)
|
||||
else self:addCharCommands(self.layout-1) end
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_AA, nil, "Aa",
|
||||
"toggle layout: chars <> CHARS",
|
||||
"toggle VK-layout: chars <> CHARS",
|
||||
function(self)
|
||||
self.shiftmode = not self.shiftmode
|
||||
self:addCharCommands()
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_SYM, nil, "Sym",
|
||||
"toggle layout: chars <> symbols",
|
||||
"toggle VK-layout: chars <> symbols",
|
||||
function(self)
|
||||
self.symbolmode = not self.symbolmode
|
||||
self:addCharCommands()
|
||||
end
|
||||
)
|
||||
self.commands:add(KEY_MENU, nil, "Menu",
|
||||
"toggle layout: english <> national",
|
||||
"toggle VK-layout: english <> national",
|
||||
function(self)
|
||||
self.utf8mode = not self.utf8mode
|
||||
self:addCharCommands()
|
||||
end
|
||||
)
|
||||
-- NuPogodi, 02.06.12: calcmode-dependent commands are collected
|
||||
self:ModeDependentCommands() -- here
|
||||
|
||||
self.commands:add({KEY_BACK, KEY_HOME}, nil, "Back",
|
||||
"back",
|
||||
function(self)
|
||||
self.input_string = nil
|
||||
return "break"
|
||||
end
|
||||
)
|
||||
end
|
||||
-----------------------------------------------------------------
|
||||
-- NuPogodi, 02.06.12: Some Help- & Calculator-related functions
|
||||
-----------------------------------------------------------------
|
||||
function InputBox:defineCalcFunctions() -- for the calculator documentation
|
||||
-- to initialize only once
|
||||
if self.calcfunctions then return end
|
||||
|
||||
self.calcfunctions = Commands:new{}
|
||||
-- remove initially added commands
|
||||
self.calcfunctions:del(KEY_INTO_SCREEN_SAVER, nil, "Slider")
|
||||
self.calcfunctions:del(KEY_OUTOF_SCREEN_SAVER, nil, "Slider")
|
||||
self.calcfunctions:del(KEY_CHARGING, nil, "plugin/out usb")
|
||||
self.calcfunctions:del(KEY_NOT_CHARGING, nil, "plugin/out usb")
|
||||
self.calcfunctions:del(KEY_SPACE, MOD_ALT, "Space")
|
||||
|
||||
local s = " " -- space for function groups
|
||||
local a = 100 -- arithmetic functions
|
||||
self.calcfunctions:add(a-1, nil, s:rep(1), string.upper("Ariphmetic operators"))
|
||||
self.calcfunctions:add(a, nil, "+ -", "addition: 1+2=3; substraction: 3-2=1")
|
||||
self.calcfunctions:add(a+1, nil, "* /", "multiplication: 2*2=4; division: 4/2=2")
|
||||
self.calcfunctions:add(a+3, nil, "%", "modulo (remainder): 5.2%2=1.2, π-π%0.01=3.14")
|
||||
local r = 200 -- relations
|
||||
self.calcfunctions:add(r-1, nil, s:rep(2), string.upper("Relational operators"))
|
||||
self.calcfunctions:add(r, nil, "< >", "less: (2<3)=true; more: (2>3)=false")
|
||||
self.calcfunctions:add(r+1, nil, "<=", "less or equal: (3≤3)=true, (2≤1)=false")
|
||||
self.calcfunctions:add(r+2, nil, ">=", "more or equal: (3≥3)=true, (1≥2)=false")
|
||||
self.calcfunctions:add(r+3, nil, "==", "equal: (3==3)=true, (1==2)=false")
|
||||
self.calcfunctions:add(r+4, nil, "~=", "not equal: (6~=8)=true, (3~=3)=false")
|
||||
local l = 300 -- logical
|
||||
self.calcfunctions:add(l-1, nil, s:rep(3), string.upper("Logical operators"))
|
||||
self.calcfunctions:add(l+0, nil, "and, &", "= logical 'and': (4 and 5)=5, (nil & 5)=nil")
|
||||
self.calcfunctions:add(l+1, nil, "or, |", "= logical 'or': (4 or 5)=4, (false | 5)=5")
|
||||
local c = 400 -- constants
|
||||
self.calcfunctions:add(c-1, nil, s:rep(4), string.upper("Some constants"))
|
||||
self.calcfunctions:add(c, nil, "pi, π", "= 3.14159…; sin(π/2)=1, cos(π/2)=0")
|
||||
self.calcfunctions:add(c+1, nil, "е, exp(1)", "= 2.71828…; log(е)=1")
|
||||
local m = 500 -- mathematical
|
||||
self.calcfunctions:add(m-1, nil, s:rep(5), string.upper("Mathematic functions"))
|
||||
self.calcfunctions:add(m, nil, "abs(x)", "absolute value of x: abs(1)=1, abs(-2)=2")
|
||||
self.calcfunctions:add(m+1, nil, "ceil(x)", "round to integer no less than x: ceil(0.4)=1")
|
||||
self.calcfunctions:add(m+2, nil, "floor(x)", "round to integer no greater than x: floor(0.4)=0")
|
||||
self.calcfunctions:add(m+3, nil, "^, pow(x,y)","= power: 2^10=1024, pow(4,0.5)=2")
|
||||
self.calcfunctions:add(m+4, nil, "exp(x), e^x","= exponent: exp(1)=2.71828…")
|
||||
self.calcfunctions:add(m+5, nil, "log(x)", "the natural logarithm: log(e)=1")
|
||||
self.calcfunctions:add(m+6, nil, "log10(x)", "the base 10 logarithm: log10(10)=1")
|
||||
self.calcfunctions:add(m+7, nil, "max(x,…)", "return maximal value: max(0,-1,2,1)=2")
|
||||
self.calcfunctions:add(m+8, nil, "min(x,…)", "return minimal value: min(0,-1,2,1)=-1")
|
||||
self.calcfunctions:add(m+9, nil, "sqrt(x)", "return square root: sqrt(4)=2")
|
||||
local t = 600 -- trigonometrical
|
||||
self.calcfunctions:add(t, nil, s:rep(6), string.upper("Trigonometric functions"))
|
||||
self.calcfunctions:add(t+1, nil, "deg(x)", "convert radians to degrees: deg(π/2)=90")
|
||||
self.calcfunctions:add(t+2, nil, "rad(x)", "convert degrees to radians: rad(180)=3.14159…")
|
||||
self.calcfunctions:add(t+3, nil, "sin(x)", "sine for x given in radians: sin(π/2)=1")
|
||||
self.calcfunctions:add(t+4, nil, "cos(x)", "cosine for x given in radians: cos(π)=-1")
|
||||
self.calcfunctions:add(t+5, nil, "tan(x)", "tangent for x given in radians: tan(π/4)=1")
|
||||
self.calcfunctions:add(t+6, nil, "asin(x)", "inverse sine (in radians): asin(1)/π=0.5")
|
||||
self.calcfunctions:add(t+7, nil, "acos(x)", "inverse cosine (in radians): acos(0)/π=0.5")
|
||||
self.calcfunctions:add(t+8, nil, "atan(x)", "inverse tangent (in radians): atan(1)/π=0.25")
|
||||
self.calcfunctions:add(t+9, nil, "atan2(x,y)", "inverse tangent of two args: = atan(x/y)")
|
||||
local h = 700 -- hyperbolical
|
||||
self.calcfunctions:add(h, nil, s:rep(7), string.upper("Hyperbolic functions"))
|
||||
self.calcfunctions:add(h+1, nil, "sinh(x)", "hyperbolic sine, (exp(x)-exp(-x))/2")
|
||||
self.calcfunctions:add(h+2, nil, "cosh(x)", "hyperbolic cosine, (exp(x)+exp(-x))/2")
|
||||
self.calcfunctions:add(h+3, nil, "tanh(x)", "hyperbolic tangent, sinh(x)/cosh(x)")
|
||||
-- not yet documented > "fmod", "frexp", "huge", "ldexp", "modf", "randomseed", "random"
|
||||
end
|
||||
|
||||
function InputBox:showHelpPage(list, title)
|
||||
-- make inactive input slot
|
||||
self.cursor:clear() -- hide cursor
|
||||
fb.bb:dimRect(self.input_start_x-5, self.input_start_y-19, self.input_slot_w, self.fheight, self.input_bg)
|
||||
fb:refresh(1, self.input_start_x-5, self.ypos, self.input_slot_w, self.h)
|
||||
-- now start the helppage with own list of commands and own title
|
||||
HelpPage:show(0, fb.bb:getHeight()-165, list, title)
|
||||
-- on the helppage-exit, making inactive helpage
|
||||
fb.bb:dimRect(0, 40, fb.bb:getWidth(), fb.bb:getHeight()-205, self.input_bg)
|
||||
fb:refresh(1, 0, 40, fb.bb:getWidth(), fb.bb:getHeight()-205)
|
||||
-- and active input slot
|
||||
self:refreshText()
|
||||
self.cursor:draw() -- show cursor = ready to input
|
||||
fb:refresh(1, self.input_start_x-5, self.ypos, self.input_slot_w, self.h)
|
||||
end
|
||||
|
||||
function InputBox:setCalcMode()
|
||||
--clear previous input
|
||||
self.input_string = ""
|
||||
self.charlist = {}
|
||||
self.charpos = 1
|
||||
-- set proper layouts
|
||||
self.layout = 4 -- digits
|
||||
self.min_layout = 3
|
||||
self.max_layout = 4
|
||||
end
|
||||
|
||||
function InputBox:PrepareStringToCalc()
|
||||
local s = string.lower(self.input_string)
|
||||
-- continue interpreting the input
|
||||
local mathe = { "abs", "acos", "asin", "atan2", "atan", "ceil", "cosh", "cos",
|
||||
"deg", "exp", "floor", "fmod", "frexp", "huge", "ldexp", "log10", "log",
|
||||
"max", "min", "modf", "pi", "pow", "rad", "randomseed", "random",
|
||||
"sinh", "sin", "sqrt", "tanh", "tan", }
|
||||
-- to avoid any ambiguities (like sin & sinh), one has to replace by capitals
|
||||
for i=1, #mathe do
|
||||
s = string.gsub(s, mathe[i], string.upper("math."..mathe[i]))
|
||||
end
|
||||
-- some acronyms for constants & functions
|
||||
s = string.gsub(s, "π", " math.pi ")
|
||||
s = string.gsub(s, "е", " math.exp(1) ")
|
||||
s = string.gsub(s, "&", " and ")
|
||||
s = string.gsub(s, "|", " or ")
|
||||
-- return the whole string in lowercase and eventually replace double "math."
|
||||
return string.gsub(string.lower(s), "math.math.", "math.")
|
||||
end
|
||||
|
||||
-- define whether we need to calculate the result or to return 'self.input_string'
|
||||
function InputBox:ModeDependentCommands()
|
||||
if self.calcmode then
|
||||
-- define what to do with the input_string
|
||||
self.commands:add({KEY_FW_PRESS, KEY_ENTER}, nil, "joypad center",
|
||||
"calculate the result",
|
||||
function(self)
|
||||
local s = self:PrepareStringToCalc()
|
||||
if pcall(function () f = assert(loadstring("r = tostring("..s..")")) end) then
|
||||
f()
|
||||
self:clearText()
|
||||
self.cursor:clear()
|
||||
for i=1, string.len(r) do
|
||||
table.insert(self.charlist, string.sub(r,i,i))
|
||||
end
|
||||
self.charpos = #self.charlist + 1
|
||||
self.input_string = r
|
||||
self:refreshText()
|
||||
self.cursor:moveHorizontal(#self.charlist*self.fwidth)
|
||||
self.cursor:draw()
|
||||
fb:refresh(1, self.input_start_x-5, self.input_start_y-25, self.input_slot_w, self.h-25)
|
||||
else
|
||||
showInfoMsgWithDelay("Wrong Input! ", 2000, 1)
|
||||
end -- if pcall
|
||||
end -- function
|
||||
)
|
||||
-- add the calculator help (short list of available functions)
|
||||
-- or, might be better, to make some help document and open it in reader ??
|
||||
self.commands:add(KEY_M, MOD_ALT, "M",
|
||||
"math functions available in calculator",
|
||||
function(self)
|
||||
self:defineCalcFunctions()
|
||||
self:showHelpPage(self.calcfunctions, "Math Functions for Calculator")
|
||||
end
|
||||
)
|
||||
else -- return input_string & close input box
|
||||
self.commands:add({KEY_FW_PRESS, KEY_ENTER}, nil, "joypad center",
|
||||
"submit input content",
|
||||
function(self)
|
||||
if self.input_string == "" then
|
||||
self.input_string = nil
|
||||
end
|
||||
return "break"
|
||||
end
|
||||
)
|
||||
-- delete calculator-specific help
|
||||
self.commands:del(KEY_M, MOD_ALT, "M")
|
||||
end -- if self.calcmode
|
||||
end
|
||||
|
||||
----------------------------------------------------
|
||||
@@ -445,7 +650,6 @@ end
|
||||
----------------------------------------------------
|
||||
|
||||
NumInputBox = InputBox:new{
|
||||
symbolmode = true,
|
||||
layout = 4,
|
||||
charlist = {}
|
||||
charlist = {},
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user