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fix: handle default text in inputbox
This commit is contained in:
14
inputbox.lua
14
inputbox.lua
@@ -27,12 +27,6 @@ InputBox = {
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fwidth = 15,
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}
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function InputBox:addString(str)
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for i = 1, #str do
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self:addChar(str:sub(i,i))
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end
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end
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function InputBox:refreshText()
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-- clear previous painted text
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fb.bb:paintRect(140, self.input_start_y-19,
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@@ -129,11 +123,13 @@ function InputBox:input(ypos, height, title, d_text)
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawBox(ypos, w, h, title)
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self.cursor:draw()
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if d_text then
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self.input_string = d_text
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self:addString(self.input_string)
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self.input_cur_x = self.input_cur_x + (self.fwidth * d_text:len())
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self.cursor.x_pos = self.cursor.x_pos + (self.fwidth * d_text:len())
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self:refreshText()
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end
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self.cursor:draw()
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fb:refresh(1, 20, ypos, w, h)
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while true do
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@@ -242,7 +238,7 @@ function InputBox:input(ypos, height, title, d_text)
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else
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self:delChar()
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end
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elseif ev.code == KEY_BACK then
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elseif ev.code == KEY_BACK or ev.code == KEY_HOME then
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self.input_string = nil
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break
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end
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