InputText/InputDialog: add case sensitive search (#7966)

This commit is contained in:
hius07
2021-07-15 17:28:54 +03:00
committed by GitHub
parent 72fbdf7fd4
commit 7eea2ae7cd
2 changed files with 46 additions and 4 deletions

View File

@@ -97,11 +97,14 @@ longer than three words it should just read "OK".
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local CheckButton = require("ui/widget/checkbutton")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local InputText = require("ui/widget/inputtext")
@@ -770,7 +773,7 @@ function InputDialog:_addScrollButtons(nav_bar)
if self.search_value ~= "" then
UIManager:close(input_dialog)
local msg
local char_pos = self._input_widget:searchString(self.search_value, 1)
local char_pos = self._input_widget:searchString(self.search_value, self.case_sensitive, 1)
if char_pos > 0 then
self._input_widget:moveCursorToCharPos(char_pos)
msg = T(_("Found in line %1."), self._input_widget:getLineNums())
@@ -791,7 +794,7 @@ function InputDialog:_addScrollButtons(nav_bar)
if self.search_value ~= "" then
UIManager:close(input_dialog)
local msg
local char_pos = self._input_widget:searchString(self.search_value)
local char_pos = self._input_widget:searchString(self.search_value, self.case_sensitive)
if char_pos > 0 then
self._input_widget:moveCursorToCharPos(char_pos)
msg = T(_("Found in line %1."), self._input_widget:getLineNums())
@@ -807,6 +810,36 @@ function InputDialog:_addScrollButtons(nav_bar)
},
},
}
-- checkbox
self.check_button_case = CheckButton:new{
text = _("Case sensitive"),
checked = self.case_sensitive,
parent = input_dialog,
callback = function()
if not self.check_button_case.checked then
self.check_button_case:check()
self.case_sensitive = true
else
self.check_button_case:unCheck()
self.case_sensitive = false
end
end,
}
local checkbox_shift = math.floor((input_dialog.width - input_dialog._input_widget.width) / 2 + 0.5)
local check_buttons = HorizontalGroup:new{
HorizontalSpan:new{width = checkbox_shift},
VerticalGroup:new{
align = "left",
self.check_button_case,
},
}
-- insert check buttons before the regular buttons
local nb_elements = #input_dialog.dialog_frame[1]
table.insert(input_dialog.dialog_frame[1], nb_elements-1, check_buttons)
UIManager:show(input_dialog)
input_dialog:onShowKeyboard()
end,