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cleanup: expand tab to 4 spaces
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@@ -6,56 +6,56 @@ A FrameContainer is some graphics content (1 widget) that is surrounded by a
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frame
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--]]
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local FrameContainer = WidgetContainer:new{
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background = nil,
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color = 15,
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margin = 0,
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radius = 0,
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bordersize = 2,
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padding = 5,
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width = nil,
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height = nil,
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invert = false,
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background = nil,
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color = 15,
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margin = 0,
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radius = 0,
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bordersize = 2,
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padding = 5,
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width = nil,
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height = nil,
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invert = false,
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}
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function FrameContainer:getSize()
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local content_size = self[1]:getSize()
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return Geom:new{
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w = content_size.w + ( self.margin + self.bordersize + self.padding ) * 2,
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h = content_size.h + ( self.margin + self.bordersize + self.padding ) * 2
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}
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local content_size = self[1]:getSize()
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return Geom:new{
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w = content_size.w + ( self.margin + self.bordersize + self.padding ) * 2,
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h = content_size.h + ( self.margin + self.bordersize + self.padding ) * 2
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}
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end
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function FrameContainer:paintTo(bb, x, y)
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local my_size = self:getSize()
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self.dimen = Geom:new{
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x = x, y = y,
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w = my_size.w,
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h = my_size.h
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}
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local container_width = self.width or my_size.w
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local container_height = self.height or my_size.h
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local my_size = self:getSize()
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self.dimen = Geom:new{
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x = x, y = y,
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w = my_size.w,
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h = my_size.h
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}
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local container_width = self.width or my_size.w
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local container_height = self.height or my_size.h
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--@TODO get rid of margin here? 13.03 2013 (houqp)
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if self.background then
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bb:paintRoundedRect(x, y, container_width, container_height,
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self.background, self.radius)
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end
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if self.bordersize > 0 then
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bb:paintBorder(x + self.margin, y + self.margin,
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container_width - self.margin * 2,
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container_height - self.margin * 2,
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self.bordersize, self.color, self.radius)
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end
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if self[1] then
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self[1]:paintTo(bb,
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x + self.margin + self.bordersize + self.padding,
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y + self.margin + self.bordersize + self.padding)
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end
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if self.invert then
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bb:invertRect(x + self.bordersize, y + self.bordersize,
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container_width - 2*self.bordersize,
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container_height - 2*self.bordersize)
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end
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--@TODO get rid of margin here? 13.03 2013 (houqp)
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if self.background then
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bb:paintRoundedRect(x, y, container_width, container_height,
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self.background, self.radius)
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end
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if self.bordersize > 0 then
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bb:paintBorder(x + self.margin, y + self.margin,
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container_width - self.margin * 2,
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container_height - self.margin * 2,
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self.bordersize, self.color, self.radius)
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end
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if self[1] then
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self[1]:paintTo(bb,
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x + self.margin + self.bordersize + self.padding,
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y + self.margin + self.bordersize + self.padding)
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end
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if self.invert then
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bb:invertRect(x + self.bordersize, y + self.bordersize,
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container_width - 2*self.bordersize,
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container_height - 2*self.bordersize)
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end
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end
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return FrameContainer
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