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Button: reduce font size to avoid truncation (#8078)
If the button text would be truncated, try to avoid it by reducing the font size, and even switching to a 2-lines TextBoxWidget. TextBoxWidget: fix possible glyphs truncations when a small line_height is used. Also avoid some bad result from getFontSizeToFitHeight(), possible due to some rounding errors.
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@@ -118,6 +118,20 @@ function TextBoxWidget:init()
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end
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self.line_height_px = Math.round( (1 + self.line_height) * self.face.size )
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-- Get accurate initial baseline and possible height overflow (so our bb
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-- is tall enough to draw glyphs with descender larger than line height)
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local face_height, face_ascender = self.face.ftface:getHeightAndAscender()
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local line_heights_diff = math.floor(self.line_height_px - face_height)
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if line_heights_diff >= 0 then
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-- Glyphs will fit in our line_height_px: adjust baseline.
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self.line_glyph_baseline = math.floor(face_ascender + line_heights_diff/2)
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self.line_glyph_extra_height = 0
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else
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-- Glyphs may be taller than our line_height_px
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self.line_glyph_baseline = math.floor(face_ascender)
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self.line_glyph_extra_height = -line_heights_diff
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end
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self.cursor_line = LineWidget:new{
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dimen = Geom:new{
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w = Size.line.medium,
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@@ -753,13 +767,13 @@ end
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---- Lays out text.
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function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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local font_height = self.face.size
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if start_row_idx < 1 then start_row_idx = 1 end
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if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
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local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
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-- We need a bb with the full height (even if we display only a few lines, we
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-- may have to draw an image bigger than these lines)
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local h = self.height or self.line_height_px * row_count
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h = h + self.line_glyph_extra_height
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if self._bb then self._bb:free() end
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local bbtype = nil
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if self.line_num_to_image and self.line_num_to_image[start_row_idx] then
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@@ -767,8 +781,8 @@ function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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end
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self._bb = Blitbuffer.new(self.width, h, bbtype)
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self._bb:fill(Blitbuffer.COLOR_WHITE)
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local y = font_height
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local y = self.line_glyph_baseline
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if self.use_xtext then
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for i = start_row_idx, end_row_idx do
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local line = self.vertical_string_list[i]
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@@ -1056,9 +1070,12 @@ function TextBoxWidget:getFontSizeToFitHeight(height_px, nb_lines, line_height_e
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end
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-- We do the revert of what's done in :init():
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-- self.line_height_px = Math.round( (1 + self.line_height) * self.face.size )
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local font_size = height_px / nb_lines / (1 + line_height_em)
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font_size = font_size * 1000000 / Screen:scaleBySize(1000000) -- invert scaleBySize
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return math.floor(font_size)
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local face_size = height_px / nb_lines / (1 + line_height_em)
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local font_size = math.floor(face_size * 1000000 / Screen:scaleBySize(1000000)) -- invert scaleBySize
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if Screen:scaleBySize(font_size) > face_size then -- be really sure we won't get it larger
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font_size = font_size - 1
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end
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return font_size
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end
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function TextBoxWidget:getCharPos()
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@@ -1067,11 +1084,7 @@ function TextBoxWidget:getCharPos()
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end
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function TextBoxWidget:getSize()
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if self.width and self.height then
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return Geom:new{ w = self.width, h = self.height}
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else
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return Geom:new{ w = self.width, h = self._bb:getHeight()}
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end
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return Geom:new{ w = self.width, h = self._bb:getHeight()}
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end
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function TextBoxWidget:paintTo(bb, x, y)
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