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add: NumInputBox class for goto page feature
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106
inputbox.lua
106
inputbox.lua
@@ -3,6 +3,11 @@ require "rendertext"
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require "keys"
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require "graphics"
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----------------------------------------------------
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-- General inputbox
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----------------------------------------------------
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InputBox = {
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-- Class vars:
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h = 100,
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@@ -28,6 +33,13 @@ InputBox = {
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commands = nil,
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}
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function InputBox:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function InputBox:refreshText()
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-- clear previous painted text
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fb.bb:paintRect(140, self.input_start_y-19,
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@@ -91,6 +103,10 @@ function InputBox:clearText()
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self.input_slot_w, self.h-25)
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end
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function InputBox:drawHelpMsg(ypos, w, h)
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return
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end
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function InputBox:drawBox(ypos, w, h, title)
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-- draw input border
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fb.bb:paintRect(20, ypos, w, h, 5)
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@@ -127,6 +143,7 @@ function InputBox:input(ypos, height, title, d_text)
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-- draw box and content
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawHelpMsg(ypos, w, h)
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self:drawBox(ypos, w, h, title)
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if d_text then
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self.input_string = d_text
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@@ -241,3 +258,92 @@ function InputBox:addAllCommands()
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end
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)
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end
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----------------------------------------------------
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-- Inputbox for numbers only
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-- Designed by eLiNK
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----------------------------------------------------
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NumInputBox = InputBox:new{}
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function NumInputBox:addAllCommands()
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if self.commands then
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-- we only initialize once
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return
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end
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self.commands = Commands:new{}
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INPUT_NUM_KEYS = {
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{KEY_Q, "1"}, {KEY_W, "2"}, {KEY_E, "3"}, {KEY_R, "4"}, {KEY_T, "5"},
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{KEY_Y, "6"}, {KEY_U, "7"}, {KEY_I, "8"}, {KEY_O, "9"}, {KEY_P, "0"},
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{KEY_1, "1"}, {KEY_2, "2"}, {KEY_3, "3"}, {KEY_4, "4"}, {KEY_5, "5"},
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{KEY_6, "6"}, {KEY_7, "7"}, {KEY_8, "8"}, {KEY_9, "9"}, {KEY_0, "0"},
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}
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for k,v in ipairs(INPUT_NUM_KEYS) do
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self.commands:add(v[1], nil, "",
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"input "..v[2],
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function(self)
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self:addChar(v[2])
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end
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)
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end -- for
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self.commands:add({KEY_ENTER, KEY_FW_PRESS}, nil, "",
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"submit input content",
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function(self)
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if self.input_string == "" then
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self.input_string = nil
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end
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return "break"
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end
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)
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self.commands:add(KEY_DEL, nil, "",
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"delete one character",
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function(self)
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self:delChar()
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end
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)
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self.commands:add(KEY_DEL, MOD_SHIFT, "",
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"empty inputbox",
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function(self)
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self:clearText()
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end
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)
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self.commands:add({KEY_BACK, KEY_HOME}, nil, "",
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"cancel inputbox",
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function(self)
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self.input_string = nil
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return "break"
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end
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)
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end
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function InputBox:drawHelpMsg(ypos, w, h)
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local w = 415
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local y = ypos - 60
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local x = (G_width - w) / 2
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local h = 50
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local bw = 2
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local face = Font:getFace("scfont", 22)
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fb.bb:paintRect(x, y, w, h, 15)
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fb.bb:paintRect(x+bw, y+bw, w-2*bw, h-2*bw, 0)
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local font_y = y + 22
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local font_x = x + 22
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INPUT_NUM_KEYS = {
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{"Q", "1"}, {"W", "2"}, {"E", "3"}, {"R", "4"}, {"T", "5"},
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{"Y", "6"}, {"U", "7"}, {"I", "8"}, {"O", "9"}, {"P", "0"},
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}
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for k,v in ipairs(INPUT_NUM_KEYS) do
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renderUtf8Text(fb.bb, font_x, font_y, face,
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v[1], true)
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renderUtf8Text(fb.bb, font_x, font_y + 22, face,
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v[2], true)
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font_x = font_x + 40
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end
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fb:refresh(1, x, y, w, h)
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end
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