InputContainer: Fall cleanup ;).

Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
This commit is contained in:
NiLuJe
2022-10-27 02:01:51 +02:00
parent 9b2201a438
commit b523c2e8b9
73 changed files with 464 additions and 484 deletions

View File

@@ -58,16 +58,16 @@ function ReaderMenu:init()
if Device:hasKeys() then
if Device:isTouchDevice() then
self.key_events.TapShowMenu = { { "Menu" }, doc = "show menu", }
self.key_events.TapShowMenu = { { "Menu" } }
if Device:hasFewKeys() then
self.key_events.TapShowMenu = { { { "Menu", "Right" } }, doc = "show menu", }
self.key_events.TapShowMenu = { { { "Menu", "Right" } } }
end
else
-- map menu key to only top menu because bottom menu is only
-- designed for touch devices
self.key_events.ShowMenu = { { "Menu" }, doc = "show menu", }
self.key_events.ShowMenu = { { "Menu" } }
if Device:hasFewKeys() then
self.key_events.ShowMenu = { { { "Menu", "Right" } }, doc = "show menu", }
self.key_events.ShowMenu = { { { "Menu", "Right" } } }
end
end
end
@@ -83,8 +83,8 @@ function ReaderMenu:getPreviousFile()
end
function ReaderMenu:onReaderReady()
-- deligate gesture listener to readerui
self.ges_events = {}
-- delegate gesture listener to readerui
self.ges_events = nil
self.onGesture = nil
if not Device:isTouchDevice() then return end