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Add option for deleting history entries and refactor dialogs
- Refactor FileDialog and HightlightDialog into ButtonDialog - Create a new ButtonDialog when a file in the History dialog is hold, offering an option to delete the history entry.
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@@ -1,63 +1,14 @@
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local InputContainer = require("ui/widget/container/inputcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local Geom = require("ui/geometry")
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local Screen = require("ui/screen")
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local Device = require("ui/device")
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local Event = require("ui/event")
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local UIManager = require("ui/uimanager")
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local ButtonTable = require("ui/widget/buttontable")
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local Input = require("ui/input")
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local ButtonDialog = require("ui/widget/buttondialog")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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local HighlightDialog = InputContainer:new{
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buttons = nil,
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tap_close_callback = nil,
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}
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function HighlightDialog:init()
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if Device:hasKeyboard() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any },
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seqtext = "any key", doc = _("close dialog") }
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}
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else
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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FrameContainer:new{
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ButtonTable:new{
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width = Screen:getWidth()*0.9,
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buttons = self.buttons,
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},
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background = 0,
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bordersize = 2,
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radius = 7,
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padding = 2,
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}
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}
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end
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function HighlightDialog:onTapClose()
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UIManager:close(self)
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if self.tap_close_callback then
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self.tap_close_callback()
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end
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return true
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end
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local ReaderHighlight = InputContainer:new{}
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function ReaderHighlight:init()
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@@ -228,7 +179,7 @@ function ReaderHighlight:onTapXPointerSavedHighlight(ges)
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end
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function ReaderHighlight:onShowHighlightDialog(page, index)
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self.edit_highlight_dialog = HighlightDialog:new{
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self.edit_highlight_dialog = ButtonDialog:new{
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buttons = {
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{
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{
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@@ -327,7 +278,7 @@ function ReaderHighlight:onHoldRelease(arg, ges)
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self.selected_word = nil
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elseif self.selected_text then
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DEBUG("show highlight dialog")
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self.highlight_dialog = HighlightDialog:new{
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self.highlight_dialog = ButtonDialog:new{
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buttons = {
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{
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{
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