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Refactored to use strictly locals
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264
frontend/ui/widget/textboxwidget.lua
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264
frontend/ui/widget/textboxwidget.lua
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@@ -0,0 +1,264 @@
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local Widget = require("ui/widget/widget")
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local RenderText = require("ui/rendertext")
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local Screen = require("ui/screen")
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local Geom = require("ui/geometry")
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-- TODO: rename string:gsplit definition
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--[[
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A TextWidget that handles long text wrapping
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--]]
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local TextBoxWidget = Widget:new{
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text = nil,
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face = nil,
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bgcolor = 0.0, -- [0.0, 1.0]
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fgcolor = 1.0, -- [0.0, 1.0]
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width = 400, -- in pixels
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height = nil,
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first_line = 1,
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virtual_line = 1, -- used by scroll bar
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line_height = 0.3, -- in em
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v_list = nil,
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_bb = nil,
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_length = 0,
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}
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function TextBoxWidget:init()
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local v_list = nil
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if self.height then
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v_list = self:_getCurrentVerticalList()
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else
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v_list = self:_getVerticalList()
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end
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self:_render(v_list)
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end
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function TextBoxWidget:_wrapGreedyAlg(h_list)
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local cur_line_width = 0
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local cur_line = {}
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local v_list = {}
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for k,w in ipairs(h_list) do
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cur_line_width = cur_line_width + w.width
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if cur_line_width <= self.width then
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table.insert(cur_line, w)
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else
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-- wrap to next line
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table.insert(v_list, cur_line)
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cur_line = {}
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cur_line_width = w.width
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table.insert(cur_line, w)
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end
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end
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-- handle last line
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table.insert(v_list, cur_line)
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return v_list
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end
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--[[
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Lua doesn't have a string.split() function and most of the time
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you don't really need it because string.gmatch() is enough.
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However string.gmatch() has one significant disadvantage for me:
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You can't split a string while matching both the delimited
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strings and the delimiters themselves without tracking positions
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and substrings. The string.gsplit() function below takes care of
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this problem.
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Author: Peter Odding
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License: MIT/X11
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Source: http://snippets.luacode.org/snippets/String_splitting_130
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--]]
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function string:gsplit(pattern, capture)
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pattern = pattern and tostring(pattern) or '%s+'
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if (''):find(pattern) then
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error('pattern matches empty string!', 2)
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end
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return coroutine.wrap(function()
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local index = 1
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repeat
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local first, last = self:find(pattern, index)
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if first and last then
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if index < first then
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coroutine.yield(self:sub(index, first - 1))
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end
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if capture then
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coroutine.yield(self:sub(first, last))
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end
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index = last + 1
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else
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if index <= #self then
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coroutine.yield(self:sub(index))
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end
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break
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end
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until index > #self
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end)
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end
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function TextBoxWidget:_getVerticalList(alg)
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if self.vertical_list then
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return self.vertical_list
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end
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-- build horizontal list
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local h_list = {}
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for words in self.text:gmatch("[\32-\127\192-\255]+[\128-\191]*") do
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for word in words:gsplit("%s+", true) do
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for w in word:gsplit("%p+", true) do
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local word_box = {}
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word_box.word = w
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word_box.width = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, w, true).x
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table.insert(h_list, word_box)
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end
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end
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end
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-- @TODO check alg here 25.04 2012 (houqp)
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-- @TODO replace greedy algorithm with K&P algorithm 25.04 2012 (houqp)
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self.vertical_list = self:_wrapGreedyAlg(h_list)
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return self.vertical_list
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end
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function TextBoxWidget:_getCurrentVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local current_v_list = {}
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local height = 0
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for i = self.first_line, #v_list do
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if height < self.height - line_height then
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table.insert(current_v_list, v_list[i])
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height = height + line_height
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else
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break
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end
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end
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return current_v_list
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end
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function TextBoxWidget:_getPreviousVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local previous_v_list = {}
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local height = 0
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if self.first_line == 1 then
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return self:_getCurrentVerticalList()
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end
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self.virtual_line = self.first_line
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for i = self.first_line - 1, 1, -1 do
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if height < self.height - line_height then
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table.insert(previous_v_list, 1, v_list[i])
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height = height + line_height
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self.virtual_line = self.virtual_line - 1
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else
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break
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end
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end
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for i = self.first_line, #v_list do
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if height < self.height - line_height then
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table.insert(previous_v_list, v_list[i])
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height = height + line_height
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else
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break
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end
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end
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if self.first_line > #previous_v_list then
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self.first_line = self.first_line - #previous_v_list
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else
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self.first_line = 1
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end
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return previous_v_list
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end
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function TextBoxWidget:_getNextVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local current_v_list = self:_getCurrentVerticalList()
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local next_v_list = {}
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local height = 0
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if self.first_line + #current_v_list > #v_list then
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return current_v_list
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end
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self.virtual_line = self.first_line
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for i = self.first_line + #current_v_list, #v_list do
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if height < self.height - line_height then
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table.insert(next_v_list, v_list[i])
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height = height + line_height
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self.virtual_line = self.virtual_line + 1
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else
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break
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end
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end
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self.first_line = self.first_line + #current_v_list
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return next_v_list
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end
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function TextBoxWidget:_render(v_list)
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local font_height = self.face.size
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local line_height_px = self.line_height * font_height
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local space_w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, " ", true).x
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local h = (font_height + line_height_px) * #v_list
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self._bb = Blitbuffer.new(self.width, h)
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local y = font_height
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local pen_x = 0
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for _,l in ipairs(v_list) do
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pen_x = 0
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for _,w in ipairs(l) do
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--@TODO Don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, w.word, true,
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self.bgcolor, self.fgcolor)
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pen_x = pen_x + w.width
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end
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y = y + line_height_px + font_height
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end
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-- -- if text is shorter than one line, shrink to text's width
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-- if #v_list == 1 then
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-- self.width = pen_x
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-- end
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end
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function TextBoxWidget:getVirtualLineNum()
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return self.virtual_line
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end
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function TextBoxWidget:getAllLineCount()
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local v_list = self:_getVerticalList()
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return #v_list
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end
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function TextBoxWidget:getVisLineCount()
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local line_height = (1 + self.line_height) * self.face.size
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return math.floor(self.height / line_height)
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end
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function TextBoxWidget:scrollDown()
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local next_v_list = self:_getNextVerticalList()
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self:free()
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self:_render(next_v_list)
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end
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function TextBoxWidget:scrollUp()
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local previous_v_list = self:_getPreviousVerticalList()
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self:free()
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self:_render(previous_v_list)
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end
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function TextBoxWidget:getSize()
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if self.width and self.height then
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return Geom:new{ w = self.width, h = self.height}
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else
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return Geom:new{ w = self.width, h = self._bb:getHeight()}
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end
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end
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function TextBoxWidget:paintTo(bb, x, y)
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bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
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end
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function TextBoxWidget:free()
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if self._bb then
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self._bb:free()
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self._bb = nil
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end
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end
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return TextBoxWidget
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