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add: status bar in reading menu & font.lua
* Since fontchooser is replaced by selectmenu, it is no longer needed. So I rewrite it into font.lua module which can cache faces that shared among all UIs. * add progressBar method in graphics.lua to draw reading progress. * add reading progress information in reading menu. It is just a demo. Should be clean up in next release when the real reading menu is out. :)
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@@ -1,21 +1,15 @@
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require "rendertext"
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require "keys"
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require "graphics"
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require "fontchooser"
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require "font"
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SelectMenu = {
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-- font for displaying item names
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fsize = 22,
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face = nil,
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fhash = nil,
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-- font for page title
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tfsize = 25,
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tface = nil,
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tfhash = nil,
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-- font for paging display
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ffsize = 16,
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fface = nil,
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ffhash = nil,
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-- font for item shortcut
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sface = freetype.newBuiltinFace("mono", 22),
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sfhash = "mono22",
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@@ -59,23 +53,6 @@ function SelectMenu:new(o)
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return o
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end
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function SelectMenu:updateFont()
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if self.fhash ~= FontChooser.cfont..self.fsize then
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self.face = freetype.newBuiltinFace(FontChooser.cfont, self.fsize)
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self.fhash = FontChooser.cfont..self.fsize
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end
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if self.tfhash ~= FontChooser.tfont..self.tfsize then
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self.tface = freetype.newBuiltinFace(FontChooser.tfont, self.tfsize)
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self.tfhash = FontChooser.tfont..self.tfsize
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end
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if self.ffhash ~= FontChooser.ffont..self.ffsize then
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self.fface = freetype.newBuiltinFace(FontChooser.ffont, self.ffsize)
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self.ffhash = FontChooser.ffont..self.ffsize
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end
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end
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function SelectMenu:getItemIndexByShortCut(c, perpage)
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if c == nil then return end -- unused key
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for _k,_v in ipairs(self.item_shortcuts) do
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@@ -92,7 +69,6 @@ function SelectMenu:choose(ypos, height)
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local perpage = math.floor(height / self.spacing) - 2
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local pagedirty = true
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local markerdirty = false
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self:updateFont()
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local prevItem = function ()
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if self.current == 1 then
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@@ -126,25 +102,28 @@ function SelectMenu:choose(ypos, height)
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self.last_shortcut = 0
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while true do
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local cface, cfhash = Font:getFaceAndHash(22)
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local tface, tfhash = Font:getFaceAndHash(25, Font.tfont)
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local fface, ffhash = Font:getFaceAndHash(16, Font.ffont)
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if pagedirty then
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markerdirty = true
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-- draw menu title
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fb.bb:paintRect(0, ypos, fb.bb:getWidth(), self.title_H + 10, 0)
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fb.bb:paintRect(10, ypos + 10, fb.bb:getWidth() - 20, self.title_H, 5)
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x = 20
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y = ypos + self.title_H
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renderUtf8Text(fb.bb, x, y, self.tface, self.tfhash,
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self.menu_title, true)
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local x = 20
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local y = ypos + self.title_H
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renderUtf8Text(fb.bb, x, y, tface, tfhash, self.menu_title, true)
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-- draw items
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fb.bb:paintRect(0, ypos + self.title_H + 10, fb.bb:getWidth(), height - self.title_H, 0)
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if self.items == 0 then
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y = ypos + self.title_H + (self.spacing * 2)
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renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
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renderUtf8Text(fb.bb, 30, y, cface, cfhash,
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"Oops... Bad news for you:", true)
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y = y + self.spacing
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renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
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renderUtf8Text(fb.bb, 30, y, cface, cfhash,
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self.no_item_msg, true)
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markerdirty = false
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else
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@@ -160,8 +139,10 @@ function SelectMenu:choose(ypos, height)
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else
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fb.bb:paintRect(10, y-22, 29, 29, 3)
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end
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if self.item_shortcuts[c] ~= nil and string.len(self.item_shortcuts[c]) == 3 then
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renderUtf8Text(fb.bb, 13, y, self.fface, self.ffhash,
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if self.item_shortcuts[c] ~= nil and
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string.len(self.item_shortcuts[c]) == 3 then
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-- print "Del", "Sym and "Ent"
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renderUtf9Text(fb.bb, 13, y, fface, ffhash,
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self.item_shortcuts[c], true)
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else
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renderUtf8Text(fb.bb, 18, y, self.sface, self.sfhash,
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@@ -170,7 +151,7 @@ function SelectMenu:choose(ypos, height)
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self.last_shortcut = c
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renderUtf8Text(fb.bb, 50, y, self.face, self.fhash,
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renderUtf8Text(fb.bb, 50, y, cface, cfhash,
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self.item_array[i], true)
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end
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end
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@@ -179,7 +160,7 @@ function SelectMenu:choose(ypos, height)
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-- draw footer
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y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H + 5
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x = (fb.bb:getWidth() / 2) - 50
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renderUtf8Text(fb.bb, x, y, self.fface, self.ffhash,
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renderUtf8Text(fb.bb, x, y, fface, ffhash,
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"Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true)
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end
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