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Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details). * UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks). * Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful. * ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document. * Event: Handle nils in an event's arguments. * CheckButton/RadioButton: Switch to simple inversion to handle highlighting * CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible. * AlphaContainer: Fix & simplify, given the UIManager alpha handling. * MovableContainer: When translucent, cache the canvas bb used for composition. * Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height. * KeyValuePage: Avoid floats in size computations.
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@@ -471,76 +471,31 @@ function MenuItem:onTapSelect(arg, ges)
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end)
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coroutine.resume(co)
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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-- Highlight
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--
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self[1].invert = true
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self[1].dimen
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end)
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UIManager:setDirty(nil, "fast", self[1].dimen)
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-- Force the repaint *now*, so we don't have to delay the callback to see the invert...
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UIManager:forceRePaint()
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-- Unhighlight
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--
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self[1].invert = false
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, "ui", self[1].dimen)
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-- Callback
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--
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logger.dbg("creating coroutine for menu select")
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local co = coroutine.create(function()
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self.menu:onMenuSelect(self.table, pos)
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end)
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coroutine.resume(co)
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UIManager:forceRePaint()
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--UIManager:waitForVSync()
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self[1].invert = false
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-- Most Menu entries will actually update the full menu, but they may also pop up a few various things,
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-- so, pilfer a few heuristics from TouchMenu...
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local top_widget = UIManager:getTopWidget()
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-- If we're still on top, we're done, as the full list of items has probably been updated by the callback
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if top_widget == self.show_parent then
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-- Unless the callback actually did nothing (e.g., PathChooser in Classic view)
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if UIManager:getPreviousRefreshRegion() == self[1].dimen then
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-- The highlight matches the last refresh, assume this means that the callback did nothing, so just unhighlight...
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "ui", self[1].dimen
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end)
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end
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-- Otherwise, we assume the callback effectively updated & repainted the list of items.
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-- Both cases warrant an early return.
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return true
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else
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-- If the callback opened a *different* full-screen widget, we're done
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if top_widget.covers_fullscreen then
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return true
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end
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end
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-- If the callback opened the Virtual Keyboard, it gets trickier
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if top_widget == "VirtualKeyboard" then
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-- Unfortunately, we can't really tell full-screen widgets apart from
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-- stuff that might just pop the keyboard for an InputText box...
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-- So, a full fenced redraw it is...
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UIManager:waitForVSync()
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UIManager:setDirty(self.show_parent, function()
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return "ui", self[1].dimen
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end)
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return true
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end
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-- If a modal was opened outside of our highlight region, we can unhighlight safely
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if self[1].dimen:notIntersectWith(UIManager:getPreviousRefreshRegion()) then
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "ui", self[1].dimen
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end)
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else
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-- That leaves modals that might have been displayed on top of the highlighted menu entry, in which case,
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-- we can't take any shortcuts, as it would invert/paint *over* the popop.
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-- Instead, fence the callback to avoid races, and repaint the *full* widget stack properly.
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UIManager:waitForVSync()
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UIManager:setDirty(self.show_parent, function()
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return "ui", self[1].dimen
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end)
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end
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--UIManager:forceRePaint()
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end
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return true
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end
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@@ -550,39 +505,27 @@ function MenuItem:onHoldSelect(arg, ges)
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if G_reader_settings:isFalse("flash_ui") then
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self.menu:onMenuHold(self.table, pos)
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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-- Highlight
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--
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self[1].invert = true
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self[1].dimen
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end)
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UIManager:setDirty(nil, "fast", self[1].dimen)
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-- Force the repaint *now*, so we don't have to delay the callback to see the invert...
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UIManager:forceRePaint()
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self.menu:onMenuHold(self.table, pos)
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UIManager:forceRePaint()
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--UIManager:waitForVSync()
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-- Unhighlight
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--
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self[1].invert = false
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, "ui", self[1].dimen)
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-- Same idea as for tap, minus the various things that make no sense for a hold callback...
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local top_widget = UIManager:getTopWidget()
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-- Callback
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--
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self.menu:onMenuHold(self.table, pos)
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-- If we're still on top, or a modal was opened outside of our highlight region, we can unhighlight safely
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if top_widget == self.show_parent or self[1].dimen:notIntersectWith(UIManager:getPreviousRefreshRegion()) then
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UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "ui", self[1].dimen
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end)
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else
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-- That leaves modals that might have been displayed on top of the highlighted menu entry, in which case,
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-- we can't take any shortcuts, as it would invert/paint *over* the popop.
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-- Instead, fence the callback to avoid races, and repaint the *full* widget stack properly.
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UIManager:waitForVSync()
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UIManager:setDirty(self.show_parent, function()
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return "ui", self[1].dimen
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end)
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end
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--UIManager:forceRePaint()
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UIManager:forceRePaint()
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end
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return true
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end
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