Rename it to "Dimension units", and make it a radio submenu.
Migrate the previous metric_length setting to this new dimension_units
one.
Update optionsutil to follow it.
Don't mangle string input values when a unit was passed.
(i.e., keep displaying them as their actual string instead of as nil).
(e.g., when current is set to a number, but default is still unset,
which translates to "not set" in showValues).
Attempting to align the numbers on the same column was a fool's errand.
Our default UI font is not monospaced, to begin with,
and to do it right, we'd need to align the rightmost number, not the
leftmost ;).
i.e., T() would need to have much fancier justification capabilities ;).
Or, err, *any* text justification features, really ^^.
We want to be able to set a custom value (i.e., more_options),
because on high-dpi devices, the scaling can lead to pretty large
differences; but more_options on a toggle is ugly and clunky.
So, switch to something more suited to what this actually sets,
which is ultimately an absolute pixel value, like margins.
Add a few more steps on the low end to fill out the bar (and because
that's where I found them most useful on high-dpi devices).
configdialog doesn't actually pass a unit argument to
name_text_hold_callback, so pull it instead from a new name_text_unit
field.
Expand said helper to support a "px" unit, which simply converts from
our arbitrary pixels to actual on-device pixels (e.g., a plain
scaleBySize).
Enable real_size_string usage when name_text_true_values is set
(it's a NOP in terms of the generated string if no unit is specified).
Using `require` didn't make much sense since most of them are only used in a single place anyway, and it takes care of a few weird interactions in the process (besides not polluting `package.loaded` with useless crap ;)).
MuPDF's own stylesheet is incomplete, and doesn't specify that
a few common (and uncommon) elements are display:block, so it
would consider them inline, and render them badly (MuPDF also
doesn't handle well <BR/> inside inline elements, so this
fixes <br/> ones in these elements).
Fix this in HtmlBoxWidget so it solves any issue in HTML
dict and popup footnote.
For popup footnotes, also include crengine internal block
elements, as we may indeed get them in the HTML content.
* FocusManager: Fix `focus_flags` check in `moveFocusTo` (0 is truthy in Lua, can't do AND checks like in C ;).)
* FileManager+FileChooser: Pass our custom title bar directly to FileChooser (which also means we can now use FC's FocusManager layout directly).
* FileChooser/Menu: Get rid of the weird `outer_title_bar` hack, and simply take a `custom_title_bar` pointer to an actual TitleBar instance instead.
* FileManager/Menu/ListMenu/CoverMenu: Fix content height computations in `_recalculateDimen` (all the non-FM cases were including an old and now unused padding value, `self.header_padding`, leading to more blank space at the bottom than necessary, and, worse, leading to different item heights between FM views, possibly leading to unnecessary thumbnail scaling !)
* ButtonDialog: Proper focus management when the ButtonTable is wrapped in a ScrollableContainer.
* ConfigDialog: Implement a stupid workaround for a weird FocusManager issue when going back from `[⋮]` buttons.
* ConfigDialog: Don't move the visual focus in `update` (i.e., we use `NOT_FOCUS` now that it works as intended).
* DictQuickLookup: Ensures the `Menu` key bind does the exact same thing as the hamburger icon.
* DictQuickLookup: Ensure we refocus after having mangled the FocusManager layout (prevents an old focus highlight from lingering on the wrong button).
* FileChooser: Stop flagging it as no_title, because it is *never* without a title. (This behavior was a remnant of the previous FM-specific title bar hacks, which are no longer a thing).
* FileChooser: Stop calling `mergeTitleBarIntoLayout` twice in `updateItems`. We already call Menu's, which handles it. (Prevents the title bar from being added twice to the FocusManager layout).
* FocusManager: Relax the `Unfocus` checks in `moveFocusTo` to ensure we *always* unfocus something (if unfocusing was requested), even if we have to blast the whole widget tree to do so. This ensures callers that mangle self.layout can expect things to work after calling it regardless of how borked the current focus is.
* FocusManager: Allow passing `focus_flags` to `refocusWidget`, so that it can be forwarded to the internal `moveFocusTo` call.
* FocusManager: The above also allows us to enforce a default that ensures we do *not* send a Focus event on Touch devices, even if they have the hasDPad devcap. This essentially restores the previous/current behavior of not showing the visual feedback from such focus "events" sent programmatically, given the `focus_flags` check fix at the root of this PR ;).
* InputDialog: Fix numerous issues relating to double/ghost instances of both InputText and VirtualKeyboard, ensuring we only ever have a single InputText & VK instance live.
* InputDialog: Make sure every way we have of hiding the VK play nice together, especially when the `toggleKeyboard` button (shown w/ `add_nav_bar`) is at play. And doubly so when we're `fullscreen`, as hiding the VK implies resizing the widget.
* InputText: Make sure we're flagged as in-focus when tapping inside the text field.
* InputText: Make sure we don't attempt to show an already-visible VK in the custom `hasDPad` `onFocus` handler.
* Menu: Get rid of an old and no longer used (nor meaningful) hack in `onFocus` about the initial/programmatically-sent Focus event.
* Menu: Get rid of the unused `header_padding` field mentioned earlier in the FM/FC fixes.
* Menu: Use `FOCUS_ONLY_ON_NT` in the explicit `moveFocusTo` call in `updatePageInfo`, so as to keep the current behavior of not showing the visual feedback of this focus on Touch devices.
* Menu: Make sure *all* the `moveFocusTo` calls are gated behind the `hasDPad` devcap (previously, that was only the case for `updatePageInfo`, but not `mergeTitleBarIntoLayout` (which is called by `updateItems`).
* MultiInputDialog: Actively get rid of the InputText & VK instances from the base class's constructor that we do not use.
* MultiInputDialog: Ensure the FocusManager layout is *slightly* less broken (password fields can still be a bit weird, though).
* TextViewer: Get rid of the unfocus -> layout mangling -> refocus hack now that `refocusWidget` handles this case sanely.
* VirtualKeyboard: Notify our parent InputDialog when we get closed, so it can act accordingly (e.g., resize itself when `fullscreen`).
* ScrollableContainer: Implement the necessary machinery for focus handling inside ButtonDialog (specifically, when scrolling via PgUp/PgDwn).
* TextEditor: Given the above fixes, the plugin is no longer disabled on non-touch devices.
* ReaderBookMark: Make sure we request a full refresh when closing the "Edit note" dialog, as CRe highlights may extend past its dimensions, and if it's closed separately from VK, the refresh would have been limited to its own dimensions, leaving a neat InputDialog-sized hole in the highlights ;).
In font selection menus, ask creengine for italic versions
of fonts if there's no regular version to preview.
Also prevents a crash when a font can't be previewed in
the font family menu.
setIcon recreates the frame without preserving the current frame's
invert status (which is arguably a bug, but button is so ubuquitous that
I dare not touch that behavior...).
So, instead, rely on the rarely used preselect flag to preserve it.
When footnotes are displayed as "popups", they're displayed over ReaderUI
in a BottomContainer, so they pretty much always cover the footer ;).
(i.e., they're really really not popups *at all* :D).
This prevents spurious status bar auto-refreshes.
Re #12323