* Use a dedicated cache hash for partial tiles from panel-zoom
* Never dump them to disk, as it confuses DocCache's crappy heuristics that rewinds the cache to skip over the hinted page to try to dump the on-screen page to disk.
* Apply the zoom factor in the exact same way as any other page rect (i.e., floor coordinates, ceil dimensions), and make sure said rect is actually a Geom so it doesn't break the cache hash, which relies on Geom's custom tostring method for rects. Said scaling method *also* belongs to the Geom class anyway.
* Handle such pre-scaled rects properly in renderPage, so as not to apply the zoom factor to the full page, which would attempt to create a gigantic buffer.
* And now that the rect is rendered properly in an appropriately-sized buffer, use the rendered tile as-is, no need to blit it to another (potentially way too large because of the above issue) blank BB.
* The zoom factor is now computed for a scale to best-fit (honoring `imageviewer_rotate_auto_for_best_fit`), ensuring the best efficiency (ImageViewer won't have to re-scale).
* Cache: Reduce the maximum item size to 50% of the cache, instead of 75%.
* Warn about the legacy ReaderRotation module, as it turned out to be horribly broken. The whole machinery (which is spread over *a lot* of various codepaths) is left as-is, peppered with notes & fixmes hinting at the problem. Thankfully, that's not how we actually handle rotation, so it was probably hardly ever used (which possibly explains why nobody ever noticed it breaking, and that nugget possibly dates back to the inception of the kpv -> ko refactor!). (#12309)
None[1] of them actually rely on their own onGesture handler, they
all register their own stuff to ReaderUI's.
Hotfix #9710 revealed that the way this was handled didn't exactly
work as expected ;).
The only thing that consumes ges_events is InputContainer's onGesture
method. All these modules *extend* InputContainer, but none of them
*implement* a custom onGesture, so self.onGesture = nil was just a NOP,
they always access InputContainer's method via inheritance.
If we actively want to neuter it, we *have* to implement it in that
module (with a NOP).
[1] The exception being ReaderZooming, but that only when in flip mode.
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).
Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...
Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc.
Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line:
```sh
ldoc --tags todo,fixme *.lua
```
However, whether that particular usage offers any advantage over other search tools is questionable at best.
* and some random beautification
which currently just sets free the limitation of panning gestures
emitting rate. This should fix#1039 when unchecking the
"E-ink optimization" in the "Screen settings".
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.