--[[ Copyright (C) 2011 Hans-Werner Hilse This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ]]-- --[[ Codes for rotation modes: 1 for no rotation, 2 for landscape with bottom on the right side of screen, etc. 2 +--------------+ | +----------+ | | | | | | | Freedom! | | | | | | | | | | 3 | | | | 1 | | | | | | | | | +----------+ | | | | | +--------------+ 0 --]] Screen = { width = 0, height = 0, pitch = 0, native_rotation_mode = nil, cur_rotation_mode = 0, bb = nil, saved_bb = nil, fb = einkfb.open("/dev/fb0"), } function Screen:init() _, self.height = self.fb:getSize() -- for unknown strange reason, pitch*2 is less than screen width in KPW -- so we need to calculate width by pitch here self.width = self.fb:getPitch()*2 self.pitch = self:getPitch() self.bb = Blitbuffer.new(self.width, self.height, self.pitch) self.native_rotation_mode = self.fb:getOrientation() self.cur_rotation_mode = self.native_rotation_mode end function Screen:refresh(refesh_type) if self.native_rotation_mode == self.cur_rotation_mode then self.fb.bb:blitFrom(self.bb, 0, 0, 0, 0, self.width, self.height) elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then self.fb.bb:blitFromRotate(self.bb, 270) end self.fb:refresh(refesh_type) end -- @orien: 1 for clockwise rotate, -1 for anti-clockwise -- Remember to reread screen resolution after this function call -- WARNING: this method is deprecated!!! use setRotationMode() or -- setViewMode() instead. function Screen:screenRotate(orien) if orien == "clockwise" then orien = -1 elseif orien == "anticlockwise" then orien = 1 else return end self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4 -- you have to reopen framebuffer after rotate self.fb:setOrientation(self.cur_rotation_mode) self.fb:close() self.fb = einkfb.open("/dev/fb0") Input.rotation = self.cur_rotation_mode end function Screen:getSize() return Geom:new{w = self.width, h = self.height} end function Screen:getWidth() return self.width end function Screen:getHeight() return self.height end function Screen:getPitch() return self.ptich end function Screen:updateRotationMode() -- in EMU mode, you will always get 0 from getOrientation() self.cur_rotation_mode = self.fb:getOrientation() end function Screen:setRotationMode(mode) -- mode 0 and mode 2 has the same width and height, so do mode 1 and 3 if (self.cur_rotation_mode % 2) ~= (mode % 2) then self.width, self.height = self.height, self.width end self.cur_rotation_mode = mode self.bb:free() self.pitch = self.width/2 self.bb = Blitbuffer.new(self.width, self.height, self.pitch) end function Screen:setViewMode(mode) if mode == "portrait" then if self.cur_rotation_mode ~= 0 then self:setRotationMode(0) end elseif mode == "landscape" then if self.cur_rotation_mode ~= 1 then self:setRotationMode(1) end end end --[[ @brief change gesture's x and y coordinates according to screen view mode @param ges gesture that you want to adjust @return adjusted gesture. --]] function Screen:adjustGesCoordinate(ges) -- we do nothing is screen is not rotated if self.native_rotation_mode == self.cur_rotation_mode then return ges end if self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then ges.pos.x, ges.pos.y = (self.width - ges.pos.y), (ges.pos.x) end return ges end function Screen:saveCurrentBB() local width, height = self:getWidth(), self:getHeight() if not self.saved_bb then self.saved_bb = Blitbuffer.new(width, height, self:getPitch()) end if self.saved_bb:getWidth() ~= width then self.saved_bb:free() self.saved_bb = Blitbuffer.new(width, height, self:getPitch()) end self.saved_bb:blitFullFrom(self.fb.bb) end function Screen:restoreFromSavedBB() self:restoreFromBB(self.saved_bb) end function Screen:getCurrentScreenBB() local bb = Blitbuffer.new(self:getWidth(), self:getHeight()) bb:blitFullFrom(self.fb.bb) return bb end function Screen:restoreFromBB(bb) if bb then self.fb.bb:blitFullFrom(bb) else DEBUG("Got nil bb in restoreFromSavedBB!") end end