require "rendertext" require "keys" require "graphics" FontChooser = { -- font for displaying file/dir names face = freetype.newBuiltinFace("sans", 25), fhash = "s25", -- font for page title tface = freetype.newBuiltinFace("Helvetica-BoldOblique", 32), tfhash = "hbo32", -- font for paging display sface = freetype.newBuiltinFace("sans", 16), sfhash = "s16", -- title height title_H = 45, -- spacing between lines spacing = 40, -- foot height foot_H = 27, -- state buffer fonts = {"sans", "cjk", "mono", "Courier", "Courier-Bold", "Courier-Oblique", "Courier-BoldOblique", "Helvetica", "Helvetica-Oblique", "Helvetica-BoldOblique", "Times-Roman", "Times-Bold", "Times-Italic", "Times-BoldItalic",}, items = 14, page = 1, current = 2, oldcurrent = 1, } function FontChooser:init() self.items = #self.fonts table.sort(self.fonts) end function FontChooser:choose(ypos, height) local perpage = math.floor(height / self.spacing) - 2 local pagedirty = true local markerdirty = false local prevItem = function () if self.current == 1 then if self.page > 1 then self.current = perpage self.page = self.page - 1 pagedirty = true end else self.current = self.current - 1 markerdirty = true end end local nextItem = function () if self.current == perpage then if self.page < (self.items / perpage) then self.current = 1 self.page = self.page + 1 pagedirty = true end else if self.page ~= math.floor(self.items / perpage) + 1 or self.current + (self.page-1)*perpage < self.items then self.current = self.current + 1 markerdirty = true end end end while true do if pagedirty then fb.bb:paintRect(0, ypos, fb.bb:getWidth(), height, 0) -- draw menu title renderUtf8Text(fb.bb, 30, ypos + self.title_H, self.tface, self.tfhash, "[ Fonts Menu ]", true) local c for c = 1, perpage do local i = (self.page - 1) * perpage + c if i <= self.items then y = ypos + self.title_H + (self.spacing * c) renderUtf8Text(fb.bb, 50, y, self.face, self.fhash, self.fonts[i], true) end end y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H x = (fb.bb:getWidth() / 2) - 50 renderUtf8Text(fb.bb, x, y, self.sface, self.sfhash, "Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true) markerdirty = true end if markerdirty then if not pagedirty then if self.oldcurrent > 0 then y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 10 fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 0) fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3) end end -- draw new marker line y = ypos + self.title_H + (self.spacing * self.current) + 10 fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 15) if not pagedirty then fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3) end self.oldcurrent = self.current markerdirty = false end if pagedirty then fb:refresh(0, 0, ypos, fb.bb:getWidth(), height) pagedirty = false end local ev = input.waitForEvent() if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then if ev.code == KEY_FW_UP then prevItem() elseif ev.code == KEY_FW_DOWN then nextItem() elseif ev.code == KEY_PGFWD then if self.page < (self.items / perpage) then if self.current + self.page*perpage > self.items then self.current = self.items - self.page*perpage end self.page = self.page + 1 pagedirty = true else self.current = self.items - (self.page-1)*perpage markerdirty = true end elseif ev.code == KEY_PGBCK then if self.page > 1 then self.page = self.page - 1 pagedirty = true else self.current = 1 markerdirty = true end elseif ev.code == KEY_ENTER or ev.code == KEY_FW_PRESS then local newface = self.fonts[perpage*(self.page-1)+self.current] return newface elseif ev.code == KEY_BACK then return nil end end end end