local InputContainer = require("ui/widget/container/inputcontainer") local Notification = require("ui/widget/notification") local GestureRange = require("ui/gesturerange") local UIManager = require("ui/uimanager") local Screen = require("device").screen local Device = require("device") local logger = require("logger") local T = require("ffi/util").template local _ = require("gettext") local ReaderFrontLight = InputContainer:new{ steps = {0,1,1,1,1,2,2,2,3,4,5,6,7,8,9,10}, steps_fl = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, }, gestureScale = Screen:getWidth() * FRONTLIGHT_SENSITIVITY_DECREASE, } function ReaderFrontLight:init() if Device:isTouchDevice() then self.ges_events = { Adjust = { GestureRange:new{ ges = "two_finger_pan", rate = Device.model ~= 'Kobo_phoenix' and 3.0 or nil, } }, PanRelease= { GestureRange:new{ ges = "two_finger_pan_release", } }, Swipe = { GestureRange:new{ ges = "two_finger_swipe", } }, } end end function ReaderFrontLight:onAdjust(arg, ges) if not Device:hasFrontlight() then return true end local powerd = Device:getPowerDevice() logger.dbg("frontlight intensity", powerd:frontlightIntensity()) local step = math.ceil(#self.steps * ges.distance / self.gestureScale) logger.dbg("step = ", step) local delta_int = self.steps[step] or self.steps[#self.steps] logger.dbg("delta_int = ", delta_int) local new_intensity if ges.direction == "north" then new_intensity = powerd:frontlightIntensity() + delta_int elseif ges.direction == "south" then new_intensity = powerd:frontlightIntensity() - delta_int end if new_intensity == nil then return true end -- when new_intensity <=0, toggle light off if new_intensity <= 0 then powerd:turnOffFrontlight() else powerd:setIntensity(new_intensity) end if self.view.footer_visible and self.view.footer.settings.frontlight then self.view.footer:updateFooter() end return true end -- direction +1 - increase frontlight -- direction -1 - decrease frontlight function ReaderFrontLight:onChangeFlIntensity(ges, direction) local powerd = Device:getPowerDevice() local gestureScale if ges.direction == "south" or ges.direction == "north" then gestureScale = Screen:getHeight() * 0.8 elseif ges.direction == "west" or ges.direction == "east" then gestureScale = Screen:getWidth() * 0.8 else local width = Screen:getWidth() local height = Screen:getHeight() -- diagonal gestureScale = math.sqrt(width * width + height * height) * 0.8 end if powerd.fl_intensity == nil then return false end local steps_tbl = {} local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6 for i = 1, #self.steps_fl, 1 do steps_tbl[i] = math.ceil(self.steps_fl[i] * scale) end if ges.distance == nil then ges.distance = 1 end local step = math.ceil(#steps_tbl * ges.distance / gestureScale) local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl] if direction ~= -1 and direction ~= 1 then -- set default value (increase frontlight) direction = 1 end local new_intensity = powerd.fl_intensity + direction * delta_int if new_intensity == nil then return true end -- when new_intensity <=0, toggle light off if new_intensity <= 0 then powerd:turnOffFrontlight() else powerd:setIntensity(new_intensity) end self:onShowIntensity() if self.view and self.view.footer_visible and self.view.footer.settings.frontlight then self.view.footer:updateFooter() end return true end -- direction +1 - increase frontlight warmth -- direction -1 - decrease frontlight warmth function ReaderFrontLight:onChangeFlWarmth(ges, direction) local powerd = Device:getPowerDevice() if powerd.fl_warmth == nil then return false end if powerd.auto_warmth then UIManager:show(Notification:new{ text = _("Warmth is handled automatically."), timeout = 1.0, }) return true end local gestureScale if ges.direction == "south" or ges.direction == "north" then gestureScale = Screen:getHeight() * 0.8 elseif ges.direction == "west" or ges.direction == "east" then gestureScale = Screen:getWidth() * 0.8 else local width = Screen:getWidth() local height = Screen:getHeight() -- diagonal gestureScale = math.sqrt(width * width + height * height) * 0.8 end local steps_tbl = {} local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6 for i = 1, #self.steps_fl, 1 do steps_tbl[i] = math.ceil(self.steps_fl[i] * scale) end if ges.distance == nil then ges.distance = 1 end local step = math.ceil(#steps_tbl * ges.distance / gestureScale) local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl] local warmth if direction ~= -1 and direction ~= 1 then -- set default value (increase frontlight) direction = 1 end warmth = powerd.fl_warmth + direction * delta_int if warmth > 100 then warmth = 100 elseif warmth < 0 then warmth = 0 end powerd:setWarmth(warmth) self:onShowWarmth() return true end function ReaderFrontLight:onShowOnOff() local powerd = Device:getPowerDevice() local new_text if powerd.is_fl_on then new_text = _("Frontlight enabled.") else new_text = _("Frontlight disabled.") end UIManager:show(Notification:new{ text = new_text, timeout = 1.0, }) return true end function ReaderFrontLight:onShowIntensity() if not Device:hasFrontlight() then return true end local powerd = Device:getPowerDevice() local new_text if powerd:isFrontlightOff() then new_text = _("Frontlight disabled.") else new_text = T(_("Frontlight intensity is set to %1."), powerd:frontlightIntensity()) end UIManager:show(Notification:new{ text = new_text, timeout = 1, }) return true end function ReaderFrontLight:onShowWarmth(value) local powerd = Device:getPowerDevice() if powerd.fl_warmth ~= nil then UIManager:show(Notification:new{ text = T(_("Warmth set to %1."), powerd.fl_warmth), timeout = 1.0, }) end return true end function ReaderFrontLight:onSwipe(arg, ges) if ges.direction == "north" or ges.direction == "south" then logger.dbg("onSwipe activated") return self:onShowIntensity() end end function ReaderFrontLight:onPanRelease(arg, ges) logger.dbg("onPanRelease activated") return self:onShowIntensity() end function ReaderFrontLight:onShowFlDialog() local FrontLightWidget = require("ui/widget/frontlightwidget") UIManager:show(FrontLightWidget:new{}) end function ReaderFrontLight:close() self.fl_dialog:onClose() UIManager:close(self.fl_dialog) end return ReaderFrontLight