blitbuffer.paintBorder = function (bb, x, y, w, h, bw, c) bb:paintRect(x, y, w, bw, c) bb:paintRect(x, y+h-bw, w, bw, c) bb:paintRect(x, y+bw, bw, h - 2*bw, c) bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c) end --[[ Draw a progress bar according to following args: @x: start position in x axis @y: start position in y axis @w: width for progress bar @h: height for progress bar @load_m_w: width margin for loading bar @load_m_h: height margin for loading bar @load_percent: progress in percent @c: color for loading bar --]] blitbuffer.progressBar = function (bb, x, y, w, h, load_m_w, load_m_h, load_percent, c) if load_m_h*2 > h then load_m_h = h/2 end blitbuffer.paintBorder(fb.bb, x, y, w, h, 2, 15) fb.bb:paintRect(x+load_m_w, y+load_m_h, (w-2*load_m_w)*load_percent, (h-2*load_m_h), c) end ------------------------------------------------ -- Start of Cursor class ------------------------------------------------ Cursor = { x_pos = 0, y_pos = 0, --color = 15, h = 10, w = nil, line_w = nil, } function Cursor:new(o) o = o or {} o.x_pos = o.x_pos or self.x_pos o.y_pos = o.y_pos or self.y_pos o.h = o.h or self.h o.w = o.h / 3 o.line_w = math.floor(o.h / 10) setmetatable(o, self) self.__index = self return o end function Cursor:_draw(x, y) local body_h = self.h - self.line_w -- paint upper horizontal line fb.bb:invertRect(x, y, self.w, self.line_w/2) -- paint middle vertical line fb.bb:invertRect(x+(self.w/2)-(self.line_w/2), y+self.line_w/2, self.line_w, body_h) -- paint lower horizontal line fb.bb:invertRect(x, y+body_h+self.line_w/2, self.w, self.line_w/2) end function Cursor:draw() self:_draw(self.x_pos, self.y_pos) end function Cursor:clear() self:_draw(self.x_pos, self.y_pos) end function Cursor:move(x_off, y_off) self.x_pos = self.x_pos + x_off self.y_pos = self.y_pos + y_off end function Cursor:moveHorizontal(x_off) self.x_pos = self.x_pos + x_off end function Cursor:moveVertical(x_off) self.y_pos = self.y_pos + y_off end function Cursor:moveAndDraw(x_off, y_off) self:clear() self:move(x_off, y_off) self:draw() end function Cursor:moveHorizontalAndDraw(x_off) self:clear() self:move(x_off, 0) self:draw() end function Cursor:moveVerticalAndDraw(y_off) self:clear() self:move(0, y_off) self:draw() end