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This should finish the work to make all globals to local variables. That allows LuaJIT to properly compile things by interning the references to the relevant parts (rather than looking up globals all the time which stops a trace).
96 lines
2.2 KiB
Lua
96 lines
2.2 KiB
Lua
local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local Event = require("ui/event")
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local Geom = require("ui/geometry")
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--[[
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an InputContainer is an WidgetContainer that handles input events
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an example for a key_event is this:
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PanBy20 = {
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{ "Shift", Input.group.Cursor },
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seqtext = "Shift+Cursor",
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doc = "pan by 20px",
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event = "Pan", args = 20, is_inactive = true,
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},
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PanNormal = {
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{ Input.group.Cursor },
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seqtext = "Cursor",
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doc = "pan by 10 px", event = "Pan", args = 10,
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},
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Quit = { {"Home"} },
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it is suggested to reference configurable sequences from another table
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and store that table as configuration setting
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--]]
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local InputContainer = WidgetContainer:new{
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vertical_align = "top",
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}
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function InputContainer:_init()
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-- we need to do deep copy here
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local new_key_events = {}
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if self.key_events then
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for k,v in pairs(self.key_events) do
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new_key_events[k] = v
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end
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end
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self.key_events = new_key_events
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local new_ges_events = {}
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if self.ges_events then
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for k,v in pairs(self.ges_events) do
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new_ges_events[k] = v
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end
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end
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self.ges_events = new_ges_events
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if not self.dimen then
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self.dimen = Geom:new{}
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end
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end
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function InputContainer:paintTo(bb, x, y)
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self.dimen.x = x
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self.dimen.y = y
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if self[1] then
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if self.vertical_align == "center" then
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local content_size = self[1]:getSize()
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self[1]:paintTo(bb, x, y + math.floor((self.dimen.h - content_size.h)/2))
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else
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self[1]:paintTo(bb, x, y)
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end
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end
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end
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--[[
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the following handler handles keypresses and checks if they lead to a command.
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if this is the case, we retransmit another event within ourselves
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--]]
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function InputContainer:onKeyPress(key)
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for name, seq in pairs(self.key_events) do
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if not seq.is_inactive then
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for _, oneseq in ipairs(seq) do
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if key:match(oneseq) then
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local eventname = seq.event or name
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return self:handleEvent(Event:new(eventname, seq.args, key))
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end
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end
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end
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end
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end
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function InputContainer:onGesture(ev)
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for name, gsseq in pairs(self.ges_events) do
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for _, gs_range in ipairs(gsseq) do
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--DEBUG("gs_range", gs_range)
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if gs_range:match(ev) then
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local eventname = gsseq.event or name
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return self:handleEvent(Event:new(eventname, gsseq.args, ev))
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end
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end
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end
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end
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return InputContainer
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