Files
koreader/frontend/device/generic/device.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

146 lines
3.9 KiB
Lua

local util = require("ffi/util")
local DEBUG = require("dbg")
local function no() return false end
local Device = {
screen_saver_mode = false,
charging_mode = false,
survive_screen_saver = false,
model = nil,
powerd = nil,
screen = nil,
input = nil,
-- hardware feature tests: (these are functions!)
hasKeyboard = no,
hasKeys = no,
isTouchDevice = no,
hasFrontlight = no,
-- use these only as a last resort. We should abstract the functionality
-- and have device dependent implementations in the corresponting
-- device/<devicetype>/device.lua file
-- (these are functions!)
isKindle = no,
isKobo = no,
isAndroid = no,
isEmulator = no,
-- some devices have part of their screen covered by the bezel
viewport = nil,
}
function Device:new(o)
local o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Device:init()
if not self.screen then
self.screen = require("device/generic/screen"):new{device = self}
end
if not self.input then
self.input = require("device/generic/input"):new{device = self}
end
if not self.powerd then
self.powerd = require("device/generic/powerd"):new{device = self}
end
if self.viewport then
self.screen:setViewport(self.viewport)
self.input:registerEventAdjustHook(
self.input.adjustTouchTranslate,
{x = 0 - self.viewport.x, y = 0 - self.viewport.y})
end
end
function Device:getPowerDevice()
return self.powerd
end
function Device:intoScreenSaver()
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
self.screen_saver_mode = true
end
end
function Device:outofScreenSaver()
if self.screen_saver_mode == true and self.charging_mode == false then
-- wait for native system update screen before we recover saved
-- Blitbuffer.
util.usleep(1500000)
self.screen:restoreFromSavedBB()
self.screen:refresh(0)
self.survive_screen_saver = true
end
self.screen_saver_mode = false
end
function Device:onPowerEvent(ev)
local Screensaver = require("ui/screensaver")
if (ev == "Power" or ev == "Suspend") and not self.screen_saver_mode then
local UIManager = require("ui/uimanager")
DEBUG("Suspending...")
-- always suspend in portrait mode
self.orig_rotation_mode = self.screen:getRotationMode()
self.screen:setRotationMode(0)
Screensaver:show()
self:prepareSuspend()
UIManager:scheduleIn(2, function() self:Suspend() end)
elseif (ev == "Power" or ev == "Resume") and self.screen_saver_mode then
DEBUG("Resuming...")
-- restore to previous rotation mode
self.screen:setRotationMode(self.orig_rotation_mode)
self:Resume()
Screensaver:close()
end
end
function Device:prepareSuspend()
if self.powerd and self.powerd.fl ~= nil then
-- in no case should the frontlight be turned on in suspend mode
self.powerd.fl:sleep()
end
self.screen:refresh(0)
self.screen_saver_mode = true
end
function Device:Suspend()
end
function Device:Resume()
self.screen:refresh(1)
self.screen_saver_mode = false
end
function Device:usbPlugIn()
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
end
self.charging_mode = true
end
function Device:usbPlugOut()
if self.charging_mode == true and self.screen_saver_mode == false then
self.screen:restoreFromSavedBB()
self.screen:refresh(0)
end
--@TODO signal filemanager for file changes 13.06 2012 (houqp)
self.charging_mode = false
end
--[[
prepare for application shutdown
--]]
function Device:exit()
require("ffi/input"):closeAll()
self.screen:close()
end
return Device