Files
koreader/frontend/ui/widget/touchmenu.lua
chrox 32cd7b2a88 show both reader menu and config menu when tapping top
So the bottom tap zone is optional now and will be removed by default
in the future.
2013-12-27 21:47:19 +08:00

428 lines
9.8 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local RightContainer = require("ui/widget/container/rightcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Font = require("ui/font")
local TextWidget = require("ui/widget/textwidget")
local LineWidget = require("ui/widget/linewidget")
local Screen = require("ui/screen")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local VerticalGroup = require("ui/widget/verticalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local VerticalSpan = require("ui/widget/verticalspan")
local IconButton = require("ui/widget/iconbutton")
local UIManager = require("ui/uimanager")
local Screen = require("ui/screen")
local Geom = require("ui/geometry")
local _ = require("gettext")
--[[
TouchMenuItem widget
--]]
local TouchMenuItem = InputContainer:new{
menu = nil,
vertical_align = "center",
item = nil,
dimen = nil,
face = Font:getFace("cfont", 22),
show_parent = nil,
}
function TouchMenuItem:init()
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = _("Select Menu Item"),
},
}
self.item_frame = FrameContainer:new{
width = self.dimen.w,
bordersize = 0,
color = 15,
HorizontalGroup:new {
align = "center",
HorizontalSpan:new{ width = 10 },
TextWidget:new{
text = self.item.text,
face = self.face,
},
},
}
self[1] = self.item_frame
end
function TouchMenuItem:onTapSelect(arg, ges)
self.item_frame.invert = true
UIManager:setDirty(self.show_parent, "partial")
UIManager:scheduleIn(0.5, function()
self.item_frame.invert = false
UIManager:setDirty(self.show_parent, "partial")
end)
self.menu:onMenuSelect(self.item)
end
--[[
TouchMenuBar widget
--]]
local TouchMenuBar = InputContainer:new{
height = Screen:scaleByDPI(70),
width = Screen:getWidth(),
icons = {},
-- touch menu that holds the bar, used for trigger repaint on icons
show_parent = nil,
menu = nil,
}
function TouchMenuBar:init()
self.show_parent = self.show_parent or self
self.dimen = Geom:new{
w = self.width,
h = self.height,
}
self.bar_icon_group = HorizontalGroup:new{}
local icon_sep = LineWidget:new{
dimen = Geom:new{
w = Screen:scaleByDPI(2),
h = self.height,
}
}
local icon_span = HorizontalSpan:new{ width = Screen:scaleByDPI(20) }
-- build up image widget for menu icon bar
self.icon_widgets = {}
-- the start_seg for first icon_widget should be 0
-- we asign negative here to offset it in the loop
start_seg = -icon_sep:getSize().w
end_seg = start_seg
for k, v in ipairs(self.icons) do
local ib = IconButton:new{
show_parent = self.show_parent,
icon_file = v,
callback = nil,
}
table.insert(self.icon_widgets, HorizontalGroup:new{
icon_span,
ib,
icon_span,
})
-- we have to use local variable here for closure callback
local _start_seg = end_seg + icon_sep:getSize().w
local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w
if k == 1 then
self.bar_sep = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Screen:scaleByDPI(2),
},
empty_segments = {
{
s = _start_seg, e = _end_seg
}
},
}
end
ib.callback = function()
self.bar_sep.empty_segments = {
{
s = _start_seg, e = _end_seg
}
}
self.menu:switchMenuTab(k)
end
table.insert(self.bar_icon_group, self.icon_widgets[k])
table.insert(self.bar_icon_group, icon_sep)
start_seg = _start_seg
end_seg = _end_seg
end
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
VerticalGroup:new{
align = "left",
-- bar icons
self.bar_icon_group,
-- separate line
self.bar_sep
},
}
end
--[[
TouchMenu widget
--]]
local TouchMenu = InputContainer:new{
tab_item_table = {},
-- for returnning in multi-level menus
item_table_stack = nil,
item_table = nil,
item_height = Screen:scaleByDPI(50),
bordersize = Screen:scaleByDPI(2),
padding = Screen:scaleByDPI(5),
footer_height = Screen:scaleByDPI(50),
width = nil,
height = nil,
page = 1,
max_per_page = 10,
-- for UIManager:setDirty
show_parent = nil,
cur_tab = -1,
close_callback = nil,
}
function TouchMenu:init()
self.show_parent = self.show_parent or self
if not self.close_callback then
self.close_callback = function()
UIManager:close(self.show_parent)
end
end
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
local icons = {}
for _,v in ipairs(self.tab_item_table) do
table.insert(icons, v.icon)
end
self.bar = TouchMenuBar:new{
width = self.width - self.padding * 2 - self.bordersize * 2,
icons = icons,
show_parent = self.show_parent,
menu = self,
}
self.item_group = VerticalGroup:new{
align = "left",
}
self.footer_page = TextWidget:new{
face = Font:getFace("ffont", 20),
text = "",
}
self.time_info = TextWidget:new{
face = Font:getFace("ffont", 20),
text = "",
}
local footer_width = self.width - self.padding*2 - self.bordersize*2
self.footer = HorizontalGroup:new{
LeftContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
IconButton:new{
invert = true,
icon_file = "resources/icons/appbar.chevron.up.png",
show_parent = self.show_parent,
callback = function()
self:backToUpperMenu()
end,
},
},
CenterContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
self.footer_page,
},
RightContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
self.time_info,
}
}
self[1] = FrameContainer:new{
padding = self.padding,
bordersize = self.bordersize,
background = 0,
-- menubar and footer will be inserted in
-- item_group in updateItems
self.item_group,
}
self:switchMenuTab(1)
self:updateItems()
end
function TouchMenu:_recalculateDimen()
self.dimen.w = self.width
-- if height not given, dynamically calculate it
if not self.height then
self.dimen.h = (#self.item_table + 2) * self.item_height
+ self.bar:getSize().h
else
self.dimen.h = self.height
end
-- make sure self.dimen.h does not overflow screen height
if self.dimen.h > Screen:getHeight() then
self.dimen.h = Screen:getHeight() - self.bar:getSize().h
end
self.perpage = math.floor(self.dimen.h / self.item_height) - 2
if self.perpage > self.max_per_page then
self.perpage = self.max_per_page
end
self.page_num = math.ceil(#self.item_table / self.perpage)
end
function TouchMenu:updateItems()
self:_recalculateDimen()
self.item_group:clear()
table.insert(self.item_group, self.bar)
local item_width = self.dimen.w - self.padding*2 - self.bordersize*2
for c = 1, self.perpage do
-- calculate index in item_table
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_tmp = TouchMenuItem:new{
item = self.item_table[i],
menu = self,
dimen = Geom:new{
w = item_width,
h = self.item_height,
},
show_parent = self.show_parent,
}
table.insert(self.item_group, item_tmp)
-- insert split line
if c ~= self.perpage then
table.insert(self.item_group, HorizontalGroup:new{
-- pad with 10 pixel to align with the up arrow in footer
HorizontalSpan:new{width = 10},
LineWidget:new{
style = "dashed",
dimen = Geom:new{
w = item_width - 20,
h = 1,
}
}
})
end
else
-- item not enough to fill the whole page, break out of loop
--table.insert(self.item_group,
--VerticalSpan:new{
--width = self.item_height
--})
--break
end -- if i <= self.items
end -- for c=1, self.perpage
table.insert(self.item_group, VerticalSpan:new{width = Screen:scaleByDPI(2)})
table.insert(self.item_group, self.footer)
self.footer_page.text = _("Page ")..self.page.."/"..self.page_num
self.time_info.text = os.date("%H:%M")
-- FIXME: this is a dirty hack to clear previous menus
-- refert to issue #664
UIManager.repaint_all = true
end
function TouchMenu:switchMenuTab(tab_num)
if self.tab_item_table[tab_num].callback then
self.tab_item_table[tab_num].callback()
end
if self.cur_tab ~= tab_num then
-- it's like getting a new menu everytime we switch tab!
self.page = 1
-- clear item table stack
self.item_table_stack = {}
self.cur_tab = tab_num
self.item_table = self.tab_item_table[tab_num]
self:updateItems()
end
end
function TouchMenu:backToUpperMenu()
if #self.item_table_stack ~= 0 then
self.item_table = table.remove(self.item_table_stack)
self.page = 1
self:updateItems()
end
end
function TouchMenu:closeMenu()
self.close_callback()
end
function TouchMenu:onNextPage()
if self.page < self.page_num then
self.page = self.page + 1
self:updateItems()
end
return true
end
function TouchMenu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
self:updateItems()
end
return true
end
function TouchMenu:onSwipe(arg, ges_ev)
if ges_ev.direction == "west" then
self:onNextPage()
elseif ges_ev.direction == "east" then
self:onPrevPage()
end
end
function TouchMenu:onMenuSelect(item)
if item.sub_item_table == nil then
if item.callback then
-- put stuff in scheduler so we can See
-- the effect of inverted menu item
UIManager:scheduleIn(0.1, function()
self:closeMenu()
item.callback()
end)
end
else
table.insert(self.item_table_stack, self.item_table)
self.item_table = item.sub_item_table
self:updateItems()
end
return true
end
function TouchMenu:onTapCloseAllMenus(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.dimen) then
self:closeMenu()
end
end
return TouchMenu