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https://github.com/koreader/koreader.git
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This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
500 lines
19 KiB
Lua
500 lines
19 KiB
Lua
local Device = require("device")
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local Screen = Device.screen
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local Input = require("device").input
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local Event = require("ui/event")
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local util = require("ffi/util")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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-- NOTE: Those have been confirmed on Kindle devices. Might be completely different on Kobo (except for AUTO)!
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local WAVEFORM_MODE_INIT = 0x0 -- Screen goes to white (clears)
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local WAVEFORM_MODE_DU = 0x1 -- Grey->white/grey->black
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local WAVEFORM_MODE_GC16 = 0x2 -- High fidelity (flashing)
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local WAVEFORM_MODE_GC4 = WAVEFORM_MODE_GC16 -- For compatibility
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local WAVEFORM_MODE_GC16_FAST = 0x3 -- Medium fidelity
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local WAVEFORM_MODE_A2 = 0x4 -- Faster but even lower fidelity
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local WAVEFORM_MODE_GL16 = 0x5 -- High fidelity from white transition
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local WAVEFORM_MODE_GL16_FAST = 0x6 -- Medium fidelity from white transition
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-- Kindle FW >= 5.3
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local WAVEFORM_MODE_DU4 = 0x7 -- Medium fidelity 4 level of gray direct update
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-- Kindle PW2
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local WAVEFORM_MODE_REAGL = 0x8 -- Ghost compensation waveform
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local WAVEFORM_MODE_REAGLD = 0x9 -- Ghost compensation waveform with dithering
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local WAVEFORM_MODE_AUTO = 0x101
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-- there is only one instance of this
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local UIManager = {
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default_refresh_type = 0, -- 0 for partial refresh, 1 for full refresh
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default_waveform_mode = WAVEFORM_MODE_GC16, -- high fidelity waveform
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fast_waveform_mode = WAVEFORM_MODE_A2,
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full_refresh_waveform_mode = WAVEFORM_MODE_GC16,
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partial_refresh_waveform_mode = WAVEFORM_MODE_GC16,
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-- force to repaint all the widget is stack, will be reset to false
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-- after each ui loop
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repaint_all = false,
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-- force to do full refresh, will be reset to false
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-- after each ui loop
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full_refresh = false,
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-- force to do partial refresh, will be reset to false
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-- after each ui loop
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partial_refresh = false,
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-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
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FULL_REFRESH_COUNT = G_reader_settings:readSetting("full_refresh_count") or DRCOUNTMAX,
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refresh_count = 0,
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event_handlers = nil,
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_running = true,
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_window_stack = {},
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_execution_stack = {},
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_dirty = {},
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_zeromqs = {},
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}
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function UIManager:init()
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self.event_handlers = {
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__default__ = function(input_event)
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self:sendEvent(input_event)
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end,
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SaveState = function()
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self:sendEvent(Event:new("FlushSettings"))
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end,
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Power = function(input_event)
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Device:onPowerEvent(input_event)
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end,
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}
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if Device:isKobo() then
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self.event_handlers["Suspend"] = function(input_event)
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self:sendEvent(Event:new("FlushSettings"))
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Device:onPowerEvent(input_event)
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end
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self.event_handlers["Resume"] = function(input_event)
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Device:onPowerEvent(input_event)
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self:sendEvent(Event:new("Resume"))
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end
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self.event_handlers["Light"] = function()
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Device:getPowerDevice():toggleFrontlight()
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end
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self.event_handlers["__default__"] = function(input_event)
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if Device.screen_saver_mode then
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-- Suspension in Kobo can be interrupted by screen updates. We
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-- ignore user touch input here so screen udpate won't be
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-- triggered in suspend mode
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return
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else
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self:sendEvent(input_event)
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end
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end
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if KOBO_LIGHT_ON_START and tonumber(KOBO_LIGHT_ON_START) > -1 then
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Device:getPowerDevice():setIntensity( math.max( math.min(KOBO_LIGHT_ON_START,100) ,0) )
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end
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elseif Device:isKindle() then
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self.event_handlers["IntoSS"] = function()
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self:sendEvent(Event:new("FlushSettings"))
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Device:intoScreenSaver()
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end
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self.event_handlers["OutOfSS"] = function()
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Device:outofScreenSaver()
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self:sendEvent(Event:new("Resume"))
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end
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self.event_handlers["Charging"] = function()
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Device:usbPlugIn()
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end
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self.event_handlers["NotCharging"] = function()
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Device:usbPlugOut()
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self:sendEvent(Event:new("NotCharging"))
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end
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-- Emulate the stock reader refresh behavior...
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--[[
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NOTE: For ref, on a Touch (debugPaint is my new best friend):
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UI: gc16_fast
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Reader: When flash: if to/from img: gc16, else gc16_fast; when non-flash: auto (seems to prefer gl16_fast); Waiting for marker only on flash
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On a PW2:
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Same as Touch, except reader uses reagl on non-flash, non-flash lasts longer (12 pgs); Always waits for marker
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--]]
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-- We don't really have an easy way to know if we're refreshing the UI, or a page, or if said page contains an image, so go with the highest fidelity option
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self.full_refresh_waveform_mode = WAVEFORM_MODE_GC16
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-- We spend much more time in the reader than the UI, and our UI isn't very graphic anyway, so go with the reader behavior
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if Device.model == "KindlePaperWhite2" then
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self.partial_refresh_waveform_mode = WAVEFORM_MODE_REAGL
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else
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self.partial_refresh_waveform_mode = WAVEFORM_MODE_GL16_FAST
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-- NOTE: Or we could go back to what KOReader did before fa55acc in koreader-base, which was also use WAVEFORM_MODE_AUTO ;). I have *no* idea how the driver makes its choice though...
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--self.partial_refresh_waveform_mode = WAVEFORM_MODE_AUTO
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end
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end
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end
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-- register & show a widget
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-- modal widget should be always on the top
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function UIManager:show(widget, x, y)
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DEBUG("show widget", widget.id)
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self._running = true
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local window = {x = x or 0, y = y or 0, widget = widget}
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-- put this window on top of the toppest non-modal window
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for i = #self._window_stack, 0, -1 do
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local top_window = self._window_stack[i]
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-- skip modal window
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if not top_window or not top_window.widget.modal then
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table.insert(self._window_stack, i + 1, window)
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break
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end
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end
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-- and schedule it to be painted
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self:setDirty(widget)
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-- tell the widget that it is shown now
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widget:handleEvent(Event:new("Show"))
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-- check if this widget disables double tap gesture
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if widget.disable_double_tap then
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Input.disable_double_tap = true
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end
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end
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-- unregister a widget
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function UIManager:close(widget)
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DEBUG("close widget", widget.id)
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Input.disable_double_tap = DGESDETECT_DISABLE_DOUBLE_TAP
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local dirty = false
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for i = #self._window_stack, 1, -1 do
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if self._window_stack[i].widget == widget then
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table.remove(self._window_stack, i)
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dirty = true
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elseif self._window_stack[i].widget.disable_double_tap then
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Input.disable_double_tap = true
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end
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end
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if dirty then
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-- schedule remaining widgets to be painted
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for i = 1, #self._window_stack do
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self:setDirty(self._window_stack[i].widget)
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end
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end
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end
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-- schedule an execution task
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function UIManager:schedule(time, action)
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table.insert(self._execution_stack, { time = time, action = action })
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end
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-- schedule task in a certain amount of seconds (fractions allowed) from now
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function UIManager:scheduleIn(seconds, action)
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local when = { util.gettime() }
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local s = math.floor(seconds)
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local usecs = (seconds - s) * 1000000
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when[1] = when[1] + s
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when[2] = when[2] + usecs
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if when[2] > 1000000 then
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when[1] = when[1] + 1
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when[2] = when[2] - 1000000
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end
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self:schedule(when, action)
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end
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-- register a widget to be repainted
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function UIManager:setDirty(widget, refresh_type)
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-- "auto": request full refresh
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-- "full": force full refresh
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-- "partial": partial refresh
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if not refresh_type then
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refresh_type = "auto"
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end
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if widget then
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self._dirty[widget] = refresh_type
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end
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end
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function UIManager:insertZMQ(zeromq)
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table.insert(self._zeromqs, zeromq)
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return zeromq
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end
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function UIManager:removeZMQ(zeromq)
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for i = #self._zeromqs, 1, -1 do
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if self._zeromqs[i] == zeromq then
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table.remove(self._zeromqs, i)
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end
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end
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end
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-- set full refresh rate for e-ink screen
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-- and make the refresh rate persistant in global reader settings
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function UIManager:setRefreshRate(rate)
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DEBUG("set screen full refresh rate", rate)
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self.FULL_REFRESH_COUNT = rate
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G_reader_settings:saveSetting("full_refresh_count", rate)
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end
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-- get full refresh rate for e-ink screen
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function UIManager:getRefreshRate(rate)
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return self.FULL_REFRESH_COUNT
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end
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-- signal to quit
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function UIManager:quit()
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DEBUG("quit uimanager")
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self._running = false
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for i = #self._window_stack, 1, -1 do
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table.remove(self._window_stack, i)
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end
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for i = #self._execution_stack, 1, -1 do
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table.remove(self._execution_stack, i)
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end
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for i = #self._zeromqs, 1, -1 do
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self._zeromqs[i]:stop()
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table.remove(self._zeromqs, i)
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end
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end
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-- transmit an event to registered widgets
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function UIManager:sendEvent(event)
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if #self._window_stack == 0 then return end
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-- top level widget has first access to the event
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if self._window_stack[#self._window_stack].widget:handleEvent(event) then
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return
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end
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-- if the event is not consumed, active widgets can access it
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for _, widget in ipairs(self._window_stack) do
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if widget.widget.is_always_active then
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if widget.widget:handleEvent(event) then return end
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end
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if widget.widget.active_widgets then
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for _, active_widget in ipairs(widget.widget.active_widgets) do
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if active_widget:handleEvent(event) then return end
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end
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end
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end
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end
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function UIManager:checkTasks()
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local now = { util.gettime() }
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-- check if we have timed events in our queue and search next one
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local wait_until = nil
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local all_tasks_checked
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repeat
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all_tasks_checked = true
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for i = #self._execution_stack, 1, -1 do
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local task = self._execution_stack[i]
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if not task.time
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or task.time[1] < now[1]
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or task.time[1] == now[1] and task.time[2] < now[2] then
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-- task is pending to be executed right now. do it.
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task.action()
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-- and remove from table
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table.remove(self._execution_stack, i)
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-- start loop again, since new tasks might be on the
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-- queue now
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all_tasks_checked = false
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elseif not wait_until
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or wait_until[1] > task.time[1]
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or wait_until[1] == task.time[1] and wait_until[2] > task.time[2] then
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-- task is to be run in the future _and_ is scheduled
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-- earlier than the tasks we looked at already
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-- so adjust to the currently examined task instead.
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wait_until = task.time
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end
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end
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until all_tasks_checked
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return wait_until
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end
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-- this is the main loop of the UI controller
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-- it is intended to manage input events and delegate
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-- them to dialogs
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function UIManager:run()
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self._running = true
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while self._running do
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local now = { util.gettime() }
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local wait_until = self:checkTasks()
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--DEBUG("---------------------------------------------------")
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--DEBUG("exec stack", self._execution_stack)
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--DEBUG("window stack", self._window_stack)
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--DEBUG("dirty stack", self._dirty)
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--DEBUG("---------------------------------------------------")
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-- stop when we have no window to show
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if #self._window_stack == 0 then
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DEBUG("no dialog left to show")
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self:quit()
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return nil
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end
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-- repaint dirty widgets
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local dirty = false
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local request_full_refresh = false
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local force_full_refresh = false
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local force_partial_refresh = false
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local force_fast_refresh = false
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for _, widget in ipairs(self._window_stack) do
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-- paint if repaint_all is request
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-- paint also if current widget or any widget underneath is dirty
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if self.repaint_all or dirty or self._dirty[widget.widget] then
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widget.widget:paintTo(Screen.bb, widget.x, widget.y)
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if self._dirty[widget.widget] == "auto" then
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request_full_refresh = true
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end
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if self._dirty[widget.widget] == "full" then
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force_full_refresh = true
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end
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if self._dirty[widget.widget] == "partial" then
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force_partial_refresh = true
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end
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if self._dirty[widget.widget] == "fast" then
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force_fast_refresh = true
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end
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-- and remove from list after painting
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self._dirty[widget.widget] = nil
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-- trigger repaint
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dirty = true
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end
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end
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if self.full_refresh then
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dirty = true
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force_full_refresh = true
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end
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if self.partial_refresh then
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dirty = true
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force_partial_refresh = true
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end
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self.repaint_all = false
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self.full_refresh = false
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self.partial_refresh = false
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local refresh_type = self.default_refresh_type
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local waveform_mode = self.default_waveform_mode
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if dirty then
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if force_partial_refresh or force_fast_refresh then
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refresh_type = 0
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elseif force_full_refresh or self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
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refresh_type = 1
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end
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-- Handle the waveform mode selection...
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if refresh_type == 1 then
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waveform_mode = self.full_refresh_waveform_mode
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else
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waveform_mode = self.partial_refresh_waveform_mode
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end
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if force_fast_refresh then
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waveform_mode = self.fast_waveform_mode
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end
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if self.update_region_func then
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local update_region = self.update_region_func()
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-- in some rare cases update region has 1 pixel offset
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Screen:refresh(refresh_type, waveform_mode,
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update_region.x-1, update_region.y-1,
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update_region.w+2, update_region.h+2)
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else
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Screen:refresh(refresh_type, waveform_mode)
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end
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if self.refresh_type == 1 then
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self.refresh_count = 0
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elseif not force_partial_refresh and not force_full_refresh then
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self.refresh_count = (self.refresh_count + 1)%self.FULL_REFRESH_COUNT
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end
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self.update_region_func = nil
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end
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self:checkTasks()
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-- wait for next event
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-- note that we will skip that if in the meantime we have tasks that are ready to run
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local input_event = nil
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if not wait_until then
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if #self._zeromqs > 0 then
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-- pending message queue, wait 100ms for input
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input_event = Input:waitEvent(1000*100)
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if not input_event or input_event.handler == "onInputError" then
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for _, zeromq in ipairs(self._zeromqs) do
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input_event = zeromq:waitEvent()
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if input_event then break end
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end
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end
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else
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-- no pending task, wait endlessly
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input_event = Input:waitEvent()
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end
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elseif wait_until[1] > now[1]
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or wait_until[1] == now[1] and wait_until[2] > now[2] then
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local wait_for = { s = wait_until[1] - now[1], us = wait_until[2] - now[2] }
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if wait_for.us < 0 then
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wait_for.s = wait_for.s - 1
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wait_for.us = 1000000 + wait_for.us
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end
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-- wait until next task is pending
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input_event = Input:waitEvent(wait_for.us, wait_for.s)
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end
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-- delegate input_event to handler
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if input_event then
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local handler = self.event_handlers[input_event]
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if handler then
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handler(input_event)
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else
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self.event_handlers["__default__"](input_event)
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end
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end
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end
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end
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function UIManager:getRefreshMenuTable()
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local function custom_1() return G_reader_settings:readSetting("refresh_rate_1") or 12 end
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local function custom_2() return G_reader_settings:readSetting("refresh_rate_2") or 22 end
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local function custom_3() return G_reader_settings:readSetting("refresh_rate_3") or 99 end
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local function custom_input(name)
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return {
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title = _("Input page number for a full refresh"),
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type = "number",
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hint = "(1 - 99)",
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callback = function(input)
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local rate = tonumber(input)
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G_reader_settings:saveSetting(name, rate)
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UIManager:setRefreshRate(rate)
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end,
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}
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end
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return {
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text = _("E-ink full refresh rate"),
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sub_item_table = {
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{
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text = _("Every page"),
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checked_func = function() return UIManager:getRefreshRate() == 1 end,
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callback = function() UIManager:setRefreshRate(1) end,
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},
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{
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text = _("Every 6 pages"),
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checked_func = function() return UIManager:getRefreshRate() == 6 end,
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callback = function() UIManager:setRefreshRate(6) end,
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},
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{
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text_func = function() return _("Custom ") .. "1: " .. custom_1() .. _(" pages") end,
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checked_func = function() return UIManager:getRefreshRate() == custom_1() end,
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callback = function() UIManager:setRefreshRate(custom_1()) end,
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hold_input = custom_input("refresh_rate_1")
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},
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{
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text_func = function() return _("Custom ") .. "2: " .. custom_2() .. _(" pages") end,
|
|
checked_func = function() return UIManager:getRefreshRate() == custom_2() end,
|
|
callback = function() UIManager:setRefreshRate(custom_2()) end,
|
|
hold_input = custom_input("refresh_rate_2")
|
|
},
|
|
{
|
|
text_func = function() return _("Custom ") .. "3: " .. custom_3() .. _(" pages") end,
|
|
checked_func = function() return UIManager:getRefreshRate() == custom_3() end,
|
|
callback = function() UIManager:setRefreshRate(custom_3()) end,
|
|
hold_input = custom_input("refresh_rate_3")
|
|
},
|
|
}
|
|
}
|
|
end
|
|
|
|
UIManager:init()
|
|
return UIManager
|
|
|